Search found 117 matches
- Sat Mar 03, 2012 6:18 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 113692
Re: [DevC++] dll with directx 9.0c support available
here is the precompiled DX9/DX8 compatible v1.7.3 libIrrlicht.dll and a DX9 only DLL. Both include OGL and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples after building and they ran. http://www.gprogs.com/irrlicht.mod/IrrDX_v1_7_3.zip enjoy :)
- Wed Feb 09, 2011 12:46 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 113692
- Tue Nov 30, 2010 2:34 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 113692
this one is a little different. it contains a precompiled DX9/DX8 compatible v1.7.2 Irrlicht.dll and a DX9 only DLL. Both include OGL and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples after building and they ran. http://www.gprogs.com/irrlicht...
- Sat Aug 28, 2010 3:00 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 113692
- Wed Jun 16, 2010 11:10 pm
- Forum: Project Announcements
- Topic: TIGJam Midwest 2010 resulting game called "C"
- Replies: 3
- Views: 1309
greetings and thank you for the feedback! i am currently working on making it into a more polished game. had some of the same thoughts as you. i think the features i have planned will make it a bit more exciting and provide a better goal/reward for the player. the graphic artist and i bonded almost ...
- Tue Jun 08, 2010 3:05 am
- Forum: Project Announcements
- Topic: TIGJam Midwest 2010 resulting game called "C"
- Replies: 3
- Views: 1309
TIGJam Midwest 2010 resulting game called "C"
greetings :) i attended a 48 hour game jam over the weekend hosted by the Iowa Game Dev Friendship Club and sponsored by the state of Iowa. i teamed up with a graphic artist/musician and this was the result... i call it "C". it isnt quite finished yet but its playable. use the arrow keys t...
- Tue May 11, 2010 9:33 am
- Forum: Beginners Help
- Topic: Animations In Sequence
- Replies: 4
- Views: 444
greetings :) i believe what you are looking for is a spline animator. check out: ISceneManager::createFollowSplineAnimator you load it with a sequence of points and the node will follow them. alternatively, you could use two fly straight animators. ISceneManager::createFlyStraightAnimator once you r...
- Tue May 11, 2010 3:00 am
- Forum: Beginners Help
- Topic: Using ICollisionCallback and onCollision (newbie-question)
- Replies: 3
- Views: 1158
figured out the issue with putting the collision response and callback on the camera. it was a sequencing issue with the world collision animator. the callback animator needs to be added before the world collision animator and the gravity needs to be the same as the world collision animator. once th...
- Thu May 06, 2010 11:58 am
- Forum: Beginners Help
- Topic: Using ICollisionCallback and onCollision (newbie-question)
- Replies: 3
- Views: 1158
- Mon Mar 15, 2010 1:04 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 113692
Any idea why is my mouse not responding anymore with your .dlls and libIrrlicht? It's doing this only under DX's, when i switch back to OGL but keep your dlls etc. it works fine again. greetings :) it is a straight up compile of Irrlicht so I'm not sure why it would be happening. The DLLs are runni...
- Thu Feb 25, 2010 12:12 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 113692
sorry it took so long... here is a precompiled DX9/DX8 compatible v1.7.1 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples after building and they ran.
http://www.gprogs.com/irrlicht.mod/IrrDX_v1_7_1.zip
enjoy
http://www.gprogs.com/irrlicht.mod/IrrDX_v1_7_1.zip
enjoy
- Thu Oct 29, 2009 12:25 pm
- Forum: Advanced Help
- Topic: Picking Invisible Objects
- Replies: 12
- Views: 1698
greetings :) for RetroTank3D i needed invisible tanks but still needed collision support. instead of ISceneNode.setVisible, i used: ISceneNode.setMaterialType(EMT_TRANSPARENT_ALPHA_CHANNEL) to make them invisible and ISceneNode.setMaterialType(EMT_SOLID) to make them visible again. i think the same ...
- Fri Oct 02, 2009 2:03 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 113692
got this one out a tad quicker here is a precompiled DX9/DX8 compatible v1.6 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples after building and they ran.
http://www.gprogs.com/irrlicht.mod/IrrDX_v1_6.zip
enjoy
http://www.gprogs.com/irrlicht.mod/IrrDX_v1_6.zip
enjoy
- Sun Aug 30, 2009 3:25 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 113692
here is a precompiled DX9/DX8 compatible v1.5.1 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples provided and it ran.
http://www.gprogs.com/irrlicht.mod/IrrDX_v1_5_1.zip
enjoy
http://www.gprogs.com/irrlicht.mod/IrrDX_v1_5_1.zip
enjoy
- Sat Jan 10, 2009 12:11 am
- Forum: Beginners Help
- Topic: Can't figure how to rotate my camera?
- Replies: 4
- Views: 586