Search found 12 matches
- Thu Jun 16, 2005 7:55 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Softimage XSI - Irrlicht Pipeline
- Replies: 3
- Views: 530
- Thu Jun 02, 2005 3:42 pm
- Forum: Beginners Help
- Topic: Collisions still on while hiding node?
- Replies: 0
- Views: 145
Collisions still on while hiding node?
Hi, I'm struggling to get a decent framerate using irrlicht built-in collisions. I turned the visibility off in some nodes but there's still collision going on (and I can tell it is that way, because my camera isn't falling through the plane). How can i stop calculating collisions for objects that I...
- Thu Jun 02, 2005 12:23 pm
- Forum: Beginners Help
- Topic: collision
- Replies: 2
- Views: 347
Hi, are you sure you can load your 2 objects with that path? (I couldn't, and i think that might be your crash problem) For multiple collisions look for the threads from EtCaptor (explanation) and Gromito (sample code). ... IVideoDriver* driver = device->getVideoDriver(); ISceneManager* smgr = devic...
- Wed Jun 01, 2005 10:07 pm
- Forum: Off-topic
- Topic: looking to trade custom 3d assets for code. ASAP
- Replies: 11
- Views: 1018
- Wed Jun 01, 2005 3:19 pm
- Forum: Off-topic
- Topic: looking to trade custom 3d assets for code. ASAP
- Replies: 11
- Views: 1018
:lol: Thank you very much r2d2!!! i'm in debt with you (big time). here are the changes (just some small changes and it is working. Sweet!!!): IAnimatedMeshSceneNode *node =0; // see later in code why irr::scene::IMetaTriangleSelector *mainselector = 0; mainselector = smgr->createMetaTriangleSelecto...
- Tue May 31, 2005 4:23 pm
- Forum: Off-topic
- Topic: looking to trade custom 3d assets for code. ASAP
- Replies: 11
- Views: 1018
Hi R2D2, I just want my level to be able to collide with the camera (I was using the flag in case i just wante some water, but pretty much everything is static). there's no animation in it (other than a particle system and maybe some textures moving around, for water - given the case i can figure it...
- Tue May 31, 2005 12:11 pm
- Forum: Beginners Help
- Topic: SetPosition
- Replies: 5
- Views: 381
Hi guest, for your 1st question, i guess it has to be on your modeler. in LW you center your object on the grid. On Xsi you tag vertices and then Transform - Move center to vertices. For your 2nd question, so far I've just been working by trial and error :roll: , but getting the position of the came...
- Mon May 30, 2005 3:10 pm
- Forum: Off-topic
- Topic: looking to trade custom 3d assets for code. ASAP
- Replies: 11
- Views: 1018
Could a moderator move this one into proper forum? thx
Hey r2d2, thx a lot for your generous offer (asset trading still remains, as small way to say thank you for taking the time 8) ). I'm not a coder (pretty much still in the newbie lair) and have looked at some code which should be of help (which seems to use structs to store the map information). So ...
- Sun May 29, 2005 11:38 pm
- Forum: Off-topic
- Topic: looking to trade custom 3d assets for code. ASAP
- Replies: 11
- Views: 1018
looking to trade custom 3d assets for code. ASAP
Hi, I'm stuck with a xml parser and a map creation loop for the data it contains. As I pretty much just want to continue moving on with my project, I want to know if a coder will be willing to trade some working code snippets for some custom 3d assets (or textures or animation or a combination). Ple...
- Mon May 02, 2005 2:09 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 501482
- Sat Apr 16, 2005 1:42 pm
- Forum: Beginners Help
- Topic: Confused about EMT_TRANSPARENT_ALPHA_CHANNEL
- Replies: 11
- Views: 1680
- Sat Apr 16, 2005 1:40 pm
- Forum: Bug reports
- Topic: [fix] OpenGL in dev-cpp EMT_TRANSPARENT_ALPHA_CHANNEL
- Replies: 0
- Views: 633
[fix] OpenGL in dev-cpp EMT_TRANSPARENT_ALPHA_CHANNEL
Hi, for those having problems with EMT_TRANSPARENT_ALPHA_CHANNEL using devcpp OpenGL, I've found: From COpenGLMaterialRenderer.h in class COpenGLMaterialRenderer_TRANSPARENT_ALPHA_CHANNEL change: glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_COLOR); for: glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); Trie...