hybrid thank you so much
add:
mb->recalculateBoundingBox();
Search found 9 matches
- Fri Mar 19, 2010 5:59 pm
- Forum: Beginners Help
- Topic: Create Circle Mesh
- Replies: 11
- Views: 1114
- Fri Mar 19, 2010 5:06 pm
- Forum: Beginners Help
- Topic: Create Circle Mesh
- Replies: 11
- Views: 1114
- Fri Mar 19, 2010 2:40 pm
- Forum: Beginners Help
- Topic: Create Circle Mesh
- Replies: 11
- Views: 1114
- Fri Mar 19, 2010 2:07 pm
- Forum: Beginners Help
- Topic: Create Circle Mesh
- Replies: 11
- Views: 1114
Danke dir,
wenn sämtliche Einträge : "mb->Indices.push_back(..)"
gelöscht werden und nacher :
eingefügt funktioniert es.
Danke dir
wenn sämtliche Einträge : "mb->Indices.push_back(..)"
gelöscht werden und nacher :
Code: Select all
for (irr::s32 n = vertices; 1<=n; --n)
{
mb->Indices.push_back(0);
mb->Indices.push_back(n+1);
mb->Indices.push_back(n);
}
Danke dir
- Fri Mar 19, 2010 12:19 pm
- Forum: Beginners Help
- Topic: Create Circle Mesh
- Replies: 11
- Views: 1114
Create Circle Mesh
I want to make a circle Mesh by setting 2 parameters ( radius and tileCount)
How to draw the Mesh?
There is already a function addSphereMesh(..) but this is a Sphere and not a circle.
Please leave some code here.
Functions:
alpha = 360 / tileCount;
CoordX = sin(alpha) * r;
CoordZ = cos(alhpa ...
How to draw the Mesh?
There is already a function addSphereMesh(..) but this is a Sphere and not a circle.
Please leave some code here.
Functions:
alpha = 360 / tileCount;
CoordX = sin(alpha) * r;
CoordZ = cos(alhpa ...
- Tue Mar 16, 2010 3:37 pm
- Forum: Advanced Help
- Topic: Terrain Texture Splatting
- Replies: 45
- Views: 32143
- Tue Mar 16, 2010 1:52 pm
- Forum: Advanced Help
- Topic: Terrain Texture Splatting
- Replies: 45
- Views: 32143
- Tue Mar 16, 2010 10:01 am
- Forum: Advanced Help
- Topic: Terrain Texture Splatting
- Replies: 45
- Views: 32143
- Tue Mar 16, 2010 9:38 am
- Forum: Advanced Help
- Topic: Terrain Texture Splatting
- Replies: 45
- Views: 32143