Search found 16 matches

by etal2009
Sun Jun 27, 2010 10:53 pm
Forum: Project Announcements
Topic: [In Development] Flames of Redfield
Replies: 9
Views: 2953

Some 3D Models

Image
Image

Here are a few 3D building model designs created using Google SketchUp. There are more at the blog.
by etal2009
Fri Jun 25, 2010 2:52 am
Forum: Project Announcements
Topic: [In Development] Flames of Redfield
Replies: 9
Views: 2953

Tell us more about the team and that script thing? We are currently allowing everyone to help with the script (we are still putting all the info we have written onto the wikispace). We decided that we will write a script for each suspect that makes them end up being the killer. We will then close t...
by etal2009
Wed Jun 23, 2010 2:47 am
Forum: Project Announcements
Topic: [In Development] Flames of Redfield
Replies: 9
Views: 2953

The whole reason we started developing this game is because we were disappointed with mystery games and how linear and predictable they were -- offering no replay value whatsoever. That's why we decided to make the game a sandbox game. Sure, it won't end up exactly how we want it, but it's the exper...
by etal2009
Tue Jun 22, 2010 8:49 pm
Forum: Project Announcements
Topic: [In Development] Flames of Redfield
Replies: 9
Views: 2953

[In Development] Flames of Redfield

Flames of Redfield Idea Birth Announces New Investigative Mystery Game, Flames of Redfield Idea Birth is proud to announce that it will begin development of Flames of Redfield. The game will be an investigative mystery first person shooter, taking elements of successful games such as Condemned and ...
by etal2009
Tue Apr 20, 2010 1:50 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 436134

Hello. When running my application, I get 'unhadled exception at 0x6967b197 in Project.exe: 0xC0000005: ....' The line it stops at is 'screenrtt = driver->addrendertargettexture(screenrttsize)' in effecthandler.cpp. ScreenRTTSize, when i try to check its value says: 'error:expression cannot be evalu...
by etal2009
Thu Apr 15, 2010 2:59 am
Forum: Open Discussion and Dev Announcements
Topic: What are the plans for Irrlicht 1.8 and further?
Replies: 264
Views: 53344

I would like to see included per pixel shaders or post processing.
by etal2009
Mon Apr 12, 2010 1:43 am
Forum: Code Snippets
Topic: FPS camera scene node fix
Replies: 4
Views: 3389

Not to say your way doesn't work, but i use another way with my custom camera. I add the front/back vector with the right/left vector, then normalize that vector and multiply by a movement_speed constant.
by etal2009
Sun Apr 11, 2010 4:16 pm
Forum: Code Snippets
Topic: FPS camera scene node fix
Replies: 4
Views: 3389

Couldn't you have just normalized the vector?

I'm sure that's what you did in your code, but when you describe it beforehand, it sounds like you are just going to divide.
by etal2009
Sun Apr 04, 2010 5:07 am
Forum: Project Announcements
Topic: Deferred Rendering
Replies: 105
Views: 49487

I'm currently getting a 'unhandled exception/access violation' when running the current build with the code in the first post. I had to add two #pragma lines since im using vc++, but other than that, I'm using the code you posted.
by etal2009
Thu Mar 25, 2010 6:37 pm
Forum: Project Announcements
Topic: Deferred Rendering
Replies: 105
Views: 49487

Sudi wrote:i added VisualStudio support.
Sweet! Thank you.
by etal2009
Thu Mar 25, 2010 1:21 am
Forum: Project Announcements
Topic: Deferred Rendering
Replies: 105
Views: 49487

Will you be adding support for win32-visual studio, linux, and macosx?
by etal2009
Tue Mar 23, 2010 10:13 pm
Forum: Beginners Help
Topic: Per-Pixel Spot Light
Replies: 2
Views: 448

Per-Pixel Spot Light

How do I create a per pixel spot light? I created a spot light by using light->setType(ELT_SPOT), but it doesn't seem to work on materials using parrallax mapping.
by etal2009
Wed Mar 17, 2010 3:04 am
Forum: Beginners Help
Topic: Per pixel lighting for .irr files
Replies: 1
Views: 260

Per pixel lighting for .irr files

How do I have per pixel lighting for an imported .irr file (made with coppercube) with loadscene()? The file was exported with dynamic lighting if that makes a difference.
by etal2009
Thu Mar 11, 2010 2:39 pm
Forum: Beginners Help
Topic: First Person Shooter Gun
Replies: 2
Views: 406

First Person Shooter Gun

How do I attach a gun to the FPS camera? I'm sure there are some topics covering this already, however, I just can't seem to find any. Thank you.

A picture of what I want:
Image
by etal2009
Wed Mar 10, 2010 3:44 pm
Forum: Beginners Help
Topic: CameraSceneNodeFPS
Replies: 5
Views: 692

I found another topic that solved this:

http://irrlicht.sourceforge.net/phpBB2/ ... tmovespeed