Search found 36 matches

by Linkin Puck
Wed Jul 07, 2010 10:07 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 358417

hybrid wrote:
DeM0nFiRe wrote:
ArakisTheKitsune wrote: And yes I have EA permission to use their graphic as long game stays free.
Did you really get like express, written consent from EA?
Who are you to doubt this?
Amazement != Doubt :D
by Linkin Puck
Thu Jun 24, 2010 8:12 am
Forum: Beginners Help
Topic: Offscreen viewport
Replies: 13
Views: 628

While I do that, can anybody actually answer my original question?
by Linkin Puck
Wed Jun 23, 2010 10:01 pm
Forum: Beginners Help
Topic: Offscreen viewport
Replies: 13
Views: 628

slavik262 wrote:Just run a simple test and share the code/results.
Of course, I can't compare it against the offset code, since I can't get that to work. But I'll see if the speed is acceptable.
by Linkin Puck
Wed Jun 23, 2010 8:40 pm
Forum: Beginners Help
Topic: Offscreen viewport
Replies: 13
Views: 628

slavik262 wrote:I challenge you to try this before stating that it will be too slow.
Okay, I accept your challenge. :D
by Linkin Puck
Wed Jun 23, 2010 7:05 pm
Forum: Open Discussion and Dev Announcements
Topic: Why does Irrlicht use floats instead of doubles?
Replies: 5
Views: 1363

DtD wrote:Not sure where you heard that, but someone is BSing you
That's quite possible! :D
by Linkin Puck
Wed Jun 23, 2010 6:19 pm
Forum: Open Discussion and Dev Announcements
Topic: Why does Irrlicht use floats instead of doubles?
Replies: 5
Views: 1363

Thanks Shadowslair, but I was always under the impression that C++ converts floats to doubles before all calculations, then back again afterwards, which would be a slowdown. Are there other factors that compensate for this? In terms of memory usage, does the difference actually mean anything nowaday...
by Linkin Puck
Wed Jun 23, 2010 5:49 pm
Forum: Open Discussion and Dev Announcements
Topic: Why does Irrlicht use floats instead of doubles?
Replies: 5
Views: 1363

Why does Irrlicht use floats instead of doubles?

This may be a candidate for stupidest question of the year, but I am new to 3D and graphics cards... :D

But like the title says, why does Irrlicht use floats instead of doubles?
by Linkin Puck
Wed Jun 23, 2010 5:43 pm
Forum: Beginners Help
Topic: Offscreen viewport
Replies: 13
Views: 628

Sudi wrote:and why will this be to slow?
How could your method possibly be the same speed or faster than having an offset viewport? You have an extra render stage in there.
by Linkin Puck
Wed Jun 23, 2010 12:00 pm
Forum: Beginners Help
Topic: Offscreen viewport
Replies: 13
Views: 628

Thanks Sudi, I already thought of that but it will be too slow.

Any ideas how to get the offscreen viewport?
by Linkin Puck
Wed Jun 23, 2010 10:54 am
Forum: Beginners Help
Topic: Offscreen viewport
Replies: 13
Views: 628

Offscreen viewport

I need to render to a viewport that is slightly off the screen. For example, instead of the viewport's top left coordinate being at 0,0 I would like it to be at -10,-10. The problem is that all the video drivers have a setViewPort() function that clips to fixed dimensions (defined as the top left be...
by Linkin Puck
Tue Jun 15, 2010 10:38 pm
Forum: Beginners Help
Topic: Shadows with software renderers
Replies: 4
Views: 481

Yeah, that's what I thought from looking at the code. I was hoping for a trick to workaround it.

Thanks anyway, Hybrid.
by Linkin Puck
Tue Jun 15, 2010 10:05 am
Forum: Beginners Help
Topic: Shadows with software renderers
Replies: 4
Views: 481

Shadows with software renderers

Is it possible to get shadows with the Burning software renderer? I don't care how slow they are, it's not for real-time use.
by Linkin Puck
Mon May 24, 2010 7:24 pm
Forum: Beginners Help
Topic: Loading .dae mesh in Hello World
Replies: 6
Views: 644

I tried it out with the mesh viewer. Same results. Then it's a problem with the model, it's nothing to do with the Hello World program. Try a simpler version of the model, and keep on simplifying it until it works. Or use a different model format. Or use a different 3D modeller. But until you have ...
by Linkin Puck
Sun May 23, 2010 10:26 am
Forum: Beginners Help
Topic: Loading .dae mesh in Hello World
Replies: 6
Views: 644

Have you loaded the model into the MeshViewer example program? Does it work there?
by Linkin Puck
Thu May 20, 2010 11:42 pm
Forum: Beginners Help
Topic: irrExt - is there a summary somewhere?
Replies: 8
Views: 618

bitplane wrote:irrExt is another project which was abandoned but I took over.
Thanks for taking the time to do the summary, Bitplane, that's exactly what I wanted.