Hi.
I've been playing around with Irrlicht (without knowing exactly what I've been doing) and made a few simple examples. My programming knowledge in C++ is pretty good but I still can't grasp the basics of the engine. What I think lacks is a beginner guide in which explanations of e.g. what a ...
Search found 5 matches
- Tue May 24, 2005 10:22 pm
- Forum: Beginners Help
- Topic: Beginner help
- Replies: 2
- Views: 327
- Fri Apr 22, 2005 7:54 pm
- Forum: Advanced Help
- Topic: animat 2D sprites with Irrlicht
- Replies: 22
- Views: 11058
darkraven: Thanks a lot! Exactly what the problem was.
I added:
and it worked.
I still haven't got the play to work, but I can set different frames. I'll try some more.
EDIT: The play frames is working fine. Thanks!
I added:
Code: Select all
#pragma comment(lib, "Irrlicht.lib")I still haven't got the play to work, but I can set different frames. I'll try some more.
EDIT: The play frames is working fine. Thanks!
- Fri Apr 22, 2005 7:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Sprite system
- Replies: 2
- Views: 555
- Fri Apr 22, 2005 7:06 pm
- Forum: Advanced Help
- Topic: animat 2D sprites with Irrlicht
- Replies: 22
- Views: 11058
- Fri Apr 22, 2005 5:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Sprite system
- Replies: 2
- Views: 555
Sprite system
Hi. I'm planning a game which will contain both 2D and 3D graphics. The world would be done in 3D, while the items and characters are made with 2D graphics. Ragnarok Online is a good example of a game like this.
What I need to know now is about the sprite system. I'm gonna use sprites, 8 different ...
What I need to know now is about the sprite system. I'm gonna use sprites, 8 different ...