Hi,
I plan to make a 2D game using the Irrlicht engine.
So for in the prototype i have used an orthographic projection (left) with the camera fixed looking down the Y-axis.
Now, the issue is the coordinate system is completely different from the coordinate system in 2D libs where the origin is ...
Search found 34 matches
- Sun Oct 24, 2010 6:06 am
- Forum: Beginners Help
- Topic: 2D coordinates in irrlicht
- Replies: 1
- Views: 449
- Sun Oct 03, 2010 5:05 am
- Forum: Beginners Help
- Topic: Quad Rotation around its center
- Replies: 2
- Views: 547
- Sat Oct 02, 2010 3:59 pm
- Forum: Beginners Help
- Topic: Quad Rotation around its center
- Replies: 2
- Views: 547
Quad Rotation around its center
Hi,
I have been trying to rotate a quad around it center but SetRotate() rotates it relative to the upper left vertex
So i tried this way..
//translate the quad by a set offset to locate your origin for rotation
core::vector3df tpos = quad->getPosition();
tpos.X += 5;
tpos.Y += 5;
quad ...
I have been trying to rotate a quad around it center but SetRotate() rotates it relative to the upper left vertex
So i tried this way..
//translate the quad by a set offset to locate your origin for rotation
core::vector3df tpos = quad->getPosition();
tpos.X += 5;
tpos.Y += 5;
quad ...
- Sat Oct 02, 2010 2:36 pm
- Forum: Beginners Help
- Topic: Very simple LoadScene() Question [SOLVED]
- Replies: 2
- Views: 349
- Fri Oct 01, 2010 4:48 pm
- Forum: Beginners Help
- Topic: Very simple LoadScene() Question [SOLVED]
- Replies: 2
- Views: 349
Very simple LoadScene() Question [SOLVED]
Hi,
I am loading a scene in an .irr file by calling LoadScene().
If i call it twice before the game loop begins, does the scenemanager load the scene twice in memory ??
I checked the output window in vs2010, it shows the App, loading the files and textures only once. But i wanted to make sure ...
I am loading a scene in an .irr file by calling LoadScene().
If i call it twice before the game loop begins, does the scenemanager load the scene twice in memory ??
I checked the output window in vs2010, it shows the App, loading the files and textures only once. But i wanted to make sure ...
- Wed Sep 29, 2010 6:34 pm
- Forum: Beginners Help
- Topic: Frame Rate Lock
- Replies: 6
- Views: 1208
- Wed Sep 29, 2010 6:15 pm
- Forum: Beginners Help
- Topic: Frame Rate Lock
- Replies: 6
- Views: 1208
- Wed Sep 29, 2010 3:44 pm
- Forum: Beginners Help
- Topic: Frame Rate Lock
- Replies: 6
- Views: 1208
Frame Rate Lock
Hi,
How can i lock the irrlicht frame rate to a chosen value ?
How can i lock the irrlicht frame rate to a chosen value ?
- Wed Sep 22, 2010 2:43 pm
- Forum: Beginners Help
- Topic: Retrieving individual GUI elements
- Replies: 2
- Views: 458
- Tue Sep 21, 2010 4:14 pm
- Forum: Beginners Help
- Topic: Retrieving individual GUI elements
- Replies: 2
- Views: 458
Retrieving individual GUI elements
Hi,
I have created a user interface using the GUI editor and outputted an xml file with the ui settings.
After i load it into the GUIEnvironment using LoadGUI(), how can i access the individual GUI elements ?
Would i have to create the element that i want to access manually (using the ...
I have created a user interface using the GUI editor and outputted an xml file with the ui settings.
After i load it into the GUIEnvironment using LoadGUI(), how can i access the individual GUI elements ?
Would i have to create the element that i want to access manually (using the ...
- Fri Jul 23, 2010 4:17 pm
- Forum: Beginners Help
- Topic: Multiple scenemanagers [SOLVED]
- Replies: 3
- Views: 366
- Fri Jul 23, 2010 4:12 pm
- Forum: Beginners Help
- Topic: Multiple scenemanagers [SOLVED]
- Replies: 3
- Views: 366
- Fri Jul 23, 2010 4:04 pm
- Forum: Beginners Help
- Topic: Multiple scenemanagers [SOLVED]
- Replies: 3
- Views: 366
Multiple scenemanagers [SOLVED]
Hi,
does the call to :
'
get a ptr to a new sceneManager, or is the there only a single instance of the scenemanager.
does the call to :
'
Code: Select all
device->getSceneManager() get a ptr to a new sceneManager, or is the there only a single instance of the scenemanager.
- Sun Apr 11, 2010 10:17 am
- Forum: Beginners Help
- Topic: 2d capabilities
- Replies: 3
- Views: 651
2d capabilities
I have seen the irrlicht 2d tut, but can it provide features which a conentional 2d engine like haaf's game engine would provide,
Mainly,
2d lighting effects,
2d camera.
Thnx in advance.
Mainly,
2d lighting effects,
2d camera.
Thnx in advance.
- Wed Mar 03, 2010 5:59 pm
- Forum: Beginners Help
- Topic: Gui alternatives for Irrlicht
- Replies: 2
- Views: 546
Gui alternatives for Irrlicht
Hi, besides the built in GUI system in Irrlicht, are there any alternative GUIs for Irrlicht. ?
Thanx in advance.
Thanx in advance.