This may be a bit outside of the scope of this section of the forum, but I've reached a point in the project where I want to simulate a scene inside a mindscape.
I need something that messes with colors in the background, but keeps all the actual objects in the scene untouched. I was thinking of ...
Search found 7 matches
- Sun May 09, 2010 11:48 pm
- Forum: Beginners Help
- Topic: "Psychedelic" background?
- Replies: 2
- Views: 318
- Wed Mar 03, 2010 4:22 am
- Forum: Beginners Help
- Topic: Simple Collision Questions
- Replies: 1
- Views: 285
Simple Collision Questions
We're still trying to wrap our heads around the collision framework.
1) Is there a simple way to change a call to getSceneNodeAndCollisionPointFromRay to test against the bounding box only, and not the mesh itself?
2) Is there a way to figure out all scene nodes whose bounding boxes overlap, or ...
1) Is there a simple way to change a call to getSceneNodeAndCollisionPointFromRay to test against the bounding box only, and not the mesh itself?
2) Is there a way to figure out all scene nodes whose bounding boxes overlap, or ...
- Wed Feb 24, 2010 4:07 am
- Forum: Beginners Help
- Topic: Force Feedback with Irrlicht
- Replies: 2
- Views: 413
Force Feedback with Irrlicht
I was just wondering if there was a way to access the force feedback capabilities or rumble from the irrlicht joystick controls?
I couldn't find any reference to it in the API. If not, is there a good cross platform api for it?
I couldn't find any reference to it in the API. If not, is there a good cross platform api for it?
- Wed Feb 10, 2010 6:42 am
- Forum: Beginners Help
- Topic: Cross-platform Controller Code
- Replies: 6
- Views: 963
- Wed Feb 10, 2010 5:29 am
- Forum: Beginners Help
- Topic: Cross-platform Controller Code
- Replies: 6
- Views: 963
- Wed Feb 10, 2010 4:16 am
- Forum: Beginners Help
- Topic: Cross-platform Controller Code
- Replies: 6
- Views: 963
- Wed Feb 10, 2010 3:34 am
- Forum: Beginners Help
- Topic: Cross-platform Controller Code
- Replies: 6
- Views: 963
Cross-platform Controller Code
The alliteration was totally unintended, I swear!
I'm currently working on a game development project, and our team is planning to implement controller input. I've looked at the Joystick Example , but it's not exactly the clearest code, and doesn't demonstrate how to access multiple axis, for ...
I'm currently working on a game development project, and our team is planning to implement controller input. I've looked at the Joystick Example , but it's not exactly the clearest code, and doesn't demonstrate how to access multiple axis, for ...