i have a cubescenenode and i want to rotate it like a triangle, so the surface of the node is parallel to the triangle.
So how can i get the rotation of the triangle?
________
Starcraft 2 replays
Search found 28 matches
- Fri Apr 16, 2010 9:57 am
- Forum: Beginners Help
- Topic: get rotation of a triangle
- Replies: 1
- Views: 351
- Sat Apr 10, 2010 5:15 pm
- Forum: Beginners Help
- Topic: Blood on hit enemy
- Replies: 4
- Views: 1225
because i dont know how to do it. i do not even know if this is possible with irrlicht or maybe doesnt make sense
________
Angelina Jolie
________
Angelina Jolie
- Sat Apr 10, 2010 2:49 pm
- Forum: Beginners Help
- Topic: Blood on hit enemy
- Replies: 4
- Views: 1225
Blood on hit enemy
i want to write something to have blood on enemy skin when i hit it with a weapon (could be used for thinks like bulletholes, too).
the idea i thought of is to get the texture of the enemy, modify it and reattach it to the enemy or maybe use the different texture layers for this?
would something ...
the idea i thought of is to get the texture of the enemy, modify it and reattach it to the enemy or maybe use the different texture layers for this?
would something ...
- Thu Apr 01, 2010 6:32 pm
- Forum: Beginners Help
- Topic: Inheritance Problem
- Replies: 5
- Views: 491
theres a lot more i wanna do with this class, its just not in the example i posted.
so it is just impossible to inherit from ParticleSystemSceneNode??
________
MEDICAL CANNABIS
so it is just impossible to inherit from ParticleSystemSceneNode??
________
MEDICAL CANNABIS
- Thu Apr 01, 2010 1:36 pm
- Forum: Beginners Help
- Topic: Inheritance Problem
- Replies: 5
- Views: 491
undefined reference to `irr::scene::IParticleSystemSceneNode::createPointEmitter(irr::core::vector3d<float> const&, unsigned int, unsigned int, irr::video::SColor const&, irr::video::SColor const&, unsigned int, unsigned int, int, irr::core::dimension2d<float> const&, irr::core::dimension2d<float ...
- Thu Apr 01, 2010 1:03 pm
- Forum: Beginners Help
- Topic: Inheritance Problem
- Replies: 5
- Views: 491
Inheritance Problem
i have this class:
class _wallParticleEffect : public irr::scene::IParticleSystemSceneNode
{
.....
and this is the constructor:
_wallParticleEffect::_wallParticleEffect(ISceneManager* smgr, IVideoDriver* driver, vector3df collisionPoint, triangle3df hitTriangle, int timer ...
class _wallParticleEffect : public irr::scene::IParticleSystemSceneNode
{
.....
and this is the constructor:
_wallParticleEffect::_wallParticleEffect(ISceneManager* smgr, IVideoDriver* driver, vector3df collisionPoint, triangle3df hitTriangle, int timer ...
- Wed Mar 31, 2010 6:38 pm
- Forum: Beginners Help
- Topic: setAbsolutePosition()
- Replies: 12
- Views: 1175
yeeeah, it f****** works 100%, i used arra's solution, it works perfectly.... after almost a week i finally got it!!! now noone can stop me anymore!!
________
ACTROS
________
ACTROS
- Wed Mar 31, 2010 4:53 pm
- Forum: Beginners Help
- Topic: setAbsolutePosition()
- Replies: 12
- Views: 1175
ok, now the code works.... the only problem i guess is the scale, my parent is scaled and so it doesnt work. if i remove the scaling it works perfectly.
________
Genetically Modified Food
________
Genetically Modified Food
- Wed Mar 31, 2010 2:04 pm
- Forum: Beginners Help
- Topic: setAbsolutePosition()
- Replies: 12
- Views: 1175
well, i tried your code, Acki, and it didnt work for me. i rotated the parent and the child always had a different position, i cannot imagine thats its working correct on your machine... this function must be incorrect!! we need a correct setAbsolutePosition() function!!
________
Gift cards
________
Gift cards
- Wed Mar 31, 2010 11:56 am
- Forum: Beginners Help
- Topic: setAbsolutePosition()
- Replies: 12
- Views: 1175
i got that in this threat: http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=37898sash wrote:There is more interesting thing - is how to set absoluteRotation for a node with partent. No one tried yet ?
________
Hero Honda Cbz History
- Wed Mar 31, 2010 9:27 am
- Forum: Beginners Help
- Topic: setAbsolutePosition()
- Replies: 12
- Views: 1175
- Tue Mar 30, 2010 10:18 pm
- Forum: Beginners Help
- Topic: setAbsolutePosition()
- Replies: 12
- Views: 1175
- Tue Mar 30, 2010 1:33 pm
- Forum: Project Announcements
- Topic: IrrNewt irrlicht\newton framework >> SVN access
- Replies: 432
- Views: 165564
- Mon Mar 29, 2010 11:48 pm
- Forum: Beginners Help
- Topic: rotate a particle emitter
- Replies: 5
- Views: 785
i think i got it:
this neutralizes the rotation coming from the parent.
the other problem is now i need to do the same with the position...
________
Mexico Hotels
Code: Select all
_ps->setParent(bone);
_ps->setRotation((-1)*_ps->getParent()->getAbsoluteTransformation().getRotationDegrees());the other problem is now i need to do the same with the position...
________
Mexico Hotels
- Mon Mar 29, 2010 10:18 pm
- Forum: Beginners Help
- Topic: rotate a particle emitter
- Replies: 5
- Views: 785
the problem is i want it to rotate with the parent later, but i dont want tochange its rotation while attaching it
________
VAPORIZER REVIEW
________
VAPORIZER REVIEW