Search found 5 matches
- Tue Apr 27, 2010 8:37 am
- Forum: Beginners Help
- Topic: ColorMask, beginScene() and background color
- Replies: 4
- Views: 681
- Thu Apr 22, 2010 8:10 am
- Forum: Beginners Help
- Topic: ColorMask, beginScene() and background color
- Replies: 4
- Views: 681
hi Lonesome Ducky,
thanks for your reply! of course you are right, but why does the color mask not affect the backbuffer's clear color? i know, this not the case in opengl either, but if it affected the clear color, the back buffer should have been cleared using (128, 0, 0) and no disturbing blue ...
thanks for your reply! of course you are right, but why does the color mask not affect the backbuffer's clear color? i know, this not the case in opengl either, but if it affected the clear color, the back buffer should have been cleared using (128, 0, 0) and no disturbing blue ...
- Wed Apr 21, 2010 2:13 pm
- Forum: Beginners Help
- Topic: ColorMask, beginScene() and background color
- Replies: 4
- Views: 681
ColorMask, beginScene() and background color
hi everyone,
i'm confused by the behaviour of ColorMask and the background color provided with IVideoDriver::beginScene():
when i use color mask in the driver's OverrideMaterial and clear the backbuffer using a gray color (e.g (255, 128, 128, 128)) the scene is not entirely rendered in red, as i ...
i'm confused by the behaviour of ColorMask and the background color provided with IVideoDriver::beginScene():
when i use color mask in the driver's OverrideMaterial and clear the backbuffer using a gray color (e.g (255, 128, 128, 128)) the scene is not entirely rendered in red, as i ...
- Mon Apr 19, 2010 7:08 am
- Forum: Advanced Help
- Topic: GLSL 1.4 and vertex attributes
- Replies: 5
- Views: 2889
- Fri Apr 16, 2010 9:36 am
- Forum: Advanced Help
- Topic: GLSL 1.4 and vertex attributes
- Replies: 5
- Views: 2889
GLSL 1.4 and vertex attributes
hi everyone,
i'm currently getting familar with irrlicht, but i still wonder whether or how irrlicht might support GLSL 1.4 or 1.5 (without compatibility mode).
my problem is, that i need to employ sampler2DArray and other features only available in GLSL versions > 1.2. and in pure GLSL 1.4 for ...
i'm currently getting familar with irrlicht, but i still wonder whether or how irrlicht might support GLSL 1.4 or 1.5 (without compatibility mode).
my problem is, that i need to employ sampler2DArray and other features only available in GLSL versions > 1.2. and in pure GLSL 1.4 for ...