Hi, i think it can help.
I think the bullet coordinates system isn't the same as the Irrlich.
You can see the bullet here: http://bulletphysics.com/ftp/pub/test/physics/Bullet_User_Manual.pdf
@ page 12
I can't find an image for the Irrlicht coordinate.
but using the code below i works properly.
I ...
Search found 2 matches
- Tue Mar 30, 2010 1:12 am
- Forum: Advanced Help
- Topic: How to apply Bullet Quaternion to Irrlicht Mesh?
- Replies: 7
- Views: 4373
- Wed Mar 17, 2010 2:56 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: bool keys[]
- Replies: 25
- Views: 37669
When i used it with OpenGL and GLut, dont using Irrlicht i used 2 functions to "receive" the event.
one for KeyDown, and another to KeyUp, so i dont need to run false for all keys all the time.
And glutIgnoreKeyRepeat(true); so i dont run the event when nothing was changed, if you press a key and ...
one for KeyDown, and another to KeyUp, so i dont need to run false for all keys all the time.
And glutIgnoreKeyRepeat(true); so i dont run the event when nothing was changed, if you press a key and ...