Search found 3 matches
- Tue Apr 13, 2010 12:37 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144462
Destructible terrain
@jacercutio: can you specify the position of the line you modified? Couldn't find it in the IrrODE wrapper source, but that would really be an intersting feature. Hi Brainsaw, its true its NOT in the IrrODE wrapper. It's in CTerrainSceneNode ... so it's in the IrrLicht engin. Right now I didn't reb...
- Sat Apr 10, 2010 5:53 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144462
Destructible terrain
I believe Worms use pixel-precise collision in all their 2d games. Most likely their field in split in sections, worms and object are mask compared to one another and the terrain and voilà. Make sense! But I should say that It's a kinda worms game but in 3D :) Anyway I looked around and notice that...
- Sat Apr 10, 2010 1:22 am
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 144462
destructible terrain
Hi there Any idea how to make a destructible terrain using IrrODE: root node > world node > ITerrainSceneNode > CIrrOdeGeomHeightfield ?? I'm doin a Worms kinda game and so far I was able to do a destructible terrain without ODE by creating another ITriangleSelector from the modified terrain and app...