Search found 167 matches

by nespa
Sat Aug 06, 2011 6:03 pm
Forum: Advanced Help
Topic: Multiple transparency
Replies: 17
Views: 2884

Re: Multiple transparency

the 2 domes are a single scene node or each of them represent a scene node?
-i think, they must be 2 separate scene nodes and, as a trick, their centers must have a little offset;
about far clipping , set camera range for far clipping plane to a bigger value;
by nespa
Sat Aug 06, 2011 4:55 pm
Forum: Advanced Help
Topic: Multiple transparency
Replies: 17
Views: 2884

Re: Multiple transparency

good job! :)
by nespa
Wed Aug 03, 2011 6:20 pm
Forum: Beginners Help
Topic: Terrain scale
Replies: 3
Views: 147

Re: Terrain scale

256x256 not good;

try with 257x257 heightmap image
by nespa
Tue Jul 19, 2011 7:25 pm
Forum: Beginners Help
Topic: Best way to add a child to a node/joint and position it?
Replies: 4
Views: 283

Re: Best way to add a child to a node/joint and position it?

one rule: each 3D object added to the scene will be 1st positioned at 0,0,0 in 3D space, so... 1. load your pivot object (default at 0,0,0 position); 2. load a child (it is loading at 0,0,0 position too); 3.position the child object against relative to its parent; 4. set the joint between the child ...
by nespa
Mon Jul 11, 2011 6:38 pm
Forum: Beginners Help
Topic: Facial animation
Replies: 19
Views: 758

Re: Facial animation

search for morph animation
by nespa
Fri Jul 01, 2011 4:50 am
Forum: Open Discussion and Dev Announcements
Topic: New phpBB3 Forum
Replies: 70
Views: 19143

Re: New phpBB3 Forum

a nice new look! :)
by nespa
Thu Jun 30, 2011 3:26 pm
Forum: Beginners Help
Topic: Placing on terrain
Replies: 7
Views: 285

Re: Placing on terrain

try a collision response animator, will be done automatically.
by nespa
Thu Jun 30, 2011 11:27 am
Forum: Beginners Help
Topic: Any terrain editor yet?
Replies: 3
Views: 365

Re: Any terrain editor yet?

The code is inside of an Irrlicht Wrapper for FreeBasic language, it is not a clear Irrlicht code;
As a tips for you, I started with the Katsankat code, but for more vertices, not only for one;
by nespa
Tue Jun 28, 2011 7:19 pm
Forum: Beginners Help
Topic: MessageBox
Replies: 5
Views: 307

see CGUIMessageBox in Irrlicht source
by nespa
Sat May 21, 2011 5:50 pm
Forum: Beginners Help
Topic: HLSL Texture shows up as soild color
Replies: 10
Views: 818

my HLSL shader is working with EMT_TRANSPARENT_ALPHA_CHANNEL
by nespa
Sat May 21, 2011 9:13 am
Forum: Beginners Help
Topic: HLSL Texture shows up as soild color
Replies: 10
Views: 818

try with :

EMT_TRANSPARENT_ALPHA_CHANNEL

no :

EMT_DETAIL_MAP


and use the splat_map as .tga file, with alpha channel color
by nespa
Thu May 19, 2011 1:09 pm
Forum: Code Snippets
Topic: Texture Splatting [OpenGL]
Replies: 43
Views: 24579

HLSL shader: float4x4 matViewProjection : ViewProjection; sampler2D splatMap = sampler_state { ADDRESSU = WRAP; ADDRESSV = WRAP; ADDRESSW = WRAP; }; sampler2D layer_red = sampler_state { MipFilter = LINEAR; MinFilter = LINEAR; MagFilter = LINEAR; ADDRESSU = WRAP; ADDRESSV = WRAP; ADDRESSW = WRAP; };...
by nespa
Mon May 16, 2011 10:26 am
Forum: Beginners Help
Topic: Animation Techniques
Replies: 11
Views: 711

case 3 only