Search found 7 matches

by Andrei
Sun May 09, 2010 11:48 pm
Forum: Beginners Help
Topic: "Psychedelic" background?
Replies: 2
Views: 318

"Psychedelic" background?

This may be a bit outside of the scope of this section of the forum, but I've reached a point in the project where I want to simulate a scene inside a mindscape.

I need something that messes with colors in the background, but keeps all the actual objects in the scene untouched. I was thinking of ...
by Andrei
Wed Mar 03, 2010 4:22 am
Forum: Beginners Help
Topic: Simple Collision Questions
Replies: 1
Views: 285

Simple Collision Questions

We're still trying to wrap our heads around the collision framework.

1) Is there a simple way to change a call to getSceneNodeAndCollisionPointFromRay to test against the bounding box only, and not the mesh itself?

2) Is there a way to figure out all scene nodes whose bounding boxes overlap, or ...
by Andrei
Wed Feb 24, 2010 4:07 am
Forum: Beginners Help
Topic: Force Feedback with Irrlicht
Replies: 2
Views: 413

Force Feedback with Irrlicht

I was just wondering if there was a way to access the force feedback capabilities or rumble from the irrlicht joystick controls?

I couldn't find any reference to it in the API. If not, is there a good cross platform api for it?
by Andrei
Wed Feb 10, 2010 6:42 am
Forum: Beginners Help
Topic: Cross-platform Controller Code
Replies: 6
Views: 963

I recommend using my irrConfigController (see CodeSnippets forum) where the user can assign which button/axis is used for which control, though I haven't yet tried it under Linux (as I don't have that installed) it still should work as it's pure Irrlicht code.

I actually saw your code shortly ...
by Andrei
Wed Feb 10, 2010 5:29 am
Forum: Beginners Help
Topic: Cross-platform Controller Code
Replies: 6
Views: 963

First off, thanks for the correct plural - I always forget that rule.

Secondly, thanks for the note that the button mappings are different for every OS - that probably would've been an issue later down the road.

I guess the best way to go is to create a custom control input and have each function ...
by Andrei
Wed Feb 10, 2010 4:16 am
Forum: Beginners Help
Topic: Cross-platform Controller Code
Replies: 6
Views: 963

I looked through what was being returned manually, and I found the following mappings for the 360 gamepad for Irrlicht. They may help someone here.

Left Analog Stick:
L - Axis 0 +
R - Axis 0 -
U - Axis 1 +
D - Axis 1 -
Right Analog Stick:
L - Axis 4 +
R - Axis 4 -
U - Axis 3 +
D - Axis 3 -
Left ...
by Andrei
Wed Feb 10, 2010 3:34 am
Forum: Beginners Help
Topic: Cross-platform Controller Code
Replies: 6
Views: 963

Cross-platform Controller Code

The alliteration was totally unintended, I swear!

I'm currently working on a game development project, and our team is planning to implement controller input. I've looked at the Joystick Example , but it's not exactly the clearest code, and doesn't demonstrate how to access multiple axis, for ...