Search found 271 matches

by [dx/x]=HUNT3R
Fri Jun 25, 2004 8:05 pm
Forum: Open Discussion and Dev Announcements
Topic: Anyone making anything similar to Oni?
Replies: 9
Views: 1782

ONI pwn3s all :!:

That's one of my favorite games of all time... I wish someone would make a sequel.
by [dx/x]=HUNT3R
Thu Jun 03, 2004 4:05 pm
Forum: Beginners Help
Topic: Intersection between two line3ds
Replies: 10
Views: 1812

There are much more accurate ways to find the intersection of 2 lines in a plane i.e. you could use Cramer's Rule which requires some linear algebra skill or you could just do some simple algebra: 1. Get the equation of each line in point-slope form: y = mx + b. This may require you to find the slop...
by [dx/x]=HUNT3R
Sun Mar 21, 2004 9:08 pm
Forum: Off-topic
Topic: Anyone interested in an Audiere wrapper class?
Replies: 3
Views: 1800

So with your wrapper you can place your sound and music files in a zip file and add the zip file to the Irrlicht file system and just play your music and sounds from the zip? If so, I'd be interested in that, good way to protect your music and sounds...
by [dx/x]=HUNT3R
Tue Feb 24, 2004 11:00 pm
Forum: Off-topic
Topic: Matrix
Replies: 6
Views: 2064

Really? One of my degrees is in mathematics and I've never used the matrix form on the right in school or in any of my textbooks. That's why I was calling the matrix on the left "standard".
by [dx/x]=HUNT3R
Tue Feb 24, 2004 5:02 pm
Forum: Beginners Help
Topic: DevC++ / VC6 :: WinMain() Hell?
Replies: 18
Views: 3193

You do not need a callback, Irrlicht already has one embedded in it. Just make sure that you created a win32 application and not a console app and make your WinMain look like this... #include <windows.h> #include <windowsx.h> . . . int WINAPI WinMain(HINSTANCE hinstance, HINSTANCE hprevinstance, LPS...
by [dx/x]=HUNT3R
Mon Feb 23, 2004 7:27 pm
Forum: Open Discussion and Dev Announcements
Topic: Zip File reading
Replies: 2
Views: 1174

thx 4 the reply Niko, I got the .zip file specifications from http://www.pkware.com/products/enterpri ... ote.html#2 and I'm just writing my own zip file reader now. It's working out good so I'm not even gonna bother with zlib anymore (I don't need compression anyway).
by [dx/x]=HUNT3R
Mon Feb 23, 2004 7:23 pm
Forum: Beginners Help
Topic: DevC++ / VC6 :: WinMain() Hell?
Replies: 18
Views: 3193

MICROSOFT VISUAL C++ RULES :lol:
by [dx/x]=HUNT3R
Sat Feb 21, 2004 3:02 pm
Forum: Advanced Help
Topic: remove the camera scene node
Replies: 4
Views: 1267

Code: Select all

Camera = smgr->getActiveCamera();
	if (Camera){
		smgr->setActiveCamera(0);
		Camera->remove();
	}
by [dx/x]=HUNT3R
Fri Feb 20, 2004 9:22 pm
Forum: Beginners Help
Topic: Fps camera node
Replies: 3
Views: 754

I think what you're looking for is this?... If you just go into the animate function that Niko mentioned and find this code: if (cursorpos.X < 0.49f || cursorpos.X > 0.51f || cursorpos.Y < 0.49f || cursorpos.Y > 0.51f){ You can make it much more precise and less "jumpy" by changing the pre...
by [dx/x]=HUNT3R
Fri Feb 20, 2004 9:18 pm
Forum: Open Discussion and Dev Announcements
Topic: Zip File reading
Replies: 2
Views: 1174

Zip File reading

This is for Niko or anyone else who has an idea... I'm working on a small project to read files stored (uncompressed) in a .zip file and I need to rewrite all of the stdio functions to work on the files in the .zip file. I've been studying zlib but it's not working out. I can easily open the zip fil...
by [dx/x]=HUNT3R
Thu Feb 19, 2004 2:37 pm
Forum: Off-topic
Topic: Matrix
Replies: 6
Views: 2064

I almost forgot, you are wrong about the order. The left matrix that ttom wrote is the standard matrix form that DirectX also uses. The right matrix is the transpose of the the standard which OpenGL uses.
by [dx/x]=HUNT3R
Thu Feb 19, 2004 2:31 pm
Forum: Off-topic
Topic: Opportunities in China
Replies: 2
Views: 1505

Are you hiring programmers for a company? If so, does this mean relocation to China or are you looking for remote contract work?
by [dx/x]=HUNT3R
Thu Feb 19, 2004 2:28 pm
Forum: Off-topic
Topic: Matrix
Replies: 6
Views: 2064

yeah that's right... for some reason a matrix representation in OpenGL is symmetric to the standard representation in DirectX and mathematics. So in DirectX (standard) Mij = OpenGL Mji. If you have the OpenGL Programming Guide (the red book) read page 106.
by [dx/x]=HUNT3R
Wed Feb 18, 2004 10:09 pm
Forum: Off-topic
Topic: east coast studios
Replies: 12
Views: 2601

Hey Buhatkj, just a little friendly advice from my game employment search experience. 1.) Don't call them unless they tell you to. 2.) Sometimes it takes more than a month for them contact you after you email them your resume. 3.) Include a kick ass cover letter when applying because that is the mai...
by [dx/x]=HUNT3R
Wed Feb 18, 2004 2:05 am
Forum: Open Discussion and Dev Announcements
Topic: Quaternions?
Replies: 18
Views: 5315

Straight outta the API... irr::core::quaternion Class Reference Quaternion class. More... #include <quaternion.h> List of all members. Public Methods quaternion () quaternion (f32 X, f32 Y, f32 Z, f32 W) quaternion (f32 x, f32 y, f32 z) quaternion (const matrix4 &mat) bool operator== (const quat...