Search found 51 matches
- Mon Nov 29, 2010 2:31 pm
- Forum: Off-topic
- Topic: Doom (not the videogame)
- Replies: 9
- Views: 1267
I just want to comment on something, I know that when I get involved in something that is new to me, I start to notice all of the others that are also doing the same thing. So, it seems that I notice these things more and it has an affect of making me feel as though there are more than when I starte...
- Mon Nov 29, 2010 2:24 pm
- Forum: Code Snippets
- Topic: 3rd person camera #3,267 (C&C needed for newbie)
- Replies: 26
- Views: 17625
- Mon Nov 29, 2010 2:07 pm
- Forum: Beginners Help
- Topic: Wow 3D Style Cam Need Help!
- Replies: 0
- Views: 515
Wow 3D Style Cam Need Help!
Hello! I am currently using the wow style cam from the snipits area: am looking for a way to rotate the toon and cam using the A and D keys. It seems I am missing something here and dont fully understand what this is doing to move. Can someone help understand this or, possibly help me come to a solu...
- Tue Mar 30, 2010 10:06 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 358258
- Sun Mar 28, 2010 2:34 am
- Forum: Beginners Help
- Topic: General Scale of Objects, Terrain, characters.
- Replies: 6
- Views: 408
- Sun Mar 28, 2010 1:36 am
- Forum: Beginners Help
- Topic: General Scale of Objects, Terrain, characters.
- Replies: 6
- Views: 408
Thanks for the reply Hybrid, would you say that sydney in the tutorials is considered a 1.0 sized object? I know this may not make to much sense but I have found that the objects in my world seem to be huge. If I put sydney in my world she is tiny. Is there any benifit to scaling to the same size as...
- Sat Mar 27, 2010 11:15 pm
- Forum: Everything 2d/3d Graphics
- Topic: Animation references
- Replies: 1
- Views: 725
- Sat Mar 27, 2010 11:04 pm
- Forum: Beginners Help
- Topic: General Scale of Objects, Terrain, characters.
- Replies: 6
- Views: 408
General Scale of Objects, Terrain, characters.
I have been banging on Irrlicht for the last couple of months and it seems I have come to the conclusion that there isnt a set scale for much of anything when using different types of mesh's. - Is there a mesh, maybe sydney or something I can use to judge this? - How do I go about sizing things, is ...
- Tue Mar 23, 2010 4:17 pm
- Forum: Beginners Help
- Topic: Game Scope
- Replies: 3
- Views: 250
Ooops, Yes, your right, I forgot the code tag, I did correct it. The example above is not really a working example, it was only to show that I want to access the cam out of the scope of the if statement. So, the getAPosition is just a random call for the example. :) Arras, I appreciate you answering...
- Tue Mar 23, 2010 2:08 pm
- Forum: Beginners Help
- Topic: Game Scope
- Replies: 3
- Views: 250
Game Scope
If I wanted to do something like this, what would be the best way to do it? void RenderGameLoop() { if(gamelooploaded == false) { ICameraSceneNode* cam = SceneManager->addCameraSceneNode (cPivot1, sphericalXYZ(cameraOrbit,cameraAngle,cameraDistance),cPivot1- >getPosition(),0); gamelooploaded = true;...
- Mon Mar 22, 2010 3:51 am
- Forum: Beginners Help
- Topic: Can i create a virtual city using Irrlicht?
- Replies: 12
- Views: 846
Someday, I too will be able to say something like that is easy. :) I will get your Tiled Terrain working with bits grass sometime, its a bit over my head, but its good for the learning part. Would like to see some simple code on how to load and unload objects based on cam position. It just seems tha...
- Sun Mar 21, 2010 10:42 pm
- Forum: Beginners Help
- Topic: Game State Launch.
- Replies: 4
- Views: 381
- Sun Mar 21, 2010 10:36 pm
- Forum: Beginners Help
- Topic: Can i create a virtual city using Irrlicht?
- Replies: 12
- Views: 846
arras, your tiled terrain uses a bit of this concept. And, a study of bit's grass node would put all this together in a nice little package. Tell me if I am wrong but if using the methods from bitplanes grass node, one should be able to put a bit of work into that and have it load objects (buildings...
- Sun Mar 21, 2010 10:27 pm
- Forum: Beginners Help
- Topic: Game State Launch.
- Replies: 4
- Views: 381
Hello RandomMesh, thank you for the reply. I followed your suggestion and tried to implement that Vitek state manager and it comes up with some errors I cannot get down. I think it may still be a bit over my head! I am also not sure I need the global state as of yet since I still just fiddling aroun...
- Sun Mar 21, 2010 5:08 pm
- Forum: Beginners Help
- Topic: Game State Launch.
- Replies: 4
- Views: 381
Game State Launch.
In reference to this thread, http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=35539 I am reading through this and have actually set up a project to test this out. I have added the code and for the life of me, why this escapes me I am not sure, but, how would you start the process? it seems to ...