Search found 13 matches

by roguetreasure
Mon Sep 06, 2010 11:50 am
Forum: Project Announcements
Topic: Destroy The World For Android
Replies: 7
Views: 2764

Armen138, It is there on the market. Unfortunately if you search by just Destroy or World it is so buried it is unfindable. You have to search with "Destroy The World", or by author Christine Jones ( my wife ). Because of the only 3 star rating and the fact that it is so hard to find expla...
by roguetreasure
Tue Aug 24, 2010 12:51 am
Forum: Project Announcements
Topic: Destroy The World For Android
Replies: 7
Views: 2764

Thanks for the replies,
Um I guess its hardcore. The earth explodes in a cutscene when enough land mass has been destroyed.
I am just happy I actually completed and published a game:)

Without Irrlicht I would of never completed a game.
Thanks hybrid and all
by roguetreasure
Mon Aug 23, 2010 4:49 am
Forum: Project Announcements
Topic: Destroy The World For Android
Replies: 7
Views: 2764

Destroy The World For Android

I published my first game... YAAHHHHH
It is on the Android Market and the title is Destroy The World.
Irrlicht for 3D graphics
Bullet for physics
Xml and Squirrel for scripting
Android Sound Pool API for sound
Image
by roguetreasure
Sun Jul 04, 2010 9:00 am
Forum: Project Announcements
Topic: irrlicht game on android
Replies: 10
Views: 2412

Hey m4rvin, Could you maybe help out a fellow android/irrlicht developer?. I have a problem that I am having trouble with. I am using the android port http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=37235 After running on my Motorola Droid for a while the screen goes white. The game is still ...
by roguetreasure
Sat Jun 05, 2010 4:46 am
Forum: Beginners Help
Topic: how to force texture to update on the GPU (SOLVED)
Replies: 2
Views: 261

My Bad. Thanks Blindside. It's working great after I fixed the code.
by roguetreasure
Sat Jun 05, 2010 3:29 am
Forum: Beginners Help
Topic: how to force texture to update on the GPU (SOLVED)
Replies: 2
Views: 261

how to force texture to update on the GPU (SOLVED)

Sorry I could not find this answer. I did search and found setDirty to force the VBO to update but that doesnt seam to apply in this situation. I am writing a game in which comets are used to destroy a planet. When the comet impacts I get the planet texture with something like irr::video::ITexture *...
by roguetreasure
Fri May 28, 2010 10:29 pm
Forum: Everything 2d/3d Graphics
Topic: ryzom commercial mmorg released free 11.1GB of content
Replies: 11
Views: 2347

To download the content
http://media.ryzom.com/
read the line You can also download the archive from Source Forge or from torrent (1.4GB).

click on the word torrent if you have a torrent client or Source Forge if you want to download the 7z compressed file
by roguetreasure
Fri May 28, 2010 10:00 pm
Forum: Everything 2d/3d Graphics
Topic: ryzom commercial mmorg released free 11.1GB of content
Replies: 11
Views: 2347

sorry they are pratically all in studio max format

Sorry but they are pratically all in studio max format

Some Ryzom media counts
7551 .max files
17463 .png files
10 .3ds files

( I downloaded the torrent :) )
by roguetreasure
Fri May 28, 2010 4:19 am
Forum: Everything 2d/3d Graphics
Topic: ryzom commercial mmorg released free 11.1GB of content
Replies: 11
Views: 2347

ryzom commercial mmorg released free 11.1GB of content

Ryzom is a commercial mmorg at http://www.ryzom.com they released 11.1GB of content under the creative commons share and share alike liciense. Most of the models are in studio max format. There is a lot of good quality content. I hope we will see some irrlicht demos and games with some better new co...
by roguetreasure
Fri Mar 12, 2010 1:26 pm
Forum: Advanced Help
Topic: visible world limits with different screen resolutions
Replies: 0
Views: 574

visible world limits with different screen resolutions

I am writing a game for android phones using the irrlicht-android port. The game uses a fixed camera view. When using a phone with 480x854 resolution I get the perspective and visible world I want by placing the camera at (-180, 200, 0) and looking at target (0,0,0). The problem is that when running...
by roguetreasure
Thu Mar 11, 2010 1:59 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167447

pera, I posted the code to copy meshes etc from your assets folder to the sdcard in a earlier post on this thread. It would be a good Idea though to change it so it copies to a folder in the sd card instead of the root of the sdcard. Be sure you have this line in your AndroidManifest.xml <uses-permi...
by roguetreasure
Wed Mar 10, 2010 1:11 am
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167447

pera.. this is a question better answered by ellis but I'll give it a try 1.) What OS are you attempting to build with? linux or windows with cygwin 2.) What happens when you try make APP=hello-jni If it compiles or says Nothing to be done for all your compiler is probably setup correctly else go ba...
by roguetreasure
Sun Feb 28, 2010 7:54 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167447

Changed my login name from slytron to roguetreasure to reflect my website name and because slytron seems to have some bad connotation.