Search found 283 matches

by agamemnus
Sun Mar 17, 2013 8:43 am
Forum: Project Announcements
Topic: Irrlicht 1.8 released
Replies: 44
Views: 34192

Re: Irrlicht 1.8 released

Just popping in for a moment after remembering something. I'm wondering if 1.8 has an extra z-index option by default (to prevent z-fighting), or something similar? I modified CSceneManager.h and re-compiled Irrlicht a few years ago that prevents z-index fighting for flat nodes in the same plane by ...
by agamemnus
Wed Jun 29, 2011 5:05 pm
Forum: Open Discussion and Dev Announcements
Topic: New phpBB3 Forum
Replies: 70
Views: 18788

Re: New phpBB3 Forum

Great. Fast and simple. Thanks! :D

The "save as draft" feature should probably be removed though... it only confuses imo.
by agamemnus
Tue May 17, 2011 5:37 am
Forum: Beginners Help
Topic: Changes to camera methods
Replies: 12
Views: 2845

ChaiRuiPeng wrote:i think this is covered in oop tuts.
Even when you preface that with some explanation, this sounds like:

"[to a 9th grader] No, you did it wrong. I think it's covered in 3rd grade."

A good way to end a conversation, tough. :lol:
by agamemnus
Tue May 17, 2011 5:32 am
Forum: Advanced Help
Topic: "2d" movement based on camera rotation ( Math &
Replies: 20
Views: 3956

Not sure if this is what you're looking for (probably not.. but worth a try), but try/look at this:

"RTS/simulation overhead camera function."
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=43470
by agamemnus
Wed Mar 30, 2011 6:18 pm
Forum: Code Snippets
Topic: RTS/simulation overhead camera function.
Replies: 8
Views: 2615

Re: Rate my camera function.

changing the up vector is the way to go for prevent gimbal lock, why didn't you put that in code snippets? of course, is much simpler changin only the "lookAt" and the "position" parameter, but there is no reason for not updating the up vector. I didn't feel it was very good. Wh...
by agamemnus
Wed Mar 30, 2011 2:31 am
Forum: Advanced Help
Topic: GLSL shader tangent and binormal calculation bug
Replies: 20
Views: 6646

I can only hope to be as brilliant a programmer as you, Luben. :D
by agamemnus
Tue Mar 29, 2011 6:48 pm
Forum: Code Snippets
Topic: RTS/simulation overhead camera function.
Replies: 8
Views: 2615

RTS/simulation overhead camera function.

It's an overhead-type camera that I made for my game. First it sets the X, Y value, then rotates individually on all three axes, and finally it zooms in. There is no gimbal lock in this camera; it allows full 360 degree rotation on each of the three axes. Any tips or code are welcome! Edit 4534534: ...
by agamemnus
Sun Mar 20, 2011 7:36 pm
Forum: Advanced Help
Topic: Tone, Opacity, and Alpha Channel
Replies: 6
Views: 1716

Assuming he knows how to make such a shader and apply it in Irrlicht. :P

If anyone gets around to making this or something similar, I would be very interested in using it!
by agamemnus
Fri Mar 18, 2011 6:07 pm
Forum: Bug reports
Topic: [fixed]Enum spelling -- E_LOST_RESSOURCE
Replies: 1
Views: 516

[fixed]Enum spelling -- E_LOST_RESSOURCE

irr::video::E_LOST_RESSOURCE -> irr::video::E_LOST_RESOURCE

The description also has "ressources"...
by agamemnus
Fri Mar 18, 2011 5:30 am
Forum: Bug reports
Topic: Fullscreen (focus?) problems in 1.6 [update: and with 1.7.2]
Replies: 32
Views: 5407

I think your problem is in Windows, too. Here are cases where I have had odd problems due to alt+tab/focus events: When starting my program, if I alt+tab out before it finishes loading, the program crashes. As before -- alt+tabbing twice out of a full-screen program with a different res than the Win...
by agamemnus
Thu Mar 17, 2011 8:30 pm
Forum: Beginners Help
Topic: getScreenCoordinatesFrom3DPosition rounding errors
Replies: 1
Views: 284

I guess it's just an issue of no anti-alias for draw2drect, and/or no fractional pixel positions..
by agamemnus
Thu Mar 17, 2011 5:57 pm
Forum: Bug reports
Topic: Fullscreen (focus?) problems in 1.6 [update: and with 1.7.2]
Replies: 32
Views: 5407

Or perhaps something was fired in the incorrect order.
by agamemnus
Wed Mar 16, 2011 10:12 pm
Forum: Bug reports
Topic: [fixed]shader bug?
Replies: 16
Views: 3573

Ah, so it's the DLL that's saying that? I'll try to find the Irrlicht switch and recompile... (or maybe you could tell me where the options are?) (With the 2.0 option, I get "unknown error" or something) Edit: or.... do I need both the Irrlicht 1.1 shaders support AND the DLL support? Edit...
by agamemnus
Wed Mar 16, 2011 9:32 pm
Forum: Bug reports
Topic: [fixed]shader bug?
Replies: 16
Views: 3573

I'm using 1.7.2. After manually searching 54 pages in two threads, (since the search function doesn't specify which page, this is all I found on the subject: Yep, those errors usually indicate it's getting zero-length strings for the shaders. Glad you got it sorted. I don't really know how that appl...
by agamemnus
Wed Mar 16, 2011 9:24 pm
Forum: Advanced Help
Topic: billboard scene node : constant size ?
Replies: 28
Views: 3776

Like... "horizontal = up.crossProduct(view);"