Search found 18 matches
- Fri May 27, 2011 12:13 pm
- Forum: Advanced Help
- Topic: android port and qualcomm AR
- Replies: 9
- Views: 3291
- Fri Apr 08, 2011 1:38 pm
- Forum: Advanced Help
- Topic: Irrlicht Android Error "called unimplemented OpenGL ES
- Replies: 7
- Views: 4105
those unimplemented opengl call shouldn't be the problem... The problem is probably lying in shader linking, that's why both my version and Ellis's one don't work. The problem is in back linking shader variables... irrlicht want to cast shaders variables with its own variables to use shaders with it...
- Tue Jan 25, 2011 6:17 pm
- Forum: Off-topic
- Topic: Funny programming pictures, jokes & quotes
- Replies: 436
- Views: 166693
- Sat Jan 22, 2011 7:07 am
- Forum: Project Announcements
- Topic: Version 0.1 Alpha Release: Irrlicht Dedicated Physics Engine
- Replies: 45
- Views: 12192
- Fri Jan 14, 2011 10:09 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167235
sorry but I don't have time now to mess into ellis's depot for the moment , maybe he'll recover a previous es 1.0 version. Anyway if you prefer an opengl es 2.0 version here it is : http://www.megaupload.com/?d=AUV9R1L4 but this version is open gl es 2.0 only, based on irrlicht 1.7.1. Be sure to upd...
- Fri Jan 07, 2011 10:39 am
- Forum: Bug reports
- Topic: irrlichtopengles2.0 android port: a small bug
- Replies: 4
- Views: 1712
in parralax and normal shaders: uniform vec4 uLightP[MAX_LIGHTS]; uniform vec4 uLightC[MAX_LIGHTS]; instead of uniform vec4 uLightPos[MAX_LIGHTS]; uniform vec4 uLightColor[MAX_LIGHTS]; checked and arrayed [0] in the irrlicht associated renderers: const char * const COGLES2ParallaxMapRenderer::sBuilt...
- Thu Jan 06, 2011 8:17 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167235
about your texture problem, did you check this ?
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
http://irrlicht.sourceforge.net/phpBB2/ ... highlight=
- Thu Jan 06, 2011 7:29 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167235
- Thu Jan 06, 2011 12:28 pm
- Forum: Bug reports
- Topic: irrlichtopengles2.0 android port: a small bug
- Replies: 4
- Views: 1712
I fixed it by using medium precision floats and ints. By the way the callback to link the uniforms with irrlicht variables using variable names is buggy for two reasons: - the uniform names are too long - the variables string for arrays in the shaders have to be declared with a [0] like for ex: uLig...
- Thu Jan 06, 2011 11:58 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 167235
Hey ! The irrlicht android open gl es2.0 shader driven renderer is now done !! uploading it in a few hours !! it might be soon available on the irrlicht-android-port gitorious project ! :lol: http://img826.imageshack.us/img826/9431/device1u.png http://img291.imageshack.us/img291/9097/devicefu.png :D
- Wed Jan 05, 2011 5:44 pm
- Forum: Open Discussion and Dev Announcements
- Topic: iPhone and Android
- Replies: 4
- Views: 2092
- Sat Dec 25, 2010 9:33 am
- Forum: Project Announcements
- Topic: iPhone -- FA-18 Marine Aviator
- Replies: 12
- Views: 4102
- Fri Dec 10, 2010 3:33 pm
- Forum: Bug reports
- Topic: irrlichtopengles2.0 android port: a small bug
- Replies: 4
- Views: 1712
irrlichtopengles2.0 android port: a small bug
Hi think there is a bug in the svn opengl version: in COGLES2ExtensionHandler.cpp there is: void COGLES2ExtensionHandler::initExtensions( COGLES2Driver* driver, #ifdef EGL_VERSION_1_0 EGLDisplay display, #endif bool withStencil ) { ... } whereas there is no header defined for a version without the E...
- Tue Aug 17, 2010 8:07 pm
- Forum: Off-topic
- Topic: Funny programming pictures, jokes & quotes
- Replies: 436
- Views: 166693
- Thu Aug 05, 2010 3:45 pm
- Forum: Project Announcements
- Topic: Moblox: Irrlicht Game on Android
- Replies: 13
- Views: 4281