Search found 5 matches
- Thu Sep 15, 2005 6:34 am
- Forum: Beginners Help
- Topic: Irrlict o.12 events problems.
- Replies: 8
- Views: 565
- Thu Sep 15, 2005 6:15 am
- Forum: Project Announcements
- Topic: Legend of Steel
- Replies: 4
- Views: 1053
- Wed Sep 14, 2005 7:19 pm
- Forum: Project Announcements
- Topic: Legend of Steel
- Replies: 4
- Views: 1053
Legend of Steel
Hail!
http://legendofsteel.sourceforge.net
I want to announce my first serious game project - Legend of Steel. The first idea came up more than a year ago and finally in August I started coding.
But to the point; Legend of Steel will be a 3d first/third person RPG, powered by a modifed version ...
http://legendofsteel.sourceforge.net
I want to announce my first serious game project - Legend of Steel. The first idea came up more than a year ago and finally in August I started coding.
But to the point; Legend of Steel will be a 3d first/third person RPG, powered by a modifed version ...
- Fri Apr 22, 2005 9:50 am
- Forum: Advanced Help
- Topic: Detecting the closing of a window
- Replies: 4
- Views: 474
This is an idea that just came into my mind. It's a way without modifying the engine, although it has a hackish touch:
1. Get and hide the original close button (getCloseButton)
2. Create a new button with same configuration as the original one (text, font, position) and place it as child into the ...
1. Get and hide the original close button (getCloseButton)
2. Create a new button with same configuration as the original one (text, font, position) and place it as child into the ...
- Thu Apr 21, 2005 10:51 am
- Forum: Advanced Help
- Topic: Detecting the closing of a window
- Replies: 4
- Views: 474
Detecting the closing of a window
Hi all,
Well, I have a question: is there a way to detect when a user closes a GUI window (something like the WM_CLOSE message in WINAPI)?
This doesn't seem to work:
IGUIWindow *wnd=gui->addWindow(...);
IGUIButton *btn=wnd->getCloseButton();
btn->setID(10);
...
//in the event reciever:
switch ...
Well, I have a question: is there a way to detect when a user closes a GUI window (something like the WM_CLOSE message in WINAPI)?
This doesn't seem to work:
IGUIWindow *wnd=gui->addWindow(...);
IGUIButton *btn=wnd->getCloseButton();
btn->setID(10);
...
//in the event reciever:
switch ...