Search found 37 matches
- Thu Jun 10, 2004 2:12 pm
- Forum: Beginners Help
- Topic: Space Flight Demo
- Replies: 39
- Views: 23013
- Thu Jun 10, 2004 1:25 pm
- Forum: Beginners Help
- Topic: Space Flight Demo
- Replies: 39
- Views: 23013
- Wed Jun 09, 2004 8:53 pm
- Forum: Beginners Help
- Topic: Space Flight Demo
- Replies: 39
- Views: 23013
I apoligize if getRotationDegrees() wasn't working correctly for you guys. I posted the code to that function a long time ago and perhaps it has limitations that are causing these errors. I used it to help update rotation every frame in my flight sim Reisender (before quaternions were in Irrlicht ...
- Tue Mar 02, 2004 5:30 am
- Forum: Project Announcements
- Topic: Reisender
- Replies: 10
- Views: 6149
- Mon Mar 01, 2004 6:41 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Screen Graph model handling
- Replies: 10
- Views: 2546
- Mon Mar 01, 2004 2:31 pm
- Forum: Bug reports
- Topic: The bugs
- Replies: 2
- Views: 2092
I think your light isn't quite high enough to shine on the edges of your map. The edges of your terrain drop down so there is no way for the light to hit it. If you want it to shine on your terrain like the sun, you'll need to put the lightnode very far away with a very large "radius". Or you can ...
- Mon Mar 01, 2004 4:38 am
- Forum: Open Discussion and Dev Announcements
- Topic: Making a RPG with Irrlicht for 20 days?
- Replies: 17
- Views: 3383
- Sun Feb 29, 2004 4:44 am
- Forum: Beginners Help
- Topic: Drawing 2D Rect behind GUI element? [resolved]
- Replies: 8
- Views: 1186
- Sat Feb 28, 2004 2:33 am
- Forum: Beginners Help
- Topic: Why Terrain run very slow ?
- Replies: 7
- Views: 1258
- Sat Feb 28, 2004 1:41 am
- Forum: Beginners Help
- Topic: Why Terrain run very slow ?
- Replies: 7
- Views: 1258
sorry about that, forgot the quotes, try this
I'm a newbie too! 
Code: Select all
scene::IAnimatedMesh* iTerrainMesh = smgr->addTerrainMesh("iTerrainMesh", iTerrain, iHeightMap);
- Fri Feb 27, 2004 6:50 pm
- Forum: Beginners Help
- Topic: Why Terrain run very slow ?
- Replies: 7
- Views: 1258
Currently "Level of Detail" is not implemented with terrains, which means there are a ton of triangles. Currently I get better performance creating a TerrainMesh first and then creating an OctTreeSceneNode. Also, Performance really takes a nosedive if the heightmap is larger than 256x256. However ...
- Fri Feb 27, 2004 4:06 pm
- Forum: Beginners Help
- Topic: Basic understanding of keyboard input
- Replies: 6
- Views: 983
This is for steve. As far as I know, standard cameras are rotated by camera->setTarget(). They do not respond to node rotation changes because they have to point at their assigned target. Currently I have to update this target every frame to make the camera behave. Perhaps one of the guru's can give ...
- Thu Feb 26, 2004 1:24 pm
- Forum: Project Announcements
- Topic: Reisender
- Replies: 10
- Views: 6149
- Thu Feb 26, 2004 5:15 am
- Forum: Project Announcements
- Topic: Reisender
- Replies: 10
- Views: 6149
- Thu Feb 26, 2004 12:40 am
- Forum: Off-topic
- Topic: 8000th post
- Replies: 22
- Views: 5844

