thanks you~~here is the note of irr::core::CMatrix4 in Irrlicht
//! 4x4 matrix. Mostly used as transformation matrix for 3d calculations.
/** The matrix is a D3D style matrix, row major with translations in the 4th row. */
usually, we make the mWorldViewProj by matWorld * matView * matPro,
but I find the project 10.Shaders, here mWorldViewProj is made by matPro * matView * matWorld, why???when i modify the mWorldViewProj by matWorld * matView * matPro, i can't see anything in my screen, thanks~~
here is a problem in CGUITTGlyph.cpp
void CGUITTGlyph::cache(u32 idx)
{
.....
...
if (!FT_Load_Glyph (*face,idx,FT_LOAD_NO_HINTING|FT_LOAD_RENDER|FT_LOAD_MONOCHROME)){
...
delete texd16;
//here you forgot to set cached = true, it makes memory waste..
}
}