Search found 11 matches
- Tue Jul 13, 2010 10:18 pm
- Forum: Beginners Help
- Topic: openSUSE "Could not open file of texture..."
- Replies: 13
- Views: 3095
Do you start your apps by clickin on them, or from the command line? Originally I tried clicking, but that only worked for 01.HelloWorld. So I resorted to deleting the executables and executing 'make' in each folder again. After that, I used the command line to run the examples, and they all worked...
- Tue Jul 13, 2010 1:46 am
- Forum: Beginners Help
- Topic: openSUSE "Could not open file of texture..."
- Replies: 13
- Views: 3095
- Mon Jul 12, 2010 10:49 pm
- Forum: Beginners Help
- Topic: openSUSE "Could not open file of texture..."
- Replies: 13
- Views: 3095
So, here's my progress so far... I downloaded the SDK to my Ubuntu installation, and got the same problems (which never happened before 10.04...). I used the 'make' command to build the HelloWorld example, and it worked flawlessly. I did the same with all the other examples, but none worked. I loade...
- Sat Jul 10, 2010 7:43 pm
- Forum: Beginners Help
- Topic: openSUSE "Could not open file of texture..."
- Replies: 13
- Views: 3095
- Thu Jul 08, 2010 8:12 pm
- Forum: Beginners Help
- Topic: openSUSE "Could not open file of texture..."
- Replies: 13
- Views: 3095
- Thu Jul 08, 2010 4:41 pm
- Forum: Beginners Help
- Topic: openSUSE "Could not open file of texture..."
- Replies: 13
- Views: 3095
I think I found the issue. I just tried to recompile the irrlicht engine and ecountered several errors: CImageLoaderPNG.cpp:13:58: error: libpng/png.h: No such file or directory CImageLoaderPNG.cpp:28: error: variable or field ‘png_cpexcept_error’ declared void CImageLoaderPNG.cpp:28: error: ‘png_st...
- Thu Jul 08, 2010 12:00 am
- Forum: Beginners Help
- Topic: openSUSE "Could not open file of texture..."
- Replies: 13
- Views: 3095
- Wed Jul 07, 2010 6:55 pm
- Forum: Beginners Help
- Topic: openSUSE "Could not open file of texture..."
- Replies: 13
- Views: 3095
openSUSE "Could not open file of texture..."
Hello, I am trying to get irrlicht up and running on Linux. Specifically, openSUSE 11.2. Everything compiles/builds just fine so far using Code::Blocks except for when it comes to loading textures and models. For example, 01. HelloWorld compiles and builds with no errors, but running it is unfruitfu...
- Thu May 06, 2010 2:03 am
- Forum: Beginners Help
- Topic: Galaxy generation
- Replies: 5
- Views: 622
Re: Galaxy generation
Here 's a similar project. Maybe you can get some ideas. Thank you. :) I think it would be good for me to go into more detail about what sort of universe I want to generate. There needs to be some "guidelines" in place to get this thing put together. Here are a few to start: -Planets and ...
- Wed May 05, 2010 11:30 pm
- Forum: Beginners Help
- Topic: Galaxy generation
- Replies: 5
- Views: 622
Galaxy generation
Hello everyone. I am new to irrlicht, but I am already contemplating its many uses. :) I've decided to begin a little hobby project. My long-term goal is to create a space simulator. None of the trade-and-shoot stuff, though; the main goal will be exploration and charting a large galaxy. If you've p...
- Mon Apr 05, 2010 3:38 pm
- Forum: Beginners Help
- Topic: Error when using C::B irrlicht wizard
- Replies: 2
- Views: 370
Error when using C::B irrlicht wizard
I'm running the latest Code::Blocks on Ubuntu. I run the irrlicht project wizard, and when I get to the step where I enter irrlicht's path, I get this error: The path you entered seems valid, but this wizard can't locate the following Irrlicht's include file: irrlicht.h in it. Almighty Google tells ...