Armen138,
It is there on the market. Unfortunately if you search by just Destroy or World it is so buried it is unfindable. You have to search with "Destroy The World", or by author Christine Jones ( my wife ).
Because of the only 3 star rating and the fact that it is so hard to find explains why I ...
Search found 13 matches
- Mon Sep 06, 2010 11:50 am
- Forum: Project Announcements
- Topic: Destroy The World For Android
- Replies: 7
- Views: 3159
- Tue Aug 24, 2010 12:51 am
- Forum: Project Announcements
- Topic: Destroy The World For Android
- Replies: 7
- Views: 3159
- Mon Aug 23, 2010 4:49 am
- Forum: Project Announcements
- Topic: Destroy The World For Android
- Replies: 7
- Views: 3159
Destroy The World For Android
I published my first game... YAAHHHHH
It is on the Android Market and the title is Destroy The World.
Irrlicht for 3D graphics
Bullet for physics
Xml and Squirrel for scripting
Android Sound Pool API for sound

It is on the Android Market and the title is Destroy The World.
Irrlicht for 3D graphics
Bullet for physics
Xml and Squirrel for scripting
Android Sound Pool API for sound
- Sun Jul 04, 2010 9:00 am
- Forum: Project Announcements
- Topic: irrlicht game on android
- Replies: 10
- Views: 2929
- Sat Jun 05, 2010 4:46 am
- Forum: Beginners Help
- Topic: how to force texture to update on the GPU (SOLVED)
- Replies: 2
- Views: 322
- Sat Jun 05, 2010 3:29 am
- Forum: Beginners Help
- Topic: how to force texture to update on the GPU (SOLVED)
- Replies: 2
- Views: 322
how to force texture to update on the GPU (SOLVED)
Sorry I could not find this answer. I did search and found setDirty to force the VBO to update but that doesnt seam to apply in this situation.
I am writing a game in which comets are used to destroy a planet. When the comet impacts I get the planet texture with something like
irr::video::ITexture ...
I am writing a game in which comets are used to destroy a planet. When the comet impacts I get the planet texture with something like
irr::video::ITexture ...
- Fri May 28, 2010 10:29 pm
- Forum: Everything 2d/3d Graphics
- Topic: ryzom commercial mmorg released free 11.1GB of content
- Replies: 11
- Views: 2957
To download the content
http://media.ryzom.com/
read the line You can also download the archive from Source Forge or from torrent (1.4GB).
click on the word torrent if you have a torrent client or Source Forge if you want to download the 7z compressed file
http://media.ryzom.com/
read the line You can also download the archive from Source Forge or from torrent (1.4GB).
click on the word torrent if you have a torrent client or Source Forge if you want to download the 7z compressed file
- Fri May 28, 2010 10:00 pm
- Forum: Everything 2d/3d Graphics
- Topic: ryzom commercial mmorg released free 11.1GB of content
- Replies: 11
- Views: 2957
sorry they are pratically all in studio max format
Sorry but they are pratically all in studio max format
Some Ryzom media counts
7551 .max files
17463 .png files
10 .3ds files
( I downloaded the torrent
)
Some Ryzom media counts
7551 .max files
17463 .png files
10 .3ds files
( I downloaded the torrent
- Fri May 28, 2010 4:19 am
- Forum: Everything 2d/3d Graphics
- Topic: ryzom commercial mmorg released free 11.1GB of content
- Replies: 11
- Views: 2957
ryzom commercial mmorg released free 11.1GB of content
Ryzom is a commercial mmorg at http://www.ryzom.com
they released 11.1GB of content under the creative commons share and share alike liciense. Most of the models are in studio max format. There is a lot of good quality content. I hope we will see some irrlicht demos and games with some better new ...
they released 11.1GB of content under the creative commons share and share alike liciense. Most of the models are in studio max format. There is a lot of good quality content. I hope we will see some irrlicht demos and games with some better new ...
- Fri Mar 12, 2010 1:26 pm
- Forum: Advanced Help
- Topic: visible world limits with different screen resolutions
- Replies: 0
- Views: 651
visible world limits with different screen resolutions
I am writing a game for android phones using the irrlicht-android port.
The game uses a fixed camera view.
When using a phone with 480x854 resolution I get the perspective and visible world I want by placing the camera at (-180, 200, 0) and looking at target (0,0,0).
The problem is that when running ...
The game uses a fixed camera view.
When using a phone with 480x854 resolution I get the perspective and visible world I want by placing the camera at (-180, 200, 0) and looking at target (0,0,0).
The problem is that when running ...
- Thu Mar 11, 2010 1:59 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 212211
- Wed Mar 10, 2010 1:11 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 212211
- Sun Feb 28, 2010 7:54 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 212211