Search found 37 matches

by Chev
Thu Jun 10, 2004 2:12 pm
Forum: Beginners Help
Topic: Space Flight Demo
Replies: 39
Views: 21275

Not directly. I'm waiting until some sort of Level of Detail is implemented for terrains. I'm researching other things about making simulatators that I'll bring back to this project at some point.
by Chev
Thu Jun 10, 2004 1:25 pm
Forum: Beginners Help
Topic: Space Flight Demo
Replies: 39
Views: 21275

Here's the rotation code that I use in Reisender . Good Luck! \\get rotation of the node vector3df rot node->getRotation(); \\create a clean matrix and set the rotation matrix4 currentmat; currentmat.setRotationDegrees(rot); \\create a clean matrix that contains our desired relative rotation in degr...
by Chev
Wed Jun 09, 2004 8:53 pm
Forum: Beginners Help
Topic: Space Flight Demo
Replies: 39
Views: 21275

I apoligize if getRotationDegrees() wasn't working correctly for you guys. I posted the code to that function a long time ago and perhaps it has limitations that are causing these errors. I used it to help update rotation every frame in my flight sim Reisender (before quaternions were in Irrlicht :)...
by Chev
Tue Mar 02, 2004 5:30 am
Forum: Project Announcements
Topic: Reisender
Replies: 10
Views: 5304

corsair model by rUDYmNV (Free from TurboSquid).
Image
by Chev
Mon Mar 01, 2004 6:41 pm
Forum: Open Discussion and Dev Announcements
Topic: Screen Graph model handling
Replies: 10
Views: 1820

neat idea!

p.s.
Eve-Corp is looking great!
by Chev
Mon Mar 01, 2004 2:31 pm
Forum: Bug reports
Topic: The bugs
Replies: 2
Views: 1858

I think your light isn't quite high enough to shine on the edges of your map. The edges of your terrain drop down so there is no way for the light to hit it. If you want it to shine on your terrain like the sun, you'll need to put the lightnode very far away with a very large "radius". Or ...
by Chev
Mon Mar 01, 2004 4:38 am
Forum: Open Discussion and Dev Announcements
Topic: Making a RPG with Irrlicht for 20 days?
Replies: 17
Views: 2111

No.
by Chev
Sun Feb 29, 2004 4:44 am
Forum: Beginners Help
Topic: Drawing 2D Rect behind GUI element? [resolved]
Replies: 8
Views: 747

The only idea I have is putting a scenemanager->drawAll(); before your env->drawAll();
by Chev
Sat Feb 28, 2004 2:33 am
Forum: Beginners Help
Topic: Why Terrain run very slow ?
Replies: 7
Views: 914

wait till you try to add a triangle selector :)

My 256x256 heightmap is currently taking 30 seconds to load the triangle selector.
I'm trying to remember but I think a 1024x1024 took about 10 minutes to load a triangle selector (for collision detection) :shock:
by Chev
Sat Feb 28, 2004 1:41 am
Forum: Beginners Help
Topic: Why Terrain run very slow ?
Replies: 7
Views: 914

sorry about that, forgot the quotes, try this

Code: Select all

scene::IAnimatedMesh* iTerrainMesh = smgr->addTerrainMesh("iTerrainMesh", iTerrain, iHeightMap); 
I'm a newbie too! :oops:
by Chev
Fri Feb 27, 2004 6:50 pm
Forum: Beginners Help
Topic: Why Terrain run very slow ?
Replies: 7
Views: 914

Currently "Level of Detail" is not implemented with terrains, which means there are a ton of triangles. Currently I get better performance creating a TerrainMesh first and then creating an OctTreeSceneNode. Also, Performance really takes a nosedive if the heightmap is larger than 256x256. ...
by Chev
Fri Feb 27, 2004 4:06 pm
Forum: Beginners Help
Topic: Basic understanding of keyboard input
Replies: 6
Views: 601

This is for steve. As far as I know, standard cameras are rotated by camera->setTarget(). They do not respond to node rotation changes because they have to point at their assigned target. Currently I have to update this target every frame to make the camera behave. Perhaps one of the guru's can give...
by Chev
Thu Feb 26, 2004 1:24 pm
Forum: Project Announcements
Topic: Reisender
Replies: 10
Views: 5304

The terrain was created using scenemanager->addTerrainMesh().
Heightmap was created in Gimp.

Terrain Texture was created using TerrTexGen 1.5.
Linky
Terrain Textures were acquired from
Linky
by Chev
Thu Feb 26, 2004 5:15 am
Forum: Project Announcements
Topic: Reisender
Replies: 10
Views: 5304

Image
by Chev
Thu Feb 26, 2004 12:40 am
Forum: Off-topic
Topic: 8000th post
Replies: 22
Views: 4296

Robomaniac wrote:while (postCount < nikosPostCount)
{
postCount = postCount + 1;
}

:-)
Don't underestimate niko or you'll find yourself in an infinite loop :)