Search found 10 matches
- Sat Apr 23, 2005 3:06 am
- Forum: Beginners Help
- Topic: MSVC++ Debugging and Profiling on XP?
- Replies: 3
- Views: 258
So is there anyway i can tie this 2003 toolkit from ms to the vc ide or to my c#.net ide? Also if i go the mingw route does it have good degugging tools and profilers available for it gdb maybe? I will compile my final project with a copy of vc.net i guess becuase of its optimizations but i can just...
- Fri Apr 22, 2005 2:14 am
- Forum: Advanced Help
- Topic: Light mapping concept
- Replies: 5
- Views: 406
Sorry that sounded kind of rude, thank you for the link though i may use some of those tools to do some things. My idea is buiding a world using all dynamic lights so the shadowing looks really slick, it seems like a good way to make a beautiful world! Those tools look like there makinbg a precompil...
- Fri Apr 22, 2005 1:54 am
- Forum: Beginners Help
- Topic: MSVC++ Debugging and Profiling on XP?
- Replies: 3
- Views: 258
MSVC++ Debugging and Profiling on XP?
Sorry this is a really stupid ass question but im pretty use to using gcc on linux. So i installed my version of vc6 on windows xp sp2, i havent really used visual studio in quite a while since win98/2000 times. After the installation was complete it told me to install the set of debug symbols for w...
- Fri Apr 22, 2005 12:16 am
- Forum: Advanced Help
- Topic: Light mapping concept
- Replies: 5
- Views: 406
- Thu Apr 21, 2005 10:46 pm
- Forum: Advanced Help
- Topic: Light mapping concept
- Replies: 5
- Views: 406
Light mapping concept
So i was thinking about a fast way to do light mapping for use with 3ds levels. My first idea was to have max export all the coords where the lights should be in the map then have the code open the text file exported from max and add the lights at all those coords. It seems to me this is the method ...
- Wed Apr 20, 2005 10:38 pm
- Forum: Beginners Help
- Topic: Books or material on computer graphics
- Replies: 10
- Views: 827
boorishid@hotmail.com i have an ebook on genral 3d graphics coding wi would be more than happy to send you
- Wed Apr 20, 2005 10:27 pm
- Forum: Beginners Help
- Topic: 3ds Light export
- Replies: 6
- Views: 429
I am the programmer on the project sn0rph is working on. We have devised a way of using max as our mapper and laying entities in it and the works. My question is you have to load up all the lights via code wich is no big deal our system will work for this just fine but how about speed? I mean isnt u...
- Mon Apr 18, 2005 9:00 pm
- Forum: Beginners Help
- Topic: excuse my ignorance, piece of code in hello world
- Replies: 1
- Views: 181
excuse my ignorance, piece of code in hello world
IrrlichtDevice *device; device=createDevice(EDT_DIRECTX9, dimension2d<s32>(1024, 768), 16,false, false, false, 0); && guienv->addStaticText(L"HelloWorld! Testing models", rect<int>(10,10,200,22),true); I pretty much understand everything going on in this example code but i have no...
- Mon Apr 18, 2005 6:56 pm
- Forum: Beginners Help
- Topic: Compiler error on Hello Wolrd?
- Replies: 3
- Views: 822
Wello im retarded i noticed the tutorial never said to start a new win32 app or win32 console app, and i started a new win32 app but it looks like the source for the Hello World tuorial was written using a console app. Is this the problem would make since seeing as how all the example code is pretty...
- Mon Apr 18, 2005 6:42 pm
- Forum: Beginners Help
- Topic: Compiler error on Hello Wolrd?
- Replies: 3
- Views: 822
Compiler error on Hello Wolrd?
Im using VC6 and i have followed the tutrial for hello word step by step. When i compile the example of Hello World that comes with the sdk it works fine but when i compile mine i get Linking... LIBCD.lib(wincrt0.obj) : error LNK2001: unresolved external symbol _WinMain@16 Debug/helloworld.exe : fat...