Search found 117 matches

by garrittg
Sat Mar 03, 2012 6:18 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109355

Re: [DevC++] dll with directx 9.0c support available

here is the precompiled DX9/DX8 compatible v1.7.3 libIrrlicht.dll and a DX9 only DLL. Both include OGL and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples after building and they ran. http://www.gprogs.com/irrlicht.mod/IrrDX_v1_7_3.zip enjoy :)
by garrittg
Wed Feb 09, 2011 12:46 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109355

greetings! dont forget about UPX. it will take the final DLL down further.
by garrittg
Tue Nov 30, 2010 2:34 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109355

this one is a little different. it contains a precompiled DX9/DX8 compatible v1.7.2 Irrlicht.dll and a DX9 only DLL. Both include OGL and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples after building and they ran. http://www.gprogs.com/irrlicht...
by garrittg
Sat Aug 28, 2010 3:00 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109355

greetings :) what happens when you click the download? it is working for me and has been dowloaded many times this month.
by garrittg
Wed Jun 16, 2010 11:10 pm
Forum: Project Announcements
Topic: TIGJam Midwest 2010 resulting game called "C"
Replies: 3
Views: 1279

greetings and thank you for the feedback! i am currently working on making it into a more polished game. had some of the same thoughts as you. i think the features i have planned will make it a bit more exciting and provide a better goal/reward for the player. the graphic artist and i bonded almost ...
by garrittg
Tue Jun 08, 2010 3:05 am
Forum: Project Announcements
Topic: TIGJam Midwest 2010 resulting game called "C"
Replies: 3
Views: 1279

TIGJam Midwest 2010 resulting game called "C"

greetings :) i attended a 48 hour game jam over the weekend hosted by the Iowa Game Dev Friendship Club and sponsored by the state of Iowa. i teamed up with a graphic artist/musician and this was the result... i call it "C". it isnt quite finished yet but its playable. use the arrow keys t...
by garrittg
Tue May 11, 2010 9:33 am
Forum: Beginners Help
Topic: Animations In Sequence
Replies: 4
Views: 418

greetings :) i believe what you are looking for is a spline animator. check out: ISceneManager::createFollowSplineAnimator you load it with a sequence of points and the node will follow them. alternatively, you could use two fly straight animators. ISceneManager::createFlyStraightAnimator once you r...
by garrittg
Tue May 11, 2010 3:00 am
Forum: Beginners Help
Topic: Using ICollisionCallback and onCollision (newbie-question)
Replies: 3
Views: 1137

figured out the issue with putting the collision response and callback on the camera. it was a sequencing issue with the world collision animator. the callback animator needs to be added before the world collision animator and the gravity needs to be the same as the world collision animator. once th...
by garrittg
Thu May 06, 2010 11:58 am
Forum: Beginners Help
Topic: Using ICollisionCallback and onCollision (newbie-question)
Replies: 3
Views: 1137

greetings :) below is a modified example 7 to show the callback in use. everywhere i have a change is marked with "GG". i wanted to put the callback on the camera but there is something odd going on there. i think its because its a camera. im going to try to narrow it down and get a bug go...
by garrittg
Mon Mar 15, 2010 1:04 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109355

Any idea why is my mouse not responding anymore with your .dlls and libIrrlicht? It's doing this only under DX's, when i switch back to OGL but keep your dlls etc. it works fine again. greetings :) it is a straight up compile of Irrlicht so I'm not sure why it would be happening. The DLLs are runni...
by garrittg
Thu Feb 25, 2010 12:12 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109355

sorry it took so long... here is a precompiled DX9/DX8 compatible v1.7.1 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples after building and they ran.

http://www.gprogs.com/irrlicht.mod/IrrDX_v1_7_1.zip

enjoy :)
by garrittg
Thu Oct 29, 2009 12:25 pm
Forum: Advanced Help
Topic: Picking Invisible Objects
Replies: 12
Views: 1620

greetings :) for RetroTank3D i needed invisible tanks but still needed collision support. instead of ISceneNode.setVisible, i used: ISceneNode.setMaterialType(EMT_TRANSPARENT_ALPHA_CHANNEL) to make them invisible and ISceneNode.setMaterialType(EMT_SOLID) to make them visible again. i think the same ...
by garrittg
Fri Oct 02, 2009 2:03 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109355

got this one out a tad quicker :) here is a precompiled DX9/DX8 compatible v1.6 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples after building and they ran.

http://www.gprogs.com/irrlicht.mod/IrrDX_v1_6.zip

enjoy :)
by garrittg
Sun Aug 30, 2009 3:25 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: [DevC++] dll with directx 9.0c support available
Replies: 130
Views: 109355

here is a precompiled DX9/DX8 compatible v1.5.1 Irrlicht.dll and libIrrlicht.a. this was compiled using CodeBlocks 8.02/MingW 5.1.4 and UPXd. i ran the GCC exe samples provided and it ran.

http://www.gprogs.com/irrlicht.mod/IrrDX_v1_5_1.zip

enjoy :)