Search found 167 matches

by nespa
Mon Apr 01, 2013 7:24 pm
Forum: Beginners Help
Topic: Irrlicht in eclipse help
Replies: 7
Views: 758

Re: Irrlicht in eclipse help

Hi,

Try with SharpDevelop 4.3, it is working fine for me on IrrlichtLime-1.3.
by nespa
Wed Jul 11, 2012 11:39 am
Forum: Beginners Help
Topic: IrrNewton: movement of physical objects
Replies: 2
Views: 411

Re: IrrNewton: movement of physical objects

Try with joint kinematic controller.
by nespa
Sun Jun 17, 2012 9:14 pm
Forum: Game Programming
Topic: UV mapping generation.
Replies: 8
Views: 6067

Re: UV mapping generation.

I found an interesting article here :

http://www.3dkingdoms.com/weekly/weekly.php?a=34
by nespa
Wed Jun 13, 2012 10:48 am
Forum: Project Announcements
Topic: Shadow volume shader optimization
Replies: 14
Views: 10560

Re: Shadow volume shader optimization

many many thanks !!!!
by nespa
Wed Jun 13, 2012 9:01 am
Forum: Project Announcements
Topic: Shadow volume shader optimization
Replies: 14
Views: 10560

Re: Shadow volume shader optimization

Hi,

has someone the source for the 1'st post ? ( ShadowVolumeExtrusion.zip )
by nespa
Tue Jun 12, 2012 6:13 am
Forum: Bug reports
Topic: [fixed]getCollisionPoint() has gaps at large distances
Replies: 27
Views: 4954

Re: getCollisionPoint() has gaps at large distances

I think it is about the setting the size of the ray; if the ray is too short, it doesn't collide his mesh.
by nespa
Mon Jun 11, 2012 7:53 pm
Forum: Beginners Help
Topic: Low FPS even when nothing is renderd on screen
Replies: 8
Views: 1189

Re: Low FPS even when nothing is renderd on screen

try with vsync false to see the limits fps, then you will find the solution
by nespa
Mon Jun 11, 2012 7:36 pm
Forum: Beginners Help
Topic: multiple textures on one mesh
Replies: 6
Views: 1259

Re: multiple textures on one mesh

you can have multiple materials on the mesh;
if your mesh is a solid material one, each material has 1 texture layer;

if you have n materials :

ISceneNode* Entity=......// your mesh node;
ITexture* Texture_0 = ....//your texture 0;
ITexture* Texture_1 = ....//your texture 1 ...
by nespa
Mon Jun 11, 2012 7:21 pm
Forum: Bug reports
Topic: [fixed]getCollisionPoint() has gaps at large distances
Replies: 27
Views: 4954

Re: getCollisionPoint() has gaps at large distances

no bug, try with :

node->setTriangleSelector(selector);
selector->drop();
scene::ISceneCollisionManager* collMan = smgr->getSceneCollisionManager();
core::line3d<f32> ray;
ray.start = camera->getPosition();
ray.end = ray.start + (camera->getTarget() - ray.start).normalize() * 30000.0f;//see ...
by nespa
Mon Jun 11, 2012 12:49 pm
Forum: Beginners Help
Topic: how to place an object where the mouse points
Replies: 21
Views: 1618

Re: how to place an object where the mouse points

an advice : need to have a bird eye over the Irrlicht;
1'st, go to the Irrlicht SDK and parse the include folder; there will see alls the Irrlicht's objects and their metodes;
2'nd, go to the Irrlicht examples and parse them, one by one.
If You know c++ as You told earlier, will be very eassy to ...
by nespa
Mon Jun 11, 2012 12:25 pm
Forum: Beginners Help
Topic: how to place an object where the mouse points
Replies: 21
Views: 1618

Re: how to place an object where the mouse points

make to move only at mouse click


goodluck!
by nespa
Mon Jun 11, 2012 12:00 pm
Forum: Beginners Help
Topic: how to place an object where the mouse points
Replies: 21
Views: 1618

Re: how to place an object where the mouse points

IAnimatedMesh* planemesh = SceneManager->addHillPlaneMesh("myHill",
dimension2d<f32>(100,100),
dimension2d<u32>(2,2),0,0,
dimension2d<f32>(0,0),
dimension2d<f32>(5.0f,5.0f));
IAnimatedMeshSceneNode* planenode = smgr->addAnimatedMeshSceneNode(planemesh);




it was an example from a wrapper ...
by nespa
Mon Jun 11, 2012 11:40 am
Forum: Beginners Help
Topic: how to place an object where the mouse points
Replies: 21
Views: 1618

Re: how to place an object where the mouse points

void SchootBlocks(){
//scene::ITriangleSelector* selector;// see down
scene::ISceneCollisionManager* collMan = smgr->getSceneCollisionManager();
irr::core::position2d<s32> mousePosition= device->getCursorControl()->getPosition();
//da modificare la texture blocco in base all blocco che si e ...
by nespa
Mon Jun 11, 2012 11:01 am
Forum: Beginners Help
Topic: [solved] What does Irrlicht do when vsync is activated?
Replies: 9
Views: 896

Re: What does Irrlicht do when vsync is activated?

vsync is to make a constant dynamic behavior in the scene; (if you limit to 60f/sec will be good);
by nespa
Mon Jun 11, 2012 10:49 am
Forum: Beginners Help
Topic: how to place an object where the mouse points
Replies: 21
Views: 1618

Re: how to place an object where the mouse points

1. create a triangle selector and set this selector to your plane mesh node;
2. the intersection will be with the horizontal plane, not with your node;
3. the outnode is the collided node, (not your mesh node to be moved);

example code:

DLL_EXPORT void* DLL_APIENTRY ...