Amazement != Doubthybrid wrote:Who are you to doubt this?DeM0nFiRe wrote:Did you really get like express, written consent from EA?ArakisTheKitsune wrote: And yes I have EA permission to use their graphic as long game stays free.
Search found 36 matches
- Wed Jul 07, 2010 10:07 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 377773
- Thu Jun 24, 2010 8:12 am
- Forum: Beginners Help
- Topic: Offscreen viewport
- Replies: 13
- Views: 664
- Wed Jun 23, 2010 10:01 pm
- Forum: Beginners Help
- Topic: Offscreen viewport
- Replies: 13
- Views: 664
- Wed Jun 23, 2010 8:40 pm
- Forum: Beginners Help
- Topic: Offscreen viewport
- Replies: 13
- Views: 664
- Wed Jun 23, 2010 7:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Why does Irrlicht use floats instead of doubles?
- Replies: 5
- Views: 1387
- Wed Jun 23, 2010 6:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Why does Irrlicht use floats instead of doubles?
- Replies: 5
- Views: 1387
Thanks Shadowslair, but I was always under the impression that C++ converts floats to doubles before all calculations, then back again afterwards, which would be a slowdown. Are there other factors that compensate for this? In terms of memory usage, does the difference actually mean anything nowaday...
- Wed Jun 23, 2010 5:49 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Why does Irrlicht use floats instead of doubles?
- Replies: 5
- Views: 1387
Why does Irrlicht use floats instead of doubles?
This may be a candidate for stupidest question of the year, but I am new to 3D and graphics cards...
But like the title says, why does Irrlicht use floats instead of doubles?
But like the title says, why does Irrlicht use floats instead of doubles?
- Wed Jun 23, 2010 5:43 pm
- Forum: Beginners Help
- Topic: Offscreen viewport
- Replies: 13
- Views: 664
- Wed Jun 23, 2010 12:00 pm
- Forum: Beginners Help
- Topic: Offscreen viewport
- Replies: 13
- Views: 664
- Wed Jun 23, 2010 10:54 am
- Forum: Beginners Help
- Topic: Offscreen viewport
- Replies: 13
- Views: 664
Offscreen viewport
I need to render to a viewport that is slightly off the screen. For example, instead of the viewport's top left coordinate being at 0,0 I would like it to be at -10,-10. The problem is that all the video drivers have a setViewPort() function that clips to fixed dimensions (defined as the top left be...
- Tue Jun 15, 2010 10:38 pm
- Forum: Beginners Help
- Topic: Shadows with software renderers
- Replies: 4
- Views: 507
- Tue Jun 15, 2010 10:05 am
- Forum: Beginners Help
- Topic: Shadows with software renderers
- Replies: 4
- Views: 507
Shadows with software renderers
Is it possible to get shadows with the Burning software renderer? I don't care how slow they are, it's not for real-time use.
- Mon May 24, 2010 7:24 pm
- Forum: Beginners Help
- Topic: Loading .dae mesh in Hello World
- Replies: 6
- Views: 679
I tried it out with the mesh viewer. Same results. Then it's a problem with the model, it's nothing to do with the Hello World program. Try a simpler version of the model, and keep on simplifying it until it works. Or use a different model format. Or use a different 3D modeller. But until you have ...
- Sun May 23, 2010 10:26 am
- Forum: Beginners Help
- Topic: Loading .dae mesh in Hello World
- Replies: 6
- Views: 679
- Thu May 20, 2010 11:42 pm
- Forum: Beginners Help
- Topic: irrExt - is there a summary somewhere?
- Replies: 8
- Views: 635