Search found 704 matches

by ACE247
Wed Dec 26, 2012 1:57 pm
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 140257

Re: The latest SVN bugs thread

Thanks for the quick work Nadro!
Once again all is wonderful in the land of irrlicht. :D
by ACE247
Wed Dec 26, 2012 7:37 am
Forum: Project Announcements
Topic: A better room for the demo [WIP]
Replies: 55
Views: 16472

Re: A better room for the demo [WIP]

LOL! XD
by ACE247
Tue Dec 25, 2012 2:54 pm
Forum: Off-topic
Topic: Merry Christmas!
Replies: 3
Views: 812

Re: Merry Christmas!

A Happy Merry Christmas to you too from warm summer Namibia!
And while I'm sure not everyone might celebrate Christmas, everyone will celebrate nonetheless for whatever it be. :D
by ACE247
Tue Dec 25, 2012 2:49 pm
Forum: Bug reports
Topic: Makefiles Irrlicht examples -lXcursor
Replies: 9
Views: 2620

Re: Makefiles Irrlicht examples -lXcursor

You can actually just install Xcursor library on linux, never had a problem with it. It's not needed all the time, but may be quite useful to someone in certain situations. So I don't think there is a reason to remove it.
by ACE247
Tue Dec 25, 2012 5:53 am
Forum: Open Discussion and Dev Announcements
Topic: Call overhead stats
Replies: 92
Views: 11633

Re: Call overhead stats

Actually @nadro, have you seen my post in SVN Bug reports thread? How might that relate to the recent changes in 2D/other rendering you made?
by ACE247
Mon Dec 24, 2012 7:54 pm
Forum: Open Discussion and Dev Announcements
Topic: Call overhead stats
Replies: 92
Views: 11633

Re: Call overhead stats

Actually that's not a real good way of testing. You'll need a proper analysis tool to trace program execution and test what parts of a program take how much time. Also Irrlicht examples are graphically very simple, so performance improvements are not very reliably noticeable and only really show the...
by ACE247
Mon Dec 24, 2012 6:45 pm
Forum: Project Announcements
Topic: A better room for the demo [WIP]
Replies: 55
Views: 16472

Re: A better room for the demo [WIP]

No only need to load the testObjects.blend or for the one with the mountain scape testObjects_alt.blend
by ACE247
Mon Dec 24, 2012 6:37 pm
Forum: Project Announcements
Topic: A better room for the demo [WIP]
Replies: 55
Views: 16472

Re: A better room for the demo [WIP]

Yeah we put nothing code wise in the demo so far! :D It's just modelling work at the moment. But If you want to help feel free to code something up, I will soon have an update for the repository and generate a complete .irr scene file plus meshes and textures. Have you had a look at either of the bl...
by ACE247
Mon Dec 24, 2012 5:25 pm
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 140257

Re: The latest SVN bugs thread

Anyone look at the MeshViewer Example recently? Since about 4410(I think) Using 4415 right now. The model debug info is an insane mess! That excludes bounding box calculations for collisions though. Mostly it seems purely cosmetical, but massively annoying, also happens in a different App of mine on...
by ACE247
Mon Dec 24, 2012 6:51 am
Forum: Open Discussion and Dev Announcements
Topic: Call overhead stats
Replies: 92
Views: 11633

Re: Call overhead stats

Nice, sooner or later were getting there to have a nice fast irrlicht. :) Also I thought I'd just mention, on my Laptop with Nvidia Optimus graphics(A Intel HD4000 on CPU die and Nvidia GT630 on PCI-E) For some reason I get considerably higher FPS in Irrlicht with the Intel Card(Which is OGL3.3 16Sh...
by ACE247
Tue Dec 18, 2012 10:25 am
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 140257

Re: The latest SVN bugs thread

Latest svn version (4404) not building release build, have not tried debug build. Most likely caused by recent change from nadro This just using the default MakeFile as usual. Does though work when removing -fno-rtti from line 66 of Makefile. In file included from COpenGLSLMaterialRenderer.cpp:16:0:...
by ACE247
Sun Dec 16, 2012 11:24 am
Forum: Off-topic
Topic: Good News! Irrlicht featured!
Replies: 11
Views: 2073

Re: Good News! Irrlicht featured!

Sad to see it mentioned last though. Just because of the lack of good irrlicht artwork.. :(
But Cool nonetheless! :D
by ACE247
Tue Dec 11, 2012 1:22 pm
Forum: Project Announcements
Topic: A better room for the demo [WIP]
Replies: 55
Views: 16472

Re: A better room for the demo [WIP]

Commited my changes plus an _alt (alternate) map with more complex scenery to block the map in. It's still WIP, but will be far better than "rocks all round".
by ACE247
Mon Dec 10, 2012 8:40 am
Forum: Project Announcements
Topic: A better room for the demo [WIP]
Replies: 55
Views: 16472

Re: A better room for the demo [WIP]

Errr wtf? Were not going to do any of that, and no I do not need to read up on Cloth simulation and drag coefficients either! Thats basic physics I covered in 1st year Engineering course. So just to clarify again, we are not making a cloth/wind simualtor here, this is just a graphical demo for irrli...
by ACE247
Sun Dec 09, 2012 8:15 pm
Forum: Beginners Help
Topic: Destruction in Irrlicht
Replies: 23
Views: 2836

Re: Destruction in Irrlicht

Ehh! Blender isn't just "a free one"!
It's a very good one too! This demonstrated by the fact that Blender comes with a superb voronoi Cell Fracture addon, so you can really easily create your destroyed objects and export them. ;)
See Using the Cell Fracture Add-on in Blender