I have no interest in NativeActivity because it requires android 2.3 devices. But it is an easy task. I recommend this method for a good port.
Otherwise, if my last push add the OGLES 2.x driver, if you need the OGLES 1.x code juste use the previous revision with git.
Search found 37 matches
- Sat Mar 05, 2011 6:40 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 171998
- Tue Jan 18, 2011 1:00 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 171998
NDK r5 issue ?
What's the problem. it works fine with ndk-build
- Tue Jan 18, 2011 9:03 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 171998
OGLES 2.x support
The OGLES 2.x is only available with SDK 6. And i use a java function to select EGL 2.x context available in SDK 8 only. so you need to select 8. If you want use OGLES 1.x only drivers you can. just remove EGL 2.x switch and select DRIVER OGLES1.
- Thu Jan 06, 2011 9:01 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 171998
Texture bug
I have fixed the shader loading. So it is something else. I thinks we must have the same code... so it will be easy to merge ?
- Thu Jan 06, 2011 7:04 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 171998
Irrlicht COGLES2 included
I have pushed my COGLES2 Port. There is a bug with texture. To try it, put the IrrlichtSdcard files in /mnt/sdcard/Irrlicht
- Thu Jan 06, 2011 6:26 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 171998
I have done the port two days ago too
But i have a texture bug. But, i can merge your version if you want.
- Mon Sep 27, 2010 11:14 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 171998
Updated instructions
I have added better instructions. Have fun
- Fri Sep 24, 2010 12:55 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 171998
unimplemented calls do nothing
Normally, on the emulator, it should draw something. This message
called unimplemented OpenGL ES API
just says that it doesn't do the OpenGL call
called unimplemented OpenGL ES API
just says that it doesn't do the OpenGL call
- Fri Sep 24, 2010 12:44 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 171998
Emulator doesn't support all GL Command
This port uses the opengl es 1.x driver. It isn't not sync with the last irrlicht ogles version.
By the way, Android emulator doesn't support OpenGL ES 2.X. You need a real device to have this feature as a Nexus One, Droid or Galaxy S
By the way, Android emulator doesn't support OpenGL ES 2.X. You need a real device to have this feature as a Nexus One, Droid or Galaxy S
- Sun Sep 19, 2010 10:15 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 171998
Compilation problems?
Xapantu compilations problems have been fixed and are related to a port of TuxKart. If you have compilation problems, post them in this forum.
thanks
thanks
- Fri Aug 27, 2010 11:27 am
- Forum: Project Announcements
- Topic: Moblox: Irrlicht Game on Android
- Replies: 13
- Views: 4428
Thks for you report
I will look if it is possible to have a non fullscreen mode.
- Mon Aug 09, 2010 9:15 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 171998
Use the new build system
Try to compile samples provided in the NDK first... To compile Irrlicht, put sources in the sources directory. Change directory where there is your Android.mk and use the ndk-build script. ndk-buil must be in your PATH or do /absolute_path/to/ndk-build. Native Library compilation: cd $NDK_HOME/sourc...
- Thu Aug 05, 2010 3:38 pm
- Forum: Project Announcements
- Topic: Moblox: Irrlicht Game on Android
- Replies: 13
- Views: 4428
Lite Version available on yaam.mobi
For your information, there is a lite version with 30 levels available on Yaam
http://yaam.mobi/. We will push this version on Market in few days.
If you find bugs, please send us bug reports (with aLogcat application) or stacktrace at ellis.markov at gmail.com
Thx for playing.
http://yaam.mobi/. We will push this version on Market in few days.
If you find bugs, please send us bug reports (with aLogcat application) or stacktrace at ellis.markov at gmail.com
Thx for playing.
- Tue Aug 03, 2010 8:05 pm
- Forum: Project Announcements
- Topic: Moblox: Irrlicht Game on Android
- Replies: 13
- Views: 4428
Box2D
The physics 2D engine is box2d (thx for comment). chipmunk is a good alternative too.
- Tue Aug 03, 2010 6:35 pm
- Forum: Project Announcements
- Topic: Moblox: Irrlicht Game on Android
- Replies: 13
- Views: 4428
Moblox: Irrlicht Game on Android
Moblox is a physics puzzle game featuring 90 exciting and brain teasing levels. The purpose is to make the green blocks fall from the platforms, easy ?! Sure but, as you go along levels, new kinds of block will come to make your task harder ! Moblox uses my port of Irrlicht on Android. Thx to Irrlic...