Just popping in for a moment after remembering something.
I'm wondering if 1.8 has an extra z-index option by default (to prevent z-fighting), or something similar? I modified CSceneManager.h and re-compiled Irrlicht a few years ago that prevents z-index fighting for flat nodes in the same plane by ...
Search found 283 matches
- Sun Mar 17, 2013 8:43 am
- Forum: Project Announcements
- Topic: Irrlicht 1.8 released
- Replies: 44
- Views: 37807
- Wed Jun 29, 2011 5:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New phpBB3 Forum
- Replies: 70
- Views: 26553
Re: New phpBB3 Forum
Great. Fast and simple. Thanks! 
The "save as draft" feature should probably be removed though... it only confuses imo.
The "save as draft" feature should probably be removed though... it only confuses imo.
- Tue May 17, 2011 5:37 am
- Forum: Beginners Help
- Topic: Changes to camera methods
- Replies: 12
- Views: 3814
- Tue May 17, 2011 5:32 am
- Forum: Advanced Help
- Topic: "2d" movement based on camera rotation ( Math &
- Replies: 20
- Views: 4881
Not sure if this is what you're looking for (probably not.. but worth a try), but try/look at this:
"RTS/simulation overhead camera function."
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=43470
"RTS/simulation overhead camera function."
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=43470
- Wed Mar 30, 2011 6:18 pm
- Forum: Code Snippets
- Topic: RTS/simulation overhead camera function.
- Replies: 8
- Views: 2879
Re: Rate my camera function.
changing the up vector is the way to go for prevent gimbal lock, why didn't you put that in code snippets? of course, is much simpler changin only the "lookAt" and the "position" parameter, but there is no reason for not updating the up vector.
I didn't feel it was very good. When I initially ...
I didn't feel it was very good. When I initially ...
- Wed Mar 30, 2011 2:31 am
- Forum: Advanced Help
- Topic: GLSL shader tangent and binormal calculation bug
- Replies: 20
- Views: 8005
- Tue Mar 29, 2011 6:48 pm
- Forum: Code Snippets
- Topic: RTS/simulation overhead camera function.
- Replies: 8
- Views: 2879
RTS/simulation overhead camera function.
It's an overhead-type camera that I made for my game.
First it sets the X, Y value, then rotates individually on all three axes, and finally it zooms in. There is no gimbal lock in this camera; it allows full 360 degree rotation on each of the three axes.
Any tips or code are welcome!
Edit ...
First it sets the X, Y value, then rotates individually on all three axes, and finally it zooms in. There is no gimbal lock in this camera; it allows full 360 degree rotation on each of the three axes.
Any tips or code are welcome!
Edit ...
- Sun Mar 20, 2011 7:36 pm
- Forum: Advanced Help
- Topic: Tone, Opacity, and Alpha Channel
- Replies: 6
- Views: 2011
- Fri Mar 18, 2011 6:07 pm
- Forum: Bug reports
- Topic: [fixed]Enum spelling -- E_LOST_RESSOURCE
- Replies: 1
- Views: 608
[fixed]Enum spelling -- E_LOST_RESSOURCE
irr::video::E_LOST_RESSOURCE -> irr::video::E_LOST_RESOURCE
The description also has "ressources"...
The description also has "ressources"...
- Fri Mar 18, 2011 5:30 am
- Forum: Bug reports
- Topic: Fullscreen (focus?) problems in 1.6 [update: and with 1.7.2]
- Replies: 32
- Views: 7630
- Thu Mar 17, 2011 8:30 pm
- Forum: Beginners Help
- Topic: getScreenCoordinatesFrom3DPosition rounding errors
- Replies: 1
- Views: 408
- Thu Mar 17, 2011 5:57 pm
- Forum: Bug reports
- Topic: Fullscreen (focus?) problems in 1.6 [update: and with 1.7.2]
- Replies: 32
- Views: 7630
- Wed Mar 16, 2011 10:12 pm
- Forum: Bug reports
- Topic: [fixed]shader bug?
- Replies: 16
- Views: 4198
- Wed Mar 16, 2011 9:32 pm
- Forum: Bug reports
- Topic: [fixed]shader bug?
- Replies: 16
- Views: 4198
- Wed Mar 16, 2011 9:24 pm
- Forum: Advanced Help
- Topic: billboard scene node : constant size ?
- Replies: 28
- Views: 5320