Search found 37 matches

by ellis2323
Sat Mar 05, 2011 6:40 am
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 171998

NDK r5

I have no interest in NativeActivity because it requires android 2.3 devices. But it is an easy task. I recommend this method for a good port.

Otherwise, if my last push add the OGLES 2.x driver, if you need the OGLES 1.x code juste use the previous revision with git.
by ellis2323
Tue Jan 18, 2011 1:00 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 171998

NDK r5 issue ?

What's the problem. it works fine with ndk-build
by ellis2323
Tue Jan 18, 2011 9:03 am
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 171998

OGLES 2.x support

The OGLES 2.x is only available with SDK 6. And i use a java function to select EGL 2.x context available in SDK 8 only. so you need to select 8. If you want use OGLES 1.x only drivers you can. just remove EGL 2.x switch and select DRIVER OGLES1.
by ellis2323
Thu Jan 06, 2011 9:01 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 171998

Texture bug

I have fixed the shader loading. So it is something else. I thinks we must have the same code... so it will be easy to merge ?
by ellis2323
Thu Jan 06, 2011 7:04 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 171998

Irrlicht COGLES2 included

I have pushed my COGLES2 Port. There is a bug with texture. To try it, put the IrrlichtSdcard files in /mnt/sdcard/Irrlicht
by ellis2323
Thu Jan 06, 2011 6:26 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 171998

I have done the port two days ago too

But i have a texture bug. But, i can merge your version if you want.
by ellis2323
Mon Sep 27, 2010 11:14 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 171998

Updated instructions

I have added better instructions. Have fun
by ellis2323
Fri Sep 24, 2010 12:55 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 171998

unimplemented calls do nothing

Normally, on the emulator, it should draw something. This message
called unimplemented OpenGL ES API
just says that it doesn't do the OpenGL call
by ellis2323
Fri Sep 24, 2010 12:44 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 171998

Emulator doesn't support all GL Command

This port uses the opengl es 1.x driver. It isn't not sync with the last irrlicht ogles version.

By the way, Android emulator doesn't support OpenGL ES 2.X. You need a real device to have this feature as a Nexus One, Droid or Galaxy S
by ellis2323
Sun Sep 19, 2010 10:15 am
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 171998

Compilation problems?

Xapantu compilations problems have been fixed and are related to a port of TuxKart. If you have compilation problems, post them in this forum.

thanks
by ellis2323
Fri Aug 27, 2010 11:27 am
Forum: Project Announcements
Topic: Moblox: Irrlicht Game on Android
Replies: 13
Views: 4428

Thks for you report

I will look if it is possible to have a non fullscreen mode.
by ellis2323
Mon Aug 09, 2010 9:15 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 171998

Use the new build system

Try to compile samples provided in the NDK first... To compile Irrlicht, put sources in the sources directory. Change directory where there is your Android.mk and use the ndk-build script. ndk-buil must be in your PATH or do /absolute_path/to/ndk-build. Native Library compilation: cd $NDK_HOME/sourc...
by ellis2323
Thu Aug 05, 2010 3:38 pm
Forum: Project Announcements
Topic: Moblox: Irrlicht Game on Android
Replies: 13
Views: 4428

Lite Version available on yaam.mobi

For your information, there is a lite version with 30 levels available on Yaam
http://yaam.mobi/. We will push this version on Market in few days.

If you find bugs, please send us bug reports (with aLogcat application) or stacktrace at ellis.markov at gmail.com

Thx for playing.
by ellis2323
Tue Aug 03, 2010 8:05 pm
Forum: Project Announcements
Topic: Moblox: Irrlicht Game on Android
Replies: 13
Views: 4428

Box2D

The physics 2D engine is box2d (thx for comment). chipmunk is a good alternative too.
by ellis2323
Tue Aug 03, 2010 6:35 pm
Forum: Project Announcements
Topic: Moblox: Irrlicht Game on Android
Replies: 13
Views: 4428

Moblox: Irrlicht Game on Android

Moblox is a physics puzzle game featuring 90 exciting and brain teasing levels. The purpose is to make the green blocks fall from the platforms, easy ?! Sure but, as you go along levels, new kinds of block will come to make your task harder ! Moblox uses my port of Irrlicht on Android. Thx to Irrlic...