Amazement != Doubthybrid wrote:Who are you to doubt this?DeM0nFiRe wrote:Did you really get like express, written consent from EA?ArakisTheKitsune wrote: And yes I have EA permission to use their graphic as long game stays free.
Search found 36 matches
- Wed Jul 07, 2010 10:07 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 532610
- Thu Jun 24, 2010 8:12 am
- Forum: Beginners Help
- Topic: Offscreen viewport
- Replies: 13
- Views: 907
- Wed Jun 23, 2010 10:01 pm
- Forum: Beginners Help
- Topic: Offscreen viewport
- Replies: 13
- Views: 907
- Wed Jun 23, 2010 8:40 pm
- Forum: Beginners Help
- Topic: Offscreen viewport
- Replies: 13
- Views: 907
- Wed Jun 23, 2010 7:05 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Why does Irrlicht use floats instead of doubles?
- Replies: 5
- Views: 1632
- Wed Jun 23, 2010 6:19 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Why does Irrlicht use floats instead of doubles?
- Replies: 5
- Views: 1632
- Wed Jun 23, 2010 5:49 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Why does Irrlicht use floats instead of doubles?
- Replies: 5
- Views: 1632
Why does Irrlicht use floats instead of doubles?
This may be a candidate for stupidest question of the year, but I am new to 3D and graphics cards...
But like the title says, why does Irrlicht use floats instead of doubles?
But like the title says, why does Irrlicht use floats instead of doubles?
- Wed Jun 23, 2010 5:43 pm
- Forum: Beginners Help
- Topic: Offscreen viewport
- Replies: 13
- Views: 907
- Wed Jun 23, 2010 12:00 pm
- Forum: Beginners Help
- Topic: Offscreen viewport
- Replies: 13
- Views: 907
- Wed Jun 23, 2010 10:54 am
- Forum: Beginners Help
- Topic: Offscreen viewport
- Replies: 13
- Views: 907
Offscreen viewport
I need to render to a viewport that is slightly off the screen. For example, instead of the viewport's top left coordinate being at 0,0 I would like it to be at -10,-10.
The problem is that all the video drivers have a setViewPort() function that clips to fixed dimensions (defined as the top left ...
The problem is that all the video drivers have a setViewPort() function that clips to fixed dimensions (defined as the top left ...
- Tue Jun 15, 2010 10:38 pm
- Forum: Beginners Help
- Topic: Shadows with software renderers
- Replies: 4
- Views: 704
- Tue Jun 15, 2010 10:05 am
- Forum: Beginners Help
- Topic: Shadows with software renderers
- Replies: 4
- Views: 704
Shadows with software renderers
Is it possible to get shadows with the Burning software renderer? I don't care how slow they are, it's not for real-time use.
- Mon May 24, 2010 7:24 pm
- Forum: Beginners Help
- Topic: Loading .dae mesh in Hello World
- Replies: 6
- Views: 865
- Sun May 23, 2010 10:26 am
- Forum: Beginners Help
- Topic: Loading .dae mesh in Hello World
- Replies: 6
- Views: 865
- Thu May 20, 2010 11:42 pm
- Forum: Beginners Help
- Topic: irrExt - is there a summary somewhere?
- Replies: 8
- Views: 882