Search found 8 matches

by Willem
Sat Dec 04, 2010 12:43 am
Forum: Advanced Help
Topic: OpenGLES 1.1 Driver Porting Issues
Replies: 55
Views: 23107

[Solved] Sydney's white texture:
COGLESTexture.cpp:getBestColorFormat:
"destFormat=ECF_A1R5G5B5;"
works for me.
by Willem
Tue Nov 30, 2010 8:28 am
Forum: Advanced Help
Topic: OpenGLES 1.1 Driver Porting Issues
Replies: 55
Views: 23107

OpenGL-ES 1.x textures white/washed out

Running the 01.HelloWorld example, Sydney's texture is all white.
Textures in some of the other examples are washed out/white.

Using 16-bit on the beagleboard
Renderer: OpenGL ES-CM 1.1, OpenGL_ES OpenVG Imagination Technologies

Does GL_EXT_texture_format_BGRA8888 have anything to do with it?

Do ...
by Willem
Sun Nov 28, 2010 1:30 am
Forum: Advanced Help
Topic: [SOLVED] Beagleboard irrlicht ogl-es installation
Replies: 2
Views: 1233

Thanks very much for pointing me in the right direction:

From the Angstrom package feed install:
libgles-omap3
libgles-omap3-dbg
libgles-omap3-dev
libgles-omap3-tests
libxcursor-dev

svn co https://irrlicht.svn.sourceforge.net/svnroot/irrlicht/branches/ogl-es

In the Makefile change the ...
by Willem
Sat Nov 27, 2010 7:05 am
Forum: Advanced Help
Topic: [SOLVED] Beagleboard irrlicht ogl-es installation
Replies: 2
Views: 1233

[SOLVED] Beagleboard irrlicht ogl-es installation

Hi,

I am trying to install Irrlicht ogl-es on the Beagleboard running Angstrom linux.
Has anyone done it on Angstrom?
I installed the Angstrom mesa package but GL/gl.h and GL/glx.h are missing so compilation is failing.

Do I have to download and compile the vanilla MesaLib package?

Would ...
by Willem
Sun Sep 19, 2010 12:45 am
Forum: Advanced Help
Topic: [Solved]Camera following a path without falling off the edge
Replies: 3
Views: 922

Solution

For the time being the best solution which gives me the desired behaviour was to create a custom CameraSceneNodeFPS and in the CSceneNodeAnimatorCameraFPS::animateNode function a check is made to detect collision with a ray (origin camera position) and the road. If there is no collision (i.e. the ...
by Willem
Tue Jul 06, 2010 8:23 pm
Forum: Advanced Help
Topic: [Solved]Camera following a path without falling off the edge
Replies: 3
Views: 922

Thank you very much, very useful

Willem
by Willem
Sat Jul 03, 2010 12:19 am
Forum: Advanced Help
Topic: [Solved]Camera following a path without falling off the edge
Replies: 3
Views: 922

[Solved]Camera following a path without falling off the edge

I made a mesh which represents a road network from GPS points and would like to have a FPS type camera traverse the road network without falling off the road (leaving the road, going over the edge), and can turn left/right into streets etc. The road is suspended in space, i.e. there is no adjacent ...
by Willem
Wed Apr 07, 2010 1:54 am
Forum: Beginners Help
Topic: [Solved] Mesh disappears
Replies: 1
Views: 405

[Solved] Mesh disappears

Apologies for the noise, after setting the camera's far and near values, all is good.

Hi,

I have a large mesh. It is only visible if the camera is positioned far away, and disappears as the camera moves closer. From other threads I gathered it could be that the bounding box of the mesh buffers and ...