here is the precompiled DX9/DX8 compatible v1.7.3 libIrrlicht.dll and a DX9 only DLL. Both include OGL and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples after building and they ran.
http://www.gprogs.com/irrlicht.mod/IrrDX_v1_7_3.zip
enjoy :)
Search found 117 matches
- Sat Mar 03, 2012 6:18 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 164510
- Wed Feb 09, 2011 12:46 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 164510
- Tue Nov 30, 2010 2:34 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 164510
- Sat Aug 28, 2010 3:00 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 164510
- Wed Jun 16, 2010 11:10 pm
- Forum: Project Announcements
- Topic: TIGJam Midwest 2010 resulting game called "C"
- Replies: 3
- Views: 1468
greetings and thank you for the feedback! i am currently working on making it into a more polished game. had some of the same thoughts as you. i think the features i have planned will make it a bit more exciting and provide a better goal/reward for the player. the graphic artist and i bonded almost ...
- Tue Jun 08, 2010 3:05 am
- Forum: Project Announcements
- Topic: TIGJam Midwest 2010 resulting game called "C"
- Replies: 3
- Views: 1468
TIGJam Midwest 2010 resulting game called "C"
greetings :) i attended a 48 hour game jam over the weekend hosted by the Iowa Game Dev Friendship Club and sponsored by the state of Iowa. i teamed up with a graphic artist/musician and this was the result... i call it "C". it isnt quite finished yet but its playable.
use the arrow keys to move ...
use the arrow keys to move ...
- Tue May 11, 2010 9:33 am
- Forum: Beginners Help
- Topic: Animations In Sequence
- Replies: 4
- Views: 717
- Tue May 11, 2010 3:00 am
- Forum: Beginners Help
- Topic: Using ICollisionCallback and onCollision (newbie-question)
- Replies: 3
- Views: 1422
figured out the issue with putting the collision response and callback on the camera. it was a sequencing issue with the world collision animator. the callback animator needs to be added before the world collision animator and the gravity needs to be the same as the world collision animator. once ...
- Thu May 06, 2010 11:58 am
- Forum: Beginners Help
- Topic: Using ICollisionCallback and onCollision (newbie-question)
- Replies: 3
- Views: 1422
greetings :) below is a modified example 7 to show the callback in use. everywhere i have a change is marked with "GG". i wanted to put the callback on the camera but there is something odd going on there. i think its because its a camera. im going to try to narrow it down and get a bug going for ...
- Mon Mar 15, 2010 1:04 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 164510
- Thu Feb 25, 2010 12:12 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 164510
sorry it took so long... here is a precompiled DX9/DX8 compatible v1.7.1 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples after building and they ran.
http://www.gprogs.com/irrlicht.mod/IrrDX_v1_7_1.zip
enjoy
http://www.gprogs.com/irrlicht.mod/IrrDX_v1_7_1.zip
enjoy
- Thu Oct 29, 2009 12:25 pm
- Forum: Advanced Help
- Topic: Picking Invisible Objects
- Replies: 12
- Views: 1958
- Fri Oct 02, 2009 2:03 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 164510
got this one out a tad quicker
here is a precompiled DX9/DX8 compatible v1.6 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples after building and they ran.
http://www.gprogs.com/irrlicht.mod/IrrDX_v1_6.zip
enjoy
http://www.gprogs.com/irrlicht.mod/IrrDX_v1_6.zip
enjoy
- Sun Aug 30, 2009 3:25 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: [DevC++] dll with directx 9.0c support available
- Replies: 130
- Views: 164510
here is a precompiled DX9/DX8 compatible v1.5.1 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples provided and it ran.
http://www.gprogs.com/irrlicht.mod/IrrDX_v1_5_1.zip
enjoy
http://www.gprogs.com/irrlicht.mod/IrrDX_v1_5_1.zip
enjoy
- Sat Jan 10, 2009 12:11 am
- Forum: Beginners Help
- Topic: Can't figure how to rotate my camera?
- Replies: 4
- Views: 1101