Search found 13 matches
- Fri Aug 13, 2010 5:45 pm
- Forum: Beginners Help
- Topic: Manually draw scene node
- Replies: 2
- Views: 860
- Fri Aug 13, 2010 4:26 am
- Forum: Beginners Help
- Topic: Manually draw scene node
- Replies: 2
- Views: 860
Manually draw scene node
In my current project I've come across a draw order issue, you can see it here: http://dl.dropbox.com/u/592301/whatIsThis.jpg
The issue is that the transparent glass is being drawn before the transparent background objects, so they inevitably fail the zdepth test. I'm aware that I can disable ...
The issue is that the transparent glass is being drawn before the transparent background objects, so they inevitably fail the zdepth test. I'm aware that I can disable ...
- Thu Aug 12, 2010 2:32 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 187911
My project is almost finished using this awesome lib! Right now I'm doing some optimizations and I tried to cut my tri count down by using single sided collision meshes, but as expected the collision is only detected on the front face. Is there a way to allow double sided collision? I looked through ...
- Mon Jun 07, 2010 1:17 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 187911
- Sun Jun 06, 2010 12:52 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 187911
Awesome, my game now works perfectly! So I no longer have any excuses to procrastinate :evil: , I'll let you know when I release my game. I've rewritten this so many times and gone through so many physics engines, so it's a huge relief to know there are no issues that stand in my way(until I find ...
- Sat May 22, 2010 4:17 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 187911
@Darkcoder: I fixed the bug. The problem was located in CIrrOdeGeomHeightfield::removeFromPhysics. Normally one CIrrOdeGeom represents one ODE geom, but a static trimesh does (normally) have more than one ODE geom, i.e. one for each material so that it's possible to have varying surface parameters ...
- Sat May 22, 2010 1:27 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 187911
- Thu May 20, 2010 3:53 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 187911
When I run in OGL I get the error: 'Assertion "bNormalizationResult" failed in blah\ode\odemath.h:326'.
Either way, I assume your scene is setup through a script/config file as I don't see any mention of "ramp2" anywhere else, so is the code I posted previously any different to what's going on in ...
Either way, I assume your scene is setup through a script/config file as I don't see any mention of "ramp2" anywhere else, so is the code I posted previously any different to what's going on in ...
- Thu May 20, 2010 2:31 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 187911
@Darkcoder: I just uploaded a new version. If you use the car of the IrrOdeCar demo you can press "R" and one of the ramps is removed. Unfortunately I don't know a way to detect if a complete subtree of the scene graph is removed. Is there a way? Seems that the "remove" method is only called for ...
- Tue May 18, 2010 6:19 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 187911
Hmm ... a geom or body should be removed this way. The current version doesn't remove a geom automatically if it is attached to a body, but the rest should work.
In my project (Stunt Marble Racers) I always use "CIrrOdeManager::closeODE" to clear all collision data when a new level is loaded, this ...
In my project (Stunt Marble Racers) I always use "CIrrOdeManager::closeODE" to clear all collision data when a new level is loaded, this ...
- Sun May 16, 2010 10:25 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 187911
- Wed Apr 14, 2010 9:29 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 187911
- Fri Apr 02, 2010 7:18 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 187911
Could you rehost this wrapper somewhere else? I've tried to download it from your website twice now but it keeps timing out and your server annoyingly only allows one download per hour??? Most annoying. Also, is this the only actively maintained physics wrapper for Irrlicht? I've tried 3 others and ...