Search found 13 matches
- Fri Aug 13, 2010 5:45 pm
- Forum: Beginners Help
- Topic: Manually draw scene node
- Replies: 2
- Views: 699
- Fri Aug 13, 2010 4:26 am
- Forum: Beginners Help
- Topic: Manually draw scene node
- Replies: 2
- Views: 699
Manually draw scene node
In my current project I've come across a draw order issue, you can see it here: http://dl.dropbox.com/u/592301/whatIsThis.jpg The issue is that the transparent glass is being drawn before the transparent background objects, so they inevitably fail the zdepth test. I'm aware that I can disable zwrite...
- Thu Aug 12, 2010 2:32 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144893
My project is almost finished using this awesome lib! Right now I'm doing some optimizations and I tried to cut my tri count down by using single sided collision meshes, but as expected the collision is only detected on the front face. Is there a way to allow double sided collision? I looked through...
- Mon Jun 07, 2010 1:17 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144893
- Sun Jun 06, 2010 12:52 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144893
Awesome, my game now works perfectly! So I no longer have any excuses to procrastinate :evil: , I'll let you know when I release my game. I've rewritten this so many times and gone through so many physics engines, so it's a huge relief to know there are no issues that stand in my way(until I find t...
- Sat May 22, 2010 4:17 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144893
@Darkcoder: I fixed the bug. The problem was located in CIrrOdeGeomHeightfield::removeFromPhysics. Normally one CIrrOdeGeom represents one ODE geom, but a static trimesh does (normally) have more than one ODE geom, i.e. one for each material so that it's possible to have varying surface parameters ...
- Sat May 22, 2010 1:27 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144893
- Thu May 20, 2010 3:53 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144893
- Thu May 20, 2010 2:31 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144893
- Tue May 18, 2010 6:19 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144893
- Sun May 16, 2010 10:25 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144893
Sorry for the amazingly long delay in replying, I haven't really touched the physics code that much until yesterday; I finally got around to writing code to switch between levels and noticed the old collision geometry remained. As a little test, I tried removing the physics node as soon as it's crea...
- Wed Apr 14, 2010 9:29 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144893
I've been using the library for a few days now and I've got it mostly working fine(though there could seriously be more documentation), one issue I've just come across is that I have no idea how to remove collision from a node, everything I try results in a crash. In my test I'm just trying to remov...
- Fri Apr 02, 2010 7:18 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144893
Could you rehost this wrapper somewhere else? I've tried to download it from your website twice now but it keeps timing out and your server annoyingly only allows one download per hour??? Most annoying. Also, is this the only actively maintained physics wrapper for Irrlicht? I've tried 3 others and ...