Search found 51 matches

by digoxy
Mon Nov 29, 2010 2:31 pm
Forum: Off-topic
Topic: Doom (not the videogame)
Replies: 9
Views: 1267

I just want to comment on something, I know that when I get involved in something that is new to me, I start to notice all of the others that are also doing the same thing. So, it seems that I notice these things more and it has an affect of making me feel as though there are more than when I starte...
by digoxy
Mon Nov 29, 2010 2:24 pm
Forum: Code Snippets
Topic: 3rd person camera #3,267 (C&C needed for newbie)
Replies: 26
Views: 17625

How about adding

S = reverse
A = Rotate left
D = Rotate right
Q = Strafe left
E = Strafe right.

That would complete this I think. It works nicely.
by digoxy
Mon Nov 29, 2010 2:07 pm
Forum: Beginners Help
Topic: Wow 3D Style Cam Need Help!
Replies: 0
Views: 515

Wow 3D Style Cam Need Help!

Hello! I am currently using the wow style cam from the snipits area: am looking for a way to rotate the toon and cam using the A and D keys. It seems I am missing something here and dont fully understand what this is doing to move. Can someone help understand this or, possibly help me come to a solu...
by digoxy
Tue Mar 30, 2010 10:06 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 358258

Bear, Looking really good!
by digoxy
Sun Mar 28, 2010 2:34 am
Forum: Beginners Help
Topic: General Scale of Objects, Terrain, characters.
Replies: 6
Views: 408

Hello Ducky, great to hear from you, see you posting all over the place! :)

So, would you say it would be safe to use sydney as a base for the size of a world? Is she of about the right size you think?
by digoxy
Sun Mar 28, 2010 1:36 am
Forum: Beginners Help
Topic: General Scale of Objects, Terrain, characters.
Replies: 6
Views: 408

Thanks for the reply Hybrid, would you say that sydney in the tutorials is considered a 1.0 sized object? I know this may not make to much sense but I have found that the objects in my world seem to be huge. If I put sydney in my world she is tiny. Is there any benifit to scaling to the same size as...
by digoxy
Sat Mar 27, 2010 11:15 pm
Forum: Everything 2d/3d Graphics
Topic: Animation references
Replies: 1
Views: 725

Thanks Arras,

Good slow motion shots to, really good walk throughs and many are repeats to! Thanks for sharing.

digz
by digoxy
Sat Mar 27, 2010 11:04 pm
Forum: Beginners Help
Topic: General Scale of Objects, Terrain, characters.
Replies: 6
Views: 408

General Scale of Objects, Terrain, characters.

I have been banging on Irrlicht for the last couple of months and it seems I have come to the conclusion that there isnt a set scale for much of anything when using different types of mesh's. - Is there a mesh, maybe sydney or something I can use to judge this? - How do I go about sizing things, is ...
by digoxy
Tue Mar 23, 2010 4:17 pm
Forum: Beginners Help
Topic: Game Scope
Replies: 3
Views: 250

Ooops, Yes, your right, I forgot the code tag, I did correct it. The example above is not really a working example, it was only to show that I want to access the cam out of the scope of the if statement. So, the getAPosition is just a random call for the example. :) Arras, I appreciate you answering...
by digoxy
Tue Mar 23, 2010 2:08 pm
Forum: Beginners Help
Topic: Game Scope
Replies: 3
Views: 250

Game Scope

If I wanted to do something like this, what would be the best way to do it? void RenderGameLoop() { if(gamelooploaded == false) { ICameraSceneNode* cam = SceneManager->addCameraSceneNode (cPivot1, sphericalXYZ(cameraOrbit,cameraAngle,cameraDistance),cPivot1- >getPosition(),0); gamelooploaded = true;...
by digoxy
Mon Mar 22, 2010 3:51 am
Forum: Beginners Help
Topic: Can i create a virtual city using Irrlicht?
Replies: 12
Views: 846

Someday, I too will be able to say something like that is easy. :) I will get your Tiled Terrain working with bits grass sometime, its a bit over my head, but its good for the learning part. Would like to see some simple code on how to load and unload objects based on cam position. It just seems tha...
by digoxy
Sun Mar 21, 2010 10:42 pm
Forum: Beginners Help
Topic: Game State Launch.
Replies: 4
Views: 381

RandomMesh, You know.. you are an awesome one.. And, I know its basic, but Ima noob.. :) Now, I look at this, and as I suspected, I would - it makes to much sense. You certainly would have a good laugh at some of the other "options" I was trying.. :) I added your line, and, it doesnt error...
by digoxy
Sun Mar 21, 2010 10:36 pm
Forum: Beginners Help
Topic: Can i create a virtual city using Irrlicht?
Replies: 12
Views: 846

arras, your tiled terrain uses a bit of this concept. And, a study of bit's grass node would put all this together in a nice little package. Tell me if I am wrong but if using the methods from bitplanes grass node, one should be able to put a bit of work into that and have it load objects (buildings...
by digoxy
Sun Mar 21, 2010 10:27 pm
Forum: Beginners Help
Topic: Game State Launch.
Replies: 4
Views: 381

Hello RandomMesh, thank you for the reply. I followed your suggestion and tried to implement that Vitek state manager and it comes up with some errors I cannot get down. I think it may still be a bit over my head! I am also not sure I need the global state as of yet since I still just fiddling aroun...
by digoxy
Sun Mar 21, 2010 5:08 pm
Forum: Beginners Help
Topic: Game State Launch.
Replies: 4
Views: 381

Game State Launch.

In reference to this thread, http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=35539 I am reading through this and have actually set up a project to test this out. I have added the code and for the life of me, why this escapes me I am not sure, but, how would you start the process? it seems to ...