Search found 16 matches
- Sun Jun 27, 2010 10:53 pm
- Forum: Project Announcements
- Topic: [In Development] Flames of Redfield
- Replies: 9
- Views: 2953
- Fri Jun 25, 2010 2:52 am
- Forum: Project Announcements
- Topic: [In Development] Flames of Redfield
- Replies: 9
- Views: 2953
Tell us more about the team and that script thing? We are currently allowing everyone to help with the script (we are still putting all the info we have written onto the wikispace). We decided that we will write a script for each suspect that makes them end up being the killer. We will then close t...
- Wed Jun 23, 2010 2:47 am
- Forum: Project Announcements
- Topic: [In Development] Flames of Redfield
- Replies: 9
- Views: 2953
The whole reason we started developing this game is because we were disappointed with mystery games and how linear and predictable they were -- offering no replay value whatsoever. That's why we decided to make the game a sandbox game. Sure, it won't end up exactly how we want it, but it's the exper...
- Tue Jun 22, 2010 8:49 pm
- Forum: Project Announcements
- Topic: [In Development] Flames of Redfield
- Replies: 9
- Views: 2953
[In Development] Flames of Redfield
Flames of Redfield Idea Birth Announces New Investigative Mystery Game, Flames of Redfield Idea Birth is proud to announce that it will begin development of Flames of Redfield. The game will be an investigative mystery first person shooter, taking elements of successful games such as Condemned and ...
- Tue Apr 20, 2010 1:50 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 436134
Hello. When running my application, I get 'unhadled exception at 0x6967b197 in Project.exe: 0xC0000005: ....' The line it stops at is 'screenrtt = driver->addrendertargettexture(screenrttsize)' in effecthandler.cpp. ScreenRTTSize, when i try to check its value says: 'error:expression cannot be evalu...
- Thu Apr 15, 2010 2:59 am
- Forum: Open Discussion and Dev Announcements
- Topic: What are the plans for Irrlicht 1.8 and further?
- Replies: 264
- Views: 53344
- Mon Apr 12, 2010 1:43 am
- Forum: Code Snippets
- Topic: FPS camera scene node fix
- Replies: 4
- Views: 3389
- Sun Apr 11, 2010 4:16 pm
- Forum: Code Snippets
- Topic: FPS camera scene node fix
- Replies: 4
- Views: 3389
- Sun Apr 04, 2010 5:07 am
- Forum: Project Announcements
- Topic: Deferred Rendering
- Replies: 105
- Views: 49487
- Thu Mar 25, 2010 6:37 pm
- Forum: Project Announcements
- Topic: Deferred Rendering
- Replies: 105
- Views: 49487
- Thu Mar 25, 2010 1:21 am
- Forum: Project Announcements
- Topic: Deferred Rendering
- Replies: 105
- Views: 49487
- Tue Mar 23, 2010 10:13 pm
- Forum: Beginners Help
- Topic: Per-Pixel Spot Light
- Replies: 2
- Views: 448
Per-Pixel Spot Light
How do I create a per pixel spot light? I created a spot light by using light->setType(ELT_SPOT), but it doesn't seem to work on materials using parrallax mapping.
- Wed Mar 17, 2010 3:04 am
- Forum: Beginners Help
- Topic: Per pixel lighting for .irr files
- Replies: 1
- Views: 260
Per pixel lighting for .irr files
How do I have per pixel lighting for an imported .irr file (made with coppercube) with loadscene()? The file was exported with dynamic lighting if that makes a difference.
- Thu Mar 11, 2010 2:39 pm
- Forum: Beginners Help
- Topic: First Person Shooter Gun
- Replies: 2
- Views: 406
First Person Shooter Gun
How do I attach a gun to the FPS camera? I'm sure there are some topics covering this already, however, I just can't seem to find any. Thank you.
A picture of what I want:
A picture of what I want:
- Wed Mar 10, 2010 3:44 pm
- Forum: Beginners Help
- Topic: CameraSceneNodeFPS
- Replies: 5
- Views: 692