Search found 2 matches

by sosssego
Tue Mar 30, 2010 1:12 am
Forum: Advanced Help
Topic: How to apply Bullet Quaternion to Irrlicht Mesh?
Replies: 7
Views: 4373

Hi, i think it can help.
I think the bullet coordinates system isn't the same as the Irrlich.

You can see the bullet here: http://bulletphysics.com/ftp/pub/test/physics/Bullet_User_Manual.pdf
@ page 12
I can't find an image for the Irrlicht coordinate.

but using the code below i works properly.
I ...
by sosssego
Wed Mar 17, 2010 2:56 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: bool keys[]
Replies: 25
Views: 37669

When i used it with OpenGL and GLut, dont using Irrlicht i used 2 functions to "receive" the event.
one for KeyDown, and another to KeyUp, so i dont need to run false for all keys all the time.
And glutIgnoreKeyRepeat(true); so i dont run the event when nothing was changed, if you press a key and ...