Search found 37 matches
- Thu Jun 10, 2004 2:12 pm
- Forum: Beginners Help
- Topic: Space Flight Demo
- Replies: 39
- Views: 21275
- Thu Jun 10, 2004 1:25 pm
- Forum: Beginners Help
- Topic: Space Flight Demo
- Replies: 39
- Views: 21275
Here's the rotation code that I use in Reisender . Good Luck! \\get rotation of the node vector3df rot node->getRotation(); \\create a clean matrix and set the rotation matrix4 currentmat; currentmat.setRotationDegrees(rot); \\create a clean matrix that contains our desired relative rotation in degr...
- Wed Jun 09, 2004 8:53 pm
- Forum: Beginners Help
- Topic: Space Flight Demo
- Replies: 39
- Views: 21275
I apoligize if getRotationDegrees() wasn't working correctly for you guys. I posted the code to that function a long time ago and perhaps it has limitations that are causing these errors. I used it to help update rotation every frame in my flight sim Reisender (before quaternions were in Irrlicht :)...
- Tue Mar 02, 2004 5:30 am
- Forum: Project Announcements
- Topic: Reisender
- Replies: 10
- Views: 5304
- Mon Mar 01, 2004 6:41 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Screen Graph model handling
- Replies: 10
- Views: 1820
- Mon Mar 01, 2004 2:31 pm
- Forum: Bug reports
- Topic: The bugs
- Replies: 2
- Views: 1858
- Mon Mar 01, 2004 4:38 am
- Forum: Open Discussion and Dev Announcements
- Topic: Making a RPG with Irrlicht for 20 days?
- Replies: 17
- Views: 2111
- Sun Feb 29, 2004 4:44 am
- Forum: Beginners Help
- Topic: Drawing 2D Rect behind GUI element? [resolved]
- Replies: 8
- Views: 747
- Sat Feb 28, 2004 2:33 am
- Forum: Beginners Help
- Topic: Why Terrain run very slow ?
- Replies: 7
- Views: 914
- Sat Feb 28, 2004 1:41 am
- Forum: Beginners Help
- Topic: Why Terrain run very slow ?
- Replies: 7
- Views: 914
sorry about that, forgot the quotes, try this
I'm a newbie too!
Code: Select all
scene::IAnimatedMesh* iTerrainMesh = smgr->addTerrainMesh("iTerrainMesh", iTerrain, iHeightMap);
- Fri Feb 27, 2004 6:50 pm
- Forum: Beginners Help
- Topic: Why Terrain run very slow ?
- Replies: 7
- Views: 914
- Fri Feb 27, 2004 4:06 pm
- Forum: Beginners Help
- Topic: Basic understanding of keyboard input
- Replies: 6
- Views: 601
This is for steve. As far as I know, standard cameras are rotated by camera->setTarget(). They do not respond to node rotation changes because they have to point at their assigned target. Currently I have to update this target every frame to make the camera behave. Perhaps one of the guru's can give...
- Thu Feb 26, 2004 1:24 pm
- Forum: Project Announcements
- Topic: Reisender
- Replies: 10
- Views: 5304
- Thu Feb 26, 2004 5:15 am
- Forum: Project Announcements
- Topic: Reisender
- Replies: 10
- Views: 5304
- Thu Feb 26, 2004 12:40 am
- Forum: Off-topic
- Topic: 8000th post
- Replies: 22
- Views: 4296