the 2 domes are a single scene node or each of them represent a scene node?
-i think, they must be 2 separate scene nodes and, as a trick, their centers must have a little offset;
about far clipping , set camera range for far clipping plane to a bigger value;
Search found 167 matches
- Sat Aug 06, 2011 6:03 pm
- Forum: Advanced Help
- Topic: Multiple transparency
- Replies: 17
- Views: 2884
- Sat Aug 06, 2011 4:55 pm
- Forum: Advanced Help
- Topic: Multiple transparency
- Replies: 17
- Views: 2884
Re: Multiple transparency
good job! ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Wed Aug 03, 2011 6:20 pm
- Forum: Beginners Help
- Topic: Terrain scale
- Replies: 3
- Views: 147
Re: Terrain scale
256x256 not good;
try with 257x257 heightmap image
try with 257x257 heightmap image
- Thu Jul 21, 2011 1:13 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: video+sound player library
- Replies: 3
- Views: 1448
- Tue Jul 19, 2011 7:25 pm
- Forum: Beginners Help
- Topic: Best way to add a child to a node/joint and position it?
- Replies: 4
- Views: 283
Re: Best way to add a child to a node/joint and position it?
one rule: each 3D object added to the scene will be 1st positioned at 0,0,0 in 3D space, so... 1. load your pivot object (default at 0,0,0 position); 2. load a child (it is loading at 0,0,0 position too); 3.position the child object against relative to its parent; 4. set the joint between the child ...
- Sat Jul 16, 2011 7:00 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: video+sound player library
- Replies: 3
- Views: 1448
- Mon Jul 11, 2011 6:38 pm
- Forum: Beginners Help
- Topic: Facial animation
- Replies: 19
- Views: 758
Re: Facial animation
search for morph animation
- Fri Jul 01, 2011 4:50 am
- Forum: Open Discussion and Dev Announcements
- Topic: New phpBB3 Forum
- Replies: 70
- Views: 19143
Re: New phpBB3 Forum
a nice new look! ![Smile :)](./images/smilies/icon_smile.gif)
![Smile :)](./images/smilies/icon_smile.gif)
- Thu Jun 30, 2011 3:26 pm
- Forum: Beginners Help
- Topic: Placing on terrain
- Replies: 7
- Views: 285
Re: Placing on terrain
try a collision response animator, will be done automatically.
- Thu Jun 30, 2011 11:27 am
- Forum: Beginners Help
- Topic: Any terrain editor yet?
- Replies: 3
- Views: 365
Re: Any terrain editor yet?
The code is inside of an Irrlicht Wrapper for FreeBasic language, it is not a clear Irrlicht code;
As a tips for you, I started with the Katsankat code, but for more vertices, not only for one;
As a tips for you, I started with the Katsankat code, but for more vertices, not only for one;
- Tue Jun 28, 2011 7:19 pm
- Forum: Beginners Help
- Topic: MessageBox
- Replies: 5
- Views: 307
- Sat May 21, 2011 5:50 pm
- Forum: Beginners Help
- Topic: HLSL Texture shows up as soild color
- Replies: 10
- Views: 818
- Sat May 21, 2011 9:13 am
- Forum: Beginners Help
- Topic: HLSL Texture shows up as soild color
- Replies: 10
- Views: 818
- Thu May 19, 2011 1:09 pm
- Forum: Code Snippets
- Topic: Texture Splatting [OpenGL]
- Replies: 43
- Views: 24579
HLSL shader: float4x4 matViewProjection : ViewProjection; sampler2D splatMap = sampler_state { ADDRESSU = WRAP; ADDRESSV = WRAP; ADDRESSW = WRAP; }; sampler2D layer_red = sampler_state { MipFilter = LINEAR; MinFilter = LINEAR; MagFilter = LINEAR; ADDRESSU = WRAP; ADDRESSV = WRAP; ADDRESSW = WRAP; };...
- Mon May 16, 2011 10:26 am
- Forum: Beginners Help
- Topic: Animation Techniques
- Replies: 11
- Views: 711