thanks
I got it Admin
Search found 15 matches
- Mon May 31, 2010 6:01 am
- Forum: Off-topic
- Topic: What is OP
- Replies: 3
- Views: 629
What is OP
Hi all
Sorry for strange question
What is OP??? they are saying download link are on the OP
Is there anyone who can tell me what???
thanks
Sorry for strange question
What is OP??? they are saying download link are on the OP
Is there anyone who can tell me what???
thanks
- Sun May 30, 2010 6:42 pm
- Forum: Project Announcements
- Topic: MultiByte Language support pack for Irrlicht
- Replies: 62
- Views: 69366
- Wed May 26, 2010 1:48 am
- Forum: Project Announcements
- Topic: MultiByte Language support pack for Irrlicht
- Replies: 62
- Views: 69366
Urgent Question Expected... Waiting
How can i use it for the Korean Language/
Can i use to change unicode on main into Korean language unicode???????
Sincerely
Can i use to change unicode on main into Korean language unicode???????
Sincerely
- Mon May 10, 2010 3:15 am
- Forum: Beginners Help
- Topic: rerun a closed device
- Replies: 3
- Views: 274
- Sun May 09, 2010 5:01 pm
- Forum: Advanced Help
- Topic: EET_GUI_EVENT and EET_KEY_INPUT_EVENT together?????
- Replies: 4
- Views: 861
hi Kingdutch Tnx for the reply It looks like main window is without events... Just screening.. In my case when my game should be stopped when GUI interface appear. One more things again Can i show button when checkbox is checked... Is there any idea. I can not find in here... always thanks for kind ...
- Thu May 06, 2010 3:43 pm
- Forum: Advanced Help
- Topic: EET_GUI_EVENT and EET_KEY_INPUT_EVENT together?????
- Replies: 4
- Views: 861
Oh really So means that I really can not use like this... case EET_KEY_INPUT_EVENT: KeyIsDown[event.KeyInput.Key] = event.KeyInput.PressedDown; if (IsKeyDown(irr::KEY_KEY_Q)) { exit(0); } if (IsKeyDown(irr::KEY_SPACE)) { gPause = !gPause; } if (IsKeyDown(irr::KEY_KEY_W)) { gWireframe = !gWireframe; ...
- Thu May 06, 2010 2:11 pm
- Forum: Advanced Help
- Topic: EET_GUI_EVENT and EET_KEY_INPUT_EVENT together?????
- Replies: 4
- Views: 861
EET_GUI_EVENT and EET_KEY_INPUT_EVENT together?????
Hi all again...
I solved my previous But now I have a question that can i use EET_GUI_EVENT and EET_KEY_INPUT_EVENT together?
I think that my problem is that I should set two event receivers for them.
I tried but It doesn't .... How ???? do you guys have any idea or advice???
I solved my previous But now I have a question that can i use EET_GUI_EVENT and EET_KEY_INPUT_EVENT together?
I think that my problem is that I should set two event receivers for them.
I tried but It doesn't .... How ???? do you guys have any idea or advice???
- Thu May 06, 2010 9:33 am
- Forum: Code Snippets
- Topic: enabled/disabled test for gui-elements
- Replies: 3
- Views: 3148
Great Work
Hi
this is great work
But can you explain why should we use SAppContext. I tried without this struct but I can not see result. Can you give some information???????
this is great work
But can you explain why should we use SAppContext. I tried without this struct but I can not see result. Can you give some information???????
- Thu May 06, 2010 7:08 am
- Forum: Advanced Help
- Topic: Check box usage method
- Replies: 5
- Views: 616
I can not understand
Hello all Again I can not handle this What I want is that when checked visible checkbox button which is named button should disappear and following enable... But it can not do it. Can you guys look over it????????? #include <irrlicht.h> #include <iostream> using namespace irr; using namespace core; ...
- Mon May 03, 2010 1:44 pm
- Forum: Advanced Help
- Topic: How material blender model to Irrlicht?
- Replies: 4
- Views: 782
- Thu Apr 29, 2010 7:27 pm
- Forum: Advanced Help
- Topic: Check box usage method
- Replies: 5
- Views: 616
hi
hI THANKS FOR YOUR REPLIES BUT I CAN NOT DO IT TILL . THIS IS MY CODE. SO CAN YOU SUGGEST SOMETHING TO DO: WHAT I WANT TO IS THAT "WHEN FIRST CHECKBOX IS CHECKED SHOW THE BUTTON WHICH IS "YES THAT'S RIGHT" } if (event.EventType==irr::EET_GUI_EVENT) { s32 id = event.GUIEvent.Caller->ge...
- Tue Apr 27, 2010 1:11 pm
- Forum: Advanced Help
- Topic: Check box usage method
- Replies: 5
- Views: 616
Check box usage method
Hello ALL
Actually I am using Irrlicht I made checkboxes in my game. So I want to do another process when one of the checkboxes is checked. I can not handle it... Is there anyone help me
Actually I am using Irrlicht I made checkboxes in my game. So I want to do another process when one of the checkboxes is checked. I can not handle it... Is there anyone help me
- Mon Mar 22, 2010 2:24 am
- Forum: Beginners Help
- Topic: Is there anyone?
- Replies: 1
- Views: 243
Is there anyone?
HI all
Is there anyone who can give me how to show .x file frame by frame in irrlicht. I am doing 3D game. So i am a new for this field.
I need some advice or instruction. Or can u guys suggest kind of tutorial or somehing.
Sincerely
Is there anyone who can give me how to show .x file frame by frame in irrlicht. I am doing 3D game. So i am a new for this field.
I need some advice or instruction. Or can u guys suggest kind of tutorial or somehing.
Sincerely
- Thu Mar 18, 2010 12:10 am
- Forum: Advanced Help
- Topic: How material blender model to Irrlicht?
- Replies: 4
- Views: 782
How material blender model to Irrlicht?
Hi all
I am using Gamekit which is featured irrlicht+bullet+blender.
My problem is to load blender model to my project with material which was mede in blender.
When i load .blend file i can not see material and textures Irrlicht.
Give me advice
Tnanks
I am using Gamekit which is featured irrlicht+bullet+blender.
My problem is to load blender model to my project with material which was mede in blender.
When i load .blend file i can not see material and textures Irrlicht.
Give me advice
Tnanks