Search found 4 matches
- Thu Apr 15, 2010 10:46 pm
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 68264
Sorry for the delay, I havent had a whole lot of spare time to mess with this... First off the problem I was having with FuzzySpoons template was solved by looking through previous posts, I was compiling under Debug mode. As soon as I switched to Release everything compiled and ran just fine. Yes, I...
- Mon Mar 29, 2010 10:45 pm
- Forum: Beginners Help
- Topic: Irrlicht on the iPhone
- Replies: 4
- Views: 638
After some tinkering i was able to build the lib and get the 'Hello World' app running on the simulator. However now when I try to compile for the device I get an error saying the lib is not of required architecture... I'm fairly new with Xcode, but this seems like it might just be a problem with a ...
- Sat Mar 27, 2010 3:38 am
- Forum: Beginners Help
- Topic: Irrlicht on the iPhone
- Replies: 4
- Views: 638
Irrlicht on the iPhone
I've searched throguh the forums and I cant really find anything that works. I want to mess around with Irrlicht on the iPhone but before I can do that I need to be able to get the engine working on the phone itself. I've checked out the ogl-es branch and have tried a few things that were mentioned ...
- Sat Mar 27, 2010 12:44 am
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 68264
I just tried these steps and everything compiles fine as long as I DON'T patch the files. As soon as I patch I get 42 compile errors... Irrlicht.cpp CSceneNodeAnimatorCameraMaya.cpp CIrrDeviceIPhone.m COGLESDriver.cpp COGLESExtensionHandler.cpp COGLESTexture.cpp These are the files with the compile ...