Search found 194 matches

by lazerblade
Mon Feb 20, 2012 4:15 am
Forum: Off-topic
Topic: Funny programming pictures, jokes & quotes
Replies: 436
Views: 166605

Re: Funny programming pictures, jokes & quotes

I have the disk for that game right here. :P BTW, I started a comic strip, and just noticed that a few of them might be relevant. http://picturestack.com/711/278/m0227T32.th.jpg http://picturestack.com/711/278/34l994l.th.jpg http://picturestack.com/711/278/rg54wtJ.th.jpg http://picturestack.com/711/...
by lazerblade
Fri Jul 08, 2011 7:22 pm
Forum: Game Programming
Topic: Higher Level Layers available ?
Replies: 6
Views: 1539

Re: Higher Level Layers available ?

You should realize that irrlicht already has one of the easiest APIs out there without sacrificing features or compatibility, if the API is too hard for someone they should study their C++ some more, dumbing down irrlicht just for those who can't handle the current would not be a good idea Irrlicht...
by lazerblade
Wed Jun 29, 2011 11:36 pm
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 112626

Re: tapeworm

Xaryl wrote:
kazymjir wrote:a new forum
Now your avatar is tiny and cute :D
And I think I can go unblock some people's avatars now :o

Gah! My avatar has been skewed and is no longer displayed in proper proportion. I'll have to fix that by re-uploading one of these days...
by lazerblade
Wed Jun 29, 2011 11:35 pm
Forum: Open Discussion and Dev Announcements
Topic: New phpBB3 Forum
Replies: 70
Views: 18750

Re: New phpBB3 Forum

Hooray! It seems to be working(and looking) much better. I don't really have any suggestions though.
by lazerblade
Sat Jun 25, 2011 3:40 am
Forum: Off-topic
Topic: tapeworm
Replies: 591
Views: 112626

Playing with irrlicht really made me take a whole new look at the real world, just look at those trees and grass and water outside, they are easily uncountable amount of polys with every realistic ray trace possible(...) Haha! I had exactly the same! :D Months ago I was often not leaving home for w...
by lazerblade
Wed Jun 01, 2011 6:05 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 162608

Now i'm getting good old fashion __gxx_personality_sj0 not found errors and stuff like that. I'm guessing that makes this a problem with the standard library or my projects lack of ability to find the standard library, and not an IrrBullet problem. Well I finally got this solved. How did I solve it...
by lazerblade
Wed May 25, 2011 3:18 pm
Forum: Competition Time!
Topic: Screenshot of the Month June 2011 [Winner announced!]
Replies: 33
Views: 16474

I thought he got it from an episode of "show about games show." They were making fun of horror games by faking a trailer for a game called "dark."
by lazerblade
Mon May 23, 2011 2:20 pm
Forum: Competition Time!
Topic: Screenshot of the Month June 2011 [Winner announced!]
Replies: 33
Views: 16474

I'm voting for entity! Where can I get this game? :lol:
by lazerblade
Sun May 22, 2011 5:41 am
Forum: Off-topic
Topic: So, did the world end?
Replies: 30
Views: 3489

Here`s 20:20 and the world goes on. Luckily ent1ty and kazymjir messed up their ion cannons once again. :D It's all ent1ty fail, he forgot to add attack scripts to cron in ion cannons system. :? Cron? So it basically ends the world every two thousand eleven years, five months, and 21 days? SWEET! I...
by lazerblade
Sun May 22, 2011 5:38 am
Forum: Off-topic
Topic: So, did the world end?
Replies: 30
Views: 3489

Ha, nobody really believed that n00b. Whether or not you believe the Bible, his prediction was contrary to it's teachings. This doesn't work out for him well, as Bible believing christians(such as myself) and people that think such things are a bunch of hooey both hate him now. I have to admit, he's...
by lazerblade
Fri May 20, 2011 6:25 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 162608

I've learned that taking out my IrrBullet references(except for the .h file) greatly reduces the number of errors I get. Don't know if that helps...

I've also tried compiling hello world and basic applications in my workspace, the standard libraries seem to be working fine.
by lazerblade
Thu May 19, 2011 4:35 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 162608

Alright, I'm still getting errors, although it doesn't look like any of them are because of missing Bullet libs. It's all stuff it should be finding in the standard library, but all of it is getting called from the IrrBullet files.
by lazerblade
Thu May 19, 2011 4:24 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 162608

I'll try changing the order, thank you. BTW, I'm using Eclipse + MinGW. --> A few moment later <-- Okay, I now have way less standard library errors, but a bunch of bullet lib errors like before. Apparently the link order that the ReadMe file recommends isn't quite right. Does anybody know of a work...
by lazerblade
Thu May 19, 2011 4:23 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 162608

Oh, I should note that that problem went away. I solved it by recompiling bullet and IrrBullet with my version of GCC. Now i'm getting good old fashion __gxx_personality_sj0 not found errors and stuff like that. I'm guessing that makes this a problem with the standard library or my projects lack of ...
by lazerblade
Thu May 19, 2011 4:12 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 162608

Did you include the Bullet Physics dlls?
I compiled Bullet myself, and am using static libs. Are there DLL's I need? I didn't get any "cannot find -lwhatever" errors.

I do have .a files for all the ones I listed.