Do you start your apps by clickin on them, or from the command line?
Originally I tried clicking, but that only worked for 01.HelloWorld. So I resorted to deleting the executables and executing 'make' in each folder again. After that, I used the command line to run the examples, and they all ...
Search found 11 matches
- Tue Jul 13, 2010 10:18 pm
- Forum: Beginners Help
- Topic: openSUSE "Could not open file of texture..."
- Replies: 13
- Views: 3516
- Tue Jul 13, 2010 1:46 am
- Forum: Beginners Help
- Topic: openSUSE "Could not open file of texture..."
- Replies: 13
- Views: 3516
- Mon Jul 12, 2010 10:49 pm
- Forum: Beginners Help
- Topic: openSUSE "Could not open file of texture..."
- Replies: 13
- Views: 3516
- Sat Jul 10, 2010 7:43 pm
- Forum: Beginners Help
- Topic: openSUSE "Could not open file of texture..."
- Replies: 13
- Views: 3516
- Thu Jul 08, 2010 8:12 pm
- Forum: Beginners Help
- Topic: openSUSE "Could not open file of texture..."
- Replies: 13
- Views: 3516
- Thu Jul 08, 2010 4:41 pm
- Forum: Beginners Help
- Topic: openSUSE "Could not open file of texture..."
- Replies: 13
- Views: 3516
- Thu Jul 08, 2010 12:00 am
- Forum: Beginners Help
- Topic: openSUSE "Could not open file of texture..."
- Replies: 13
- Views: 3516
- Wed Jul 07, 2010 6:55 pm
- Forum: Beginners Help
- Topic: openSUSE "Could not open file of texture..."
- Replies: 13
- Views: 3516
openSUSE "Could not open file of texture..."
Hello,
I am trying to get irrlicht up and running on Linux. Specifically, openSUSE 11.2. Everything compiles/builds just fine so far using Code::Blocks except for when it comes to loading textures and models. For example, 01. HelloWorld compiles and builds with no errors, but running it is ...
I am trying to get irrlicht up and running on Linux. Specifically, openSUSE 11.2. Everything compiles/builds just fine so far using Code::Blocks except for when it comes to loading textures and models. For example, 01. HelloWorld compiles and builds with no errors, but running it is ...
- Thu May 06, 2010 2:03 am
- Forum: Beginners Help
- Topic: Galaxy generation
- Replies: 5
- Views: 839
Re: Galaxy generation
Here 's a similar project. Maybe you can get some ideas.
Thank you. :)
I think it would be good for me to go into more detail about what sort of universe I want to generate. There needs to be some "guidelines" in place to get this thing put together. Here are a few to start:
-Planets and stars ...
Thank you. :)
I think it would be good for me to go into more detail about what sort of universe I want to generate. There needs to be some "guidelines" in place to get this thing put together. Here are a few to start:
-Planets and stars ...
- Wed May 05, 2010 11:30 pm
- Forum: Beginners Help
- Topic: Galaxy generation
- Replies: 5
- Views: 839
Galaxy generation
Hello everyone. I am new to irrlicht, but I am already contemplating its many uses. :)
I've decided to begin a little hobby project. My long-term goal is to create a space simulator. None of the trade-and-shoot stuff, though; the main goal will be exploration and charting a large galaxy. If you've ...
I've decided to begin a little hobby project. My long-term goal is to create a space simulator. None of the trade-and-shoot stuff, though; the main goal will be exploration and charting a large galaxy. If you've ...
- Mon Apr 05, 2010 3:38 pm
- Forum: Beginners Help
- Topic: Error when using C::B irrlicht wizard
- Replies: 2
- Views: 458
Error when using C::B irrlicht wizard
I'm running the latest Code::Blocks on Ubuntu. I run the irrlicht project wizard, and when I get to the step where I enter irrlicht's path, I get this error:
The path you entered seems valid, but this wizard
can't locate the following Irrlicht's include file:
irrlicht.h in it.
Almighty Google ...
The path you entered seems valid, but this wizard
can't locate the following Irrlicht's include file:
irrlicht.h in it.
Almighty Google ...