Search found 12 matches

by Pax
Thu Jun 16, 2005 7:55 pm
Forum: Open Discussion and Dev Announcements
Topic: Softimage XSI - Irrlicht Pipeline
Replies: 3
Views: 530

hi, I'm also working with Xsi; so far what I do is rendermap texture + shadows (in case I need just one) or export into giles for baking and use Dmitry's my3d format. As for shaders, haven't yet got them to work. Xsi supports collada, that might work for lights (haven't played with those).
by Pax
Thu Jun 02, 2005 3:42 pm
Forum: Beginners Help
Topic: Collisions still on while hiding node?
Replies: 0
Views: 145

Collisions still on while hiding node?

Hi, I'm struggling to get a decent framerate using irrlicht built-in collisions. I turned the visibility off in some nodes but there's still collision going on (and I can tell it is that way, because my camera isn't falling through the plane). How can i stop calculating collisions for objects that I...
by Pax
Thu Jun 02, 2005 12:23 pm
Forum: Beginners Help
Topic: collision
Replies: 2
Views: 347

Hi, are you sure you can load your 2 objects with that path? (I couldn't, and i think that might be your crash problem) For multiple collisions look for the threads from EtCaptor (explanation) and Gromito (sample code). ... IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = devic...
by Pax
Wed Jun 01, 2005 10:07 pm
Forum: Off-topic
Topic: looking to trade custom 3d assets for code. ASAP
Replies: 11
Views: 1018

Hey :D There's no complete webpage yet, but i posted some pictures and a small (and "squared - pixelated") quicktime movie. This isn't precisely a game, but just some weird changing "city". Now my system is crawling (way to slow with colision turned on, turned off still speedy on...
by Pax
Wed Jun 01, 2005 3:19 pm
Forum: Off-topic
Topic: looking to trade custom 3d assets for code. ASAP
Replies: 11
Views: 1018

:lol: Thank you very much r2d2!!! i'm in debt with you (big time). here are the changes (just some small changes and it is working. Sweet!!!): IAnimatedMeshSceneNode *node =0; // see later in code why irr::scene::IMetaTriangleSelector *mainselector = 0; mainselector = smgr->createMetaTriangleSelecto...
by Pax
Tue May 31, 2005 4:23 pm
Forum: Off-topic
Topic: looking to trade custom 3d assets for code. ASAP
Replies: 11
Views: 1018

Hi R2D2, I just want my level to be able to collide with the camera (I was using the flag in case i just wante some water, but pretty much everything is static). there's no animation in it (other than a particle system and maybe some textures moving around, for water - given the case i can figure it...
by Pax
Tue May 31, 2005 12:11 pm
Forum: Beginners Help
Topic: SetPosition
Replies: 5
Views: 381

Hi guest, for your 1st question, i guess it has to be on your modeler. in LW you center your object on the grid. On Xsi you tag vertices and then Transform - Move center to vertices. For your 2nd question, so far I've just been working by trial and error :roll: , but getting the position of the came...
by Pax
Mon May 30, 2005 3:10 pm
Forum: Off-topic
Topic: looking to trade custom 3d assets for code. ASAP
Replies: 11
Views: 1018

Could a moderator move this one into proper forum? thx

Hey r2d2, thx a lot for your generous offer (asset trading still remains, as small way to say thank you for taking the time 8) ). I'm not a coder (pretty much still in the newbie lair) and have looked at some code which should be of help (which seems to use structs to store the map information). So ...
by Pax
Sun May 29, 2005 11:38 pm
Forum: Off-topic
Topic: looking to trade custom 3d assets for code. ASAP
Replies: 11
Views: 1018

looking to trade custom 3d assets for code. ASAP

Hi, I'm stuck with a xml parser and a map creation loop for the data it contains. As I pretty much just want to continue moving on with my project, I want to know if a coder will be willing to trade some working code snippets for some custom 3d assets (or textures or animation or a combination). Ple...
by Pax
Mon May 02, 2005 2:09 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 501482

Name: Paco
Location: Mexico
Age:25
Occupation:Artist
Languages: Trying to learn c++, some c, some basic and some pascal (back in the day...)
by Pax
Sat Apr 16, 2005 1:42 pm
Forum: Beginners Help
Topic: Confused about EMT_TRANSPARENT_ALPHA_CHANNEL
Replies: 11
Views: 1680

by Pax
Sat Apr 16, 2005 1:40 pm
Forum: Bug reports
Topic: [fix] OpenGL in dev-cpp EMT_TRANSPARENT_ALPHA_CHANNEL
Replies: 0
Views: 633

[fix] OpenGL in dev-cpp EMT_TRANSPARENT_ALPHA_CHANNEL

Hi, for those having problems with EMT_TRANSPARENT_ALPHA_CHANNEL using devcpp OpenGL, I've found: From COpenGLMaterialRenderer.h in class COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL change: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR); for: glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); Trie...