Search found 23 matches

by JBGame
Fri Oct 01, 2010 2:38 pm
Forum: Beginners Help
Topic: key press
Replies: 7
Views: 1028

Hi,

thanks guys, got it to work :D
by JBGame
Thu Sep 30, 2010 9:33 am
Forum: Beginners Help
Topic: key press
Replies: 7
Views: 1028

Hi, i don't think you get what i'm trying to say(sorry can't explain it properly..) i'm using: class MyEventReceiver: public IEventReceiver { public: // This is the one method that we have to implement virtual bool OnEvent(const SEvent& event) { // Remember whether each key is down or up if (eve...
by JBGame
Thu Sep 30, 2010 8:07 am
Forum: Beginners Help
Topic: key press
Replies: 7
Views: 1028

key press

Hey, how would i make receiver.IsKeyDown , so that it can only be pressed once? if you get me..because when i do receiver.IsKeyDown(KEY_KEY_W), pressing the W key is like pressing it 10+ times even when i just pressed it once. I know with GetAsyncKeyState you can do: If(GetAsyncKeyState(0xWHATEVER) ...
by JBGame
Wed Sep 29, 2010 12:55 am
Forum: Beginners Help
Topic: camera direction
Replies: 5
Views: 836

Hi,

Thanks guys, it works perfectly :D
by JBGame
Tue Sep 28, 2010 12:50 pm
Forum: Beginners Help
Topic: camera direction
Replies: 5
Views: 836

Hi, i'm trying to create a cube that's always in the middle of the screen and away from the camera. I tried your method: pCamera = smgr->getActiveCamera(); pos = pCamera->getAbsolutePosition(); target = pCamera->getTarget(); dir = target - pos; node->setPosition(dir); i think i'm doing it wrong beca...
by JBGame
Tue Sep 28, 2010 12:31 pm
Forum: Beginners Help
Topic: camera direction
Replies: 5
Views: 836

camera direction

Hi,

Is there a way to get which direction the camera is facing?
by JBGame
Mon Sep 27, 2010 2:59 am
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 143093

Thanks alot (Y) :)

I live in australia and it's pretty expensive..atm $70 for cable,50 gb per month, i get around 2MB/s on australian sites, and 26 Mbps on speedtest.net...

EDIT: if i use up my monthly allowance, my internet gets slowed down to 64 Kbps..forgot to mention that :P
by JBGame
Sun Sep 26, 2010 3:32 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 143093

Used google chrome and same problem -.-, stopped at 8mb.
I used up my monthly allowance and my speed is at 64kbps(dial up speed), don't know why the connection is dropping though.
If anyone can upload to rapidshare or something it'd be greatly appreciated.

Thanks
by JBGame
Sun Sep 26, 2010 2:50 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 143093

Hey,

I'm using winrar to unzip and internet explorer 8 to download.
How big is the file? The file size is unknown to internet explorer...
Will try to use google chrome now.
by JBGame
Sun Sep 26, 2010 10:31 am
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 143093

Hey,

Can someone upload the latest IrrOde somewhere else? when i download from bulletbyte i get(as mentioned above) a corrupt zip file.

Thanks
by JBGame
Sun Feb 14, 2010 9:17 am
Forum: Beginners Help
Topic: pushing an object.
Replies: 7
Views: 587

hi,

i don't want to use a physics engine, i'm trying to build my own simple physics engine :)
by JBGame
Sun Feb 14, 2010 8:15 am
Forum: Beginners Help
Topic: pushing an object.
Replies: 7
Views: 587

i don't have enough math knowledge to do this, i have basic gravity lodged in(don't know if it's correct though, so let me know if it isn't) void applyGravity(IMeshSceneNode *node,float mass,float gravity,float friction,float dt) { nodeposition = node->getPosition(); acceleration += mass * gravity; ...
by JBGame
Sun Feb 14, 2010 2:49 am
Forum: Beginners Help
Topic: pushing an object.
Replies: 7
Views: 587

pushing an object.

hi,

i need some help pushing an object.
i have 2 spheres, how would move an object depending on which direction i push it from?
by JBGame
Wed Feb 10, 2010 6:53 am
Forum: Beginners Help
Topic: sphere box collision
Replies: 14
Views: 884

Thanks, it's getting all clearer to me now, i'll try to work on my own now :).
by JBGame
Tue Feb 09, 2010 9:59 am
Forum: Beginners Help
Topic: sphere box collision
Replies: 14
Views: 884

how would you get deltaTime? i'm reading http://gafferongames.com/game-physics/
the author's time() function keeps giving me unresolved external..