[Solved] Sydney's white texture:
COGLESTexture.cpp:getBestColorFormat:
"destFormat=ECF_A1R5G5B5;"
works for me.
Search found 8 matches
- Sat Dec 04, 2010 12:43 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 19664
- Tue Nov 30, 2010 8:28 am
- Forum: Advanced Help
- Topic: OpenGLES 1.1 Driver Porting Issues
- Replies: 55
- Views: 19664
OpenGL-ES 1.x textures white/washed out
Running the 01.HelloWorld example, Sydney's texture is all white. Textures in some of the other examples are washed out/white. Using 16-bit on the beagleboard Renderer: OpenGL ES-CM 1.1, OpenGL_ES OpenVG Imagination Technologies Does GL_EXT_texture_format_BGRA8888 have anything to do with it? Do I n...
- Sun Nov 28, 2010 1:30 am
- Forum: Advanced Help
- Topic: [SOLVED] Beagleboard irrlicht ogl-es installation
- Replies: 2
- Views: 1144
Thanks very much for pointing me in the right direction: From the Angstrom package feed install: libgles-omap3 libgles-omap3-dbg libgles-omap3-dev libgles-omap3-tests libxcursor-dev svn co https://irrlicht.svn.sourceforge.net/svnroot/irrlicht/branches/ogl-es In the Makefile change the OGLESINCLUDES ...
- Sat Nov 27, 2010 7:05 am
- Forum: Advanced Help
- Topic: [SOLVED] Beagleboard irrlicht ogl-es installation
- Replies: 2
- Views: 1144
[SOLVED] Beagleboard irrlicht ogl-es installation
Hi, I am trying to install Irrlicht ogl-es on the Beagleboard running Angstrom linux. Has anyone done it on Angstrom? I installed the Angstrom mesa package but GL/gl.h and GL/glx.h are missing so compilation is failing. Do I have to download and compile the vanilla MesaLib package? Would appreciate ...
- Sun Sep 19, 2010 12:45 am
- Forum: Advanced Help
- Topic: [Solved]Camera following a path without falling off the edge
- Replies: 3
- Views: 751
Solution
For the time being the best solution which gives me the desired behaviour was to create a custom CameraSceneNodeFPS and in the CSceneNodeAnimatorCameraFPS::animateNode function a check is made to detect collision with a ray (origin camera position) and the road. If there is no collision (i.e. the ne...
- Tue Jul 06, 2010 8:23 pm
- Forum: Advanced Help
- Topic: [Solved]Camera following a path without falling off the edge
- Replies: 3
- Views: 751
- Sat Jul 03, 2010 12:19 am
- Forum: Advanced Help
- Topic: [Solved]Camera following a path without falling off the edge
- Replies: 3
- Views: 751
[Solved]Camera following a path without falling off the edge
I made a mesh which represents a road network from GPS points and would like to have a FPS type camera traverse the road network without falling off the road (leaving the road, going over the edge), and can turn left/right into streets etc. The road is suspended in space, i.e. there is no adjacent t...
- Wed Apr 07, 2010 1:54 am
- Forum: Beginners Help
- Topic: [Solved] Mesh disappears
- Replies: 1
- Views: 348
[Solved] Mesh disappears
Apologies for the noise, after setting the camera's far and near values, all is good. Hi, I have a large mesh. It is only visible if the camera is positioned far away, and disappears as the camera moves closer. From other threads I gathered it could be that the bounding box of the mesh buffers and m...