Search found 13 matches
- Mon Sep 06, 2010 11:50 am
- Forum: Project Announcements
- Topic: Destroy The World For Android
- Replies: 7
- Views: 2878
- Tue Aug 24, 2010 12:51 am
- Forum: Project Announcements
- Topic: Destroy The World For Android
- Replies: 7
- Views: 2878
- Mon Aug 23, 2010 4:49 am
- Forum: Project Announcements
- Topic: Destroy The World For Android
- Replies: 7
- Views: 2878
Destroy The World For Android
I published my first game... YAAHHHHH
It is on the Android Market and the title is Destroy The World.
Irrlicht for 3D graphics
Bullet for physics
Xml and Squirrel for scripting
Android Sound Pool API for sound
![Image](http://www.roguetreasure.com/downloads/DestoryTheWorld3dScreenShot1.JPG)
It is on the Android Market and the title is Destroy The World.
Irrlicht for 3D graphics
Bullet for physics
Xml and Squirrel for scripting
Android Sound Pool API for sound
- Sun Jul 04, 2010 9:00 am
- Forum: Project Announcements
- Topic: irrlicht game on android
- Replies: 10
- Views: 2617
Hey m4rvin, Could you maybe help out a fellow android/irrlicht developer?. I have a problem that I am having trouble with. I am using the android port http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=37235 After running on my Motorola Droid for a while the screen goes white. The game is still ...
- Sat Jun 05, 2010 4:46 am
- Forum: Beginners Help
- Topic: how to force texture to update on the GPU (SOLVED)
- Replies: 2
- Views: 275
- Sat Jun 05, 2010 3:29 am
- Forum: Beginners Help
- Topic: how to force texture to update on the GPU (SOLVED)
- Replies: 2
- Views: 275
how to force texture to update on the GPU (SOLVED)
Sorry I could not find this answer. I did search and found setDirty to force the VBO to update but that doesnt seam to apply in this situation. I am writing a game in which comets are used to destroy a planet. When the comet impacts I get the planet texture with something like irr::video::ITexture *...
- Fri May 28, 2010 10:29 pm
- Forum: Everything 2d/3d Graphics
- Topic: ryzom commercial mmorg released free 11.1GB of content
- Replies: 11
- Views: 2600
To download the content
http://media.ryzom.com/
read the line You can also download the archive from Source Forge or from torrent (1.4GB).
click on the word torrent if you have a torrent client or Source Forge if you want to download the 7z compressed file
http://media.ryzom.com/
read the line You can also download the archive from Source Forge or from torrent (1.4GB).
click on the word torrent if you have a torrent client or Source Forge if you want to download the 7z compressed file
- Fri May 28, 2010 10:00 pm
- Forum: Everything 2d/3d Graphics
- Topic: ryzom commercial mmorg released free 11.1GB of content
- Replies: 11
- Views: 2600
sorry they are pratically all in studio max format
Sorry but they are pratically all in studio max format
Some Ryzom media counts
7551 .max files
17463 .png files
10 .3ds files
( I downloaded the torrent
)
Some Ryzom media counts
7551 .max files
17463 .png files
10 .3ds files
( I downloaded the torrent
![Smile :)](./images/smilies/icon_smile.gif)
- Fri May 28, 2010 4:19 am
- Forum: Everything 2d/3d Graphics
- Topic: ryzom commercial mmorg released free 11.1GB of content
- Replies: 11
- Views: 2600
ryzom commercial mmorg released free 11.1GB of content
Ryzom is a commercial mmorg at http://www.ryzom.com they released 11.1GB of content under the creative commons share and share alike liciense. Most of the models are in studio max format. There is a lot of good quality content. I hope we will see some irrlicht demos and games with some better new co...
- Fri Mar 12, 2010 1:26 pm
- Forum: Advanced Help
- Topic: visible world limits with different screen resolutions
- Replies: 0
- Views: 619
visible world limits with different screen resolutions
I am writing a game for android phones using the irrlicht-android port. The game uses a fixed camera view. When using a phone with 480x854 resolution I get the perspective and visible world I want by placing the camera at (-180, 200, 0) and looking at target (0,0,0). The problem is that when running...
- Thu Mar 11, 2010 1:59 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 176870
pera, I posted the code to copy meshes etc from your assets folder to the sdcard in a earlier post on this thread. It would be a good Idea though to change it so it copies to a folder in the sd card instead of the root of the sdcard. Be sure you have this line in your AndroidManifest.xml <uses-permi...
- Wed Mar 10, 2010 1:11 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 176870
pera.. this is a question better answered by ellis but I'll give it a try 1.) What OS are you attempting to build with? linux or windows with cygwin 2.) What happens when you try make APP=hello-jni If it compiles or says Nothing to be done for all your compiler is probably setup correctly else go ba...
- Sun Feb 28, 2010 7:54 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 176870