Search found 3 matches
- Sat Feb 06, 2010 4:14 am
- Forum: Game Programming
- Topic: A bout Unicode Text in Irrlicht and Physical Engine !
- Replies: 1
- Views: 1514
A bout Unicode Text in Irrlicht and Physical Engine !
Hi all I am new be in Irrlicht and have some questions: 1.) Can we draw text Unicode in Irrlicht by some Unicode normal font(Times New Roman, Arial) ? 2.) What physical engine could we use in Irrlicht latest version(ver 1.7 and later) ? - I come from VietNam, I want to use Vietnamese Unicode Font to...
- Fri Feb 05, 2010 2:30 am
- Forum: Bug reports
- Topic: Bug when use Real-Time Shadow in OPEN-GL (1.6.1 to 1.7)
- Replies: 3
- Views: 682
Sory this problem has been found by another man
This problem has been found by one man, so I am only want irrlicht-team fix this problem for all.
Thanks !
Thanks !
- Fri Feb 05, 2010 1:37 am
- Forum: Bug reports
- Topic: Bug when use Real-Time Shadow in OPEN-GL (1.6.1 to 1.7)
- Replies: 3
- Views: 682
Bug when use Real-Time Shadow in OPEN-GL (1.6.1 to 1.7)
Hi all,
From version 1.6.1 to version 1.7 I found that when used Realtime-Shadow in OPEN GL will apear one shadow of character turn around main-character.
It shadow very small and difficul to saw.
In example (demo, specialFX(08)).
Any body help me ? It is really bug ?
From version 1.6.1 to version 1.7 I found that when used Realtime-Shadow in OPEN GL will apear one shadow of character turn around main-character.
It shadow very small and difficul to saw.
In example (demo, specialFX(08)).
Any body help me ? It is really bug ?