Search found 15 matches

by estamisu
Mon May 31, 2010 4:02 pm
Forum: Off-topic
Topic: What is OP
Replies: 3
Views: 830

thanks
I got it Admin
by estamisu
Mon May 31, 2010 6:01 am
Forum: Off-topic
Topic: What is OP
Replies: 3
Views: 830

What is OP

Hi all

Sorry for strange question
What is OP??? they are saying download link are on the OP
Is there anyone who can tell me what???

thanks
by estamisu
Sun May 30, 2010 6:42 pm
Forum: Project Announcements
Topic: MultiByte Language support pack for Irrlicht
Replies: 62
Views: 80263

Thanks for reply

But are these the folders which you changed

Added functions are follow.
1)TrueType font (FreeType2)
2)Input Method in CGUIEditBox
3)Multilingual file names on CGUIFileOpenDialog (nearly merged officially)
4)Copy & paste Multilingual sentences by way of the clipboard
5)Inupt ...
by estamisu
Wed May 26, 2010 1:48 am
Forum: Project Announcements
Topic: MultiByte Language support pack for Irrlicht
Replies: 62
Views: 80263

Urgent Question Expected... Waiting

How can i use it for the Korean Language/
Can i use to change unicode on main into Korean language unicode???????


Sincerely
by estamisu
Mon May 10, 2010 3:15 am
Forum: Beginners Help
Topic: rerun a closed device
Replies: 3
Views: 394

Hi Lance_xjb

Did you solve your problem Cause I have a problem also as like you

If You did Give me advice
by estamisu
Sun May 09, 2010 5:01 pm
Forum: Advanced Help
Topic: EET_GUI_EVENT and EET_KEY_INPUT_EVENT together?????
Replies: 4
Views: 1080

hi Kingdutch Tnx for the reply It looks like main window is without events... Just screening..
In my case when my game should be stopped when GUI interface appear.

One more things again Can i show button when checkbox is checked...
Is there any idea. I can not find in here...
always thanks for ...
by estamisu
Thu May 06, 2010 3:43 pm
Forum: Advanced Help
Topic: EET_GUI_EVENT and EET_KEY_INPUT_EVENT together?????
Replies: 4
Views: 1080

Oh really

So means that I really can not use like this...
case EET_KEY_INPUT_EVENT:

KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown;

if (IsKeyDown(irr::KEY_KEY_Q))
{
exit(0);
}
if (IsKeyDown(irr::KEY_SPACE))
{
gPause = !gPause;
}
if (IsKeyDown(irr::KEY_KEY_W ...
by estamisu
Thu May 06, 2010 2:11 pm
Forum: Advanced Help
Topic: EET_GUI_EVENT and EET_KEY_INPUT_EVENT together?????
Replies: 4
Views: 1080

EET_GUI_EVENT and EET_KEY_INPUT_EVENT together?????

Hi all again...

I solved my previous But now I have a question that can i use EET_GUI_EVENT and EET_KEY_INPUT_EVENT together?
I think that my problem is that I should set two event receivers for them.
I tried but It doesn't .... How ???? do you guys have any idea or advice???
by estamisu
Thu May 06, 2010 9:33 am
Forum: Code Snippets
Topic: enabled/disabled test for gui-elements
Replies: 3
Views: 3423

Great Work

Hi
this is great work

But can you explain why should we use SAppContext. I tried without this struct but I can not see result. Can you give some information???????
by estamisu
Thu May 06, 2010 7:08 am
Forum: Advanced Help
Topic: Check box usage method
Replies: 5
Views: 899

I can not understand

Hello all

Again I can not handle this What I want is that when checked visible checkbox button which is named button should disappear and following enable... But it can not do it. Can you guys look over it?????????
#include <irrlicht.h>
#include <iostream>

using namespace irr;
using namespace ...
by estamisu
Mon May 03, 2010 1:44 pm
Forum: Advanced Help
Topic: How material blender model to Irrlicht?
Replies: 4
Views: 967

Thanks all for the replies
by estamisu
Thu Apr 29, 2010 7:27 pm
Forum: Advanced Help
Topic: Check box usage method
Replies: 5
Views: 899

hi

hI THANKS FOR YOUR REPLIES BUT I CAN NOT DO IT TILL .

THIS IS MY CODE. SO CAN YOU SUGGEST SOMETHING TO DO:
WHAT I WANT TO IS THAT "WHEN FIRST CHECKBOX IS CHECKED SHOW THE BUTTON WHICH IS "YES THAT'S RIGHT"



}

if (event.EventType==irr::EET_GUI_EVENT)
{
s32 id = event.GUIEvent.Caller->getID ...
by estamisu
Tue Apr 27, 2010 1:11 pm
Forum: Advanced Help
Topic: Check box usage method
Replies: 5
Views: 899

Check box usage method

Hello ALL

Actually I am using Irrlicht I made checkboxes in my game. So I want to do another process when one of the checkboxes is checked. I can not handle it... Is there anyone help me
by estamisu
Mon Mar 22, 2010 2:24 am
Forum: Beginners Help
Topic: Is there anyone?
Replies: 1
Views: 335

Is there anyone?

HI all

Is there anyone who can give me how to show .x file frame by frame in irrlicht. I am doing 3D game. So i am a new for this field.
I need some advice or instruction. Or can u guys suggest kind of tutorial or somehing.
Sincerely
by estamisu
Thu Mar 18, 2010 12:10 am
Forum: Advanced Help
Topic: How material blender model to Irrlicht?
Replies: 4
Views: 967

How material blender model to Irrlicht?

Hi all
I am using Gamekit which is featured irrlicht+bullet+blender.
My problem is to load blender model to my project with material which was mede in blender.
When i load .blend file i can not see material and textures Irrlicht.
Give me advice
Tnanks