Search found 18 matches

by kine
Fri May 27, 2011 12:13 pm
Forum: Advanced Help
Topic: android port and qualcomm AR
Replies: 9
Views: 3291

It is due to the fact that QualcommAR and irrlicht share the same ogl context, and so there is a conflict in texture. I guess they are both the first assigned,and as QualcommAR refresh everytime, it takes the lead.
by kine
Fri Apr 08, 2011 1:38 pm
Forum: Advanced Help
Topic: Irrlicht Android Error "called unimplemented OpenGL ES
Replies: 7
Views: 4105

those unimplemented opengl call shouldn't be the problem... The problem is probably lying in shader linking, that's why both my version and Ellis's one don't work. The problem is in back linking shader variables... irrlicht want to cast shaders variables with its own variables to use shaders with it...
by kine
Tue Jan 25, 2011 6:17 pm
Forum: Off-topic
Topic: Funny programming pictures, jokes & quotes
Replies: 436
Views: 166693

ahah very funny :D
by kine
Sat Jan 22, 2011 7:07 am
Forum: Project Announcements
Topic: Version 0.1 Alpha Release: Irrlicht Dedicated Physics Engine
Replies: 45
Views: 12192

@Luben: David H. Eberly 's "Game Physics" is a very good book :arrow:
by kine
Fri Jan 14, 2011 10:09 am
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167235

sorry but I don't have time now to mess into ellis's depot for the moment , maybe he'll recover a previous es 1.0 version. Anyway if you prefer an opengl es 2.0 version here it is : http://www.megaupload.com/?d=AUV9R1L4 but this version is open gl es 2.0 only, based on irrlicht 1.7.1. Be sure to upd...
by kine
Fri Jan 07, 2011 10:39 am
Forum: Bug reports
Topic: irrlichtopengles2.0 android port: a small bug
Replies: 4
Views: 1712

in parralax and normal shaders: uniform vec4 uLightP[MAX_LIGHTS]; uniform vec4 uLightC[MAX_LIGHTS]; instead of uniform vec4 uLightPos[MAX_LIGHTS]; uniform vec4 uLightColor[MAX_LIGHTS]; checked and arrayed [0] in the irrlicht associated renderers: const char * const COGLES2ParallaxMapRenderer::sBuilt...
by kine
Thu Jan 06, 2011 8:17 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167235

about your texture problem, did you check this ?

http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
by kine
Thu Jan 06, 2011 7:29 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167235

ahah so we made it simultaneously ... oops ... :wink:
by kine
Thu Jan 06, 2011 12:28 pm
Forum: Bug reports
Topic: irrlichtopengles2.0 android port: a small bug
Replies: 4
Views: 1712

I fixed it by using medium precision floats and ints. By the way the callback to link the uniforms with irrlicht variables using variable names is buggy for two reasons: - the uniform names are too long - the variables string for arrays in the shaders have to be declared with a [0] like for ex: uLig...
by kine
Thu Jan 06, 2011 11:58 am
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 167235

Hey ! The irrlicht android open gl es2.0 shader driven renderer is now done !! uploading it in a few hours !! it might be soon available on the irrlicht-android-port gitorious project ! :lol: http://img826.imageshack.us/img826/9431/device1u.png http://img291.imageshack.us/img291/9097/devicefu.png :D
by kine
Wed Jan 05, 2011 5:44 pm
Forum: Open Discussion and Dev Announcements
Topic: iPhone and Android
Replies: 4
Views: 2092

I remember a recent post of someone that proposed a input/sys interface compatible with every plateform... may be it could help
by kine
Sat Dec 25, 2010 9:33 am
Forum: Project Announcements
Topic: iPhone -- FA-18 Marine Aviator
Replies: 12
Views: 4102

Very nice! !:-)
by kine
Fri Dec 10, 2010 3:33 pm
Forum: Bug reports
Topic: irrlichtopengles2.0 android port: a small bug
Replies: 4
Views: 1712

irrlichtopengles2.0 android port: a small bug

Hi think there is a bug in the svn opengl version: in COGLES2ExtensionHandler.cpp there is: void COGLES2ExtensionHandler::initExtensions( COGLES2Driver* driver, #ifdef EGL_VERSION_1_0 EGLDisplay display, #endif bool withStencil ) { ... } whereas there is no header defined for a version without the E...
by kine
Tue Aug 17, 2010 8:07 pm
Forum: Off-topic
Topic: Funny programming pictures, jokes & quotes
Replies: 436
Views: 166693

Image

Keep it low poly !!
by kine
Thu Aug 05, 2010 3:45 pm
Forum: Project Announcements
Topic: Moblox: Irrlicht Game on Android
Replies: 13
Views: 4281

impressive :D nice concept too!! :wink: