Search found 11 matches
- Mon Feb 15, 2010 5:18 am
- Forum: Code Snippets
- Topic: 2D Game Engine (irrlicht extension)
- Replies: 1
- Views: 3010
2D Game Engine (irrlicht extension)
Ok, well I've been working a bit on a project of mine that will (hopefully) allow someone to more easily create 2D games with irrlicht. I'm calling it the zen engine, right now, which is Japanese for "complete" and reflects my goal to make a complete 2D engine that can create pretty much a...
- Sun Feb 07, 2010 7:51 pm
- Forum: Beginners Help
- Topic: [Resolved] Sifting through engine code
- Replies: 10
- Views: 686
- Sun Feb 07, 2010 5:14 am
- Forum: Project Announcements
- Topic: [Team Needed] - Scifi MOG
- Replies: 10
- Views: 2240
This seems like a rather...large...project for a first time. Most of it sounds pretty good, but I've just started my own first project. It's a lot smaller -- a 2D game engine, to put it shortly -- but I think it might still require quite a bit of time and coding before I get everything working well ...
- Sun Feb 07, 2010 1:30 am
- Forum: Beginners Help
- Topic: [Resolved] Sifting through engine code
- Replies: 10
- Views: 686
That maybe so, but using the linker to prevent access to details to the point where I can't even see subclasses is completely new to me. Edit: Nevermind. I finally managed to connect everything (well, not completely, but well enough) within the irrlicht source code and it turns out it's something qu...
- Sat Feb 06, 2010 6:54 pm
- Forum: Beginners Help
- Topic: [Resolved] Sifting through engine code
- Replies: 10
- Views: 686
That is precisely the information I was looking for! I didn't really need to know the specifics of irrlicht. I just wanted to understand how it's done, in general. The singleton concept and the bit you mentioned in your final paragraph are the methods of preventing instantiations of a class that I a...
- Sat Feb 06, 2010 5:55 pm
- Forum: Beginners Help
- Topic: [Resolved] Sifting through engine code
- Replies: 10
- Views: 686
I think my question was misunderstood, except possibly by Acki. I know why it is setup this way. I also know why instances of ITexture can not be made. I'm not trying to get a texture or add a new one, as I already know how. I'm more interested in how it was designed this way...what exactly the hier...
- Sat Feb 06, 2010 5:53 am
- Forum: Beginners Help
- Topic: [Resolved] Sifting through engine code
- Replies: 10
- Views: 686
[Resolved] Sifting through engine code
Ok, so I've been sifting through engine code in an attempt to learn something for a project I'm starting. The curiosity I have starts with being unable to create an instance of ITexture. I know why, of course, so I tried to dig to find a subclass that can be instantiated and potentially used, should...
- Sat Feb 06, 2010 5:37 am
- Forum: Beginners Help
- Topic: Blurring of distant objects/textures?
- Replies: 8
- Views: 679
- Tue Feb 02, 2010 1:45 am
- Forum: Beginners Help
- Topic: Blurring of distant objects/textures?
- Replies: 8
- Views: 679
- Tue Feb 02, 2010 1:35 am
- Forum: Beginners Help
- Topic: Blurring of distant objects/textures?
- Replies: 8
- Views: 679
- Tue Feb 02, 2010 1:15 am
- Forum: Beginners Help
- Topic: Blurring of distant objects/textures?
- Replies: 8
- Views: 679
Blurring of distant objects/textures?
I wasn't exactly sure what to title the thread, so I just tried to describe the problem. You can pretty much see what is going on the picture I've included. It seems that when I am a certain distance from a wall in this Quake 2 map, it attempts to blur the texture and what not. You can see that that...