Search found 5 matches

by Kosomot
Thu Sep 15, 2005 6:34 am
Forum: Beginners Help
Topic: Irrlict o.12 events problems.
Replies: 8
Views: 565

You need to catch EGET_MESSAGEBOX_OK instead of EGET_BUTTON_CLICKED.
by Kosomot
Thu Sep 15, 2005 6:15 am
Forum: Project Announcements
Topic: Legend of Steel
Replies: 4
Views: 1053

@cpprules
So i hope LoS will be the first you'll see :D

@Elise
I'ts only a short matter of time when the first tech demo showing the dungeon renderer in action will be released.
by Kosomot
Wed Sep 14, 2005 7:19 pm
Forum: Project Announcements
Topic: Legend of Steel
Replies: 4
Views: 1053

Legend of Steel

Hail!

http://legendofsteel.sourceforge.net

I want to announce my first serious game project - Legend of Steel. The first idea came up more than a year ago and finally in August I started coding.

But to the point; Legend of Steel will be a 3d first/third person RPG, powered by a modifed version ...
by Kosomot
Fri Apr 22, 2005 9:50 am
Forum: Advanced Help
Topic: Detecting the closing of a window
Replies: 4
Views: 474

This is an idea that just came into my mind. It's a way without modifying the engine, although it has a hackish touch:

1. Get and hide the original close button (getCloseButton)
2. Create a new button with same configuration as the original one (text, font, position) and place it as child into the ...
by Kosomot
Thu Apr 21, 2005 10:51 am
Forum: Advanced Help
Topic: Detecting the closing of a window
Replies: 4
Views: 474

Detecting the closing of a window

Hi all,

Well, I have a question: is there a way to detect when a user closes a GUI window (something like the WM_CLOSE message in WINAPI)?
This doesn't seem to work:


IGUIWindow *wnd=gui->addWindow(...);
IGUIButton *btn=wnd->getCloseButton();
btn->setID(10);

...

//in the event reciever:
switch ...