Search found 5 matches

by qwertyuiop23
Sun Apr 18, 2010 2:24 am
Forum: Beginners Help
Topic: Physics Engines
Replies: 7
Views: 1033

Physics Engines

I have been looking at implementing a physics engine with my next irrlicht proejct but there are so many available I though I would get your opinions as the topics that I found when searching were a bit out of date.

From what I can gather there are four main contenders each with their own pros and ...
by qwertyuiop23
Mon Apr 12, 2010 7:52 am
Forum: Beginners Help
Topic: Game Environment Mapper
Replies: 6
Views: 496

grunt wrote: Not possible afaik. I like the bsp format personally
Oh really? Now that does suck. I wonder if it is possible to write a program for this...

Only problem with bsp is the difficulty that you have to go through to make it!
by qwertyuiop23
Mon Apr 12, 2010 6:04 am
Forum: Beginners Help
Topic: Game Environment Mapper
Replies: 6
Views: 496

ok thanks. I think i'll go with .obj. But I want to combine all of the textures, lightmaps and data in the mtl file into one single texture... can it be done?
by qwertyuiop23
Mon Apr 12, 2010 5:44 am
Forum: Everything 2d/3d Graphics
Topic: Combining Textures
Replies: 1
Views: 1024

Combining Textures

Hi there,

I just exported my level from DeleD as an .obj. This means that It also exported the .mtl file. Is it possible in anyway to combine all the textures and data in the .mtl file into one texture and then just use this as the texture for the obj model?

Cheers
Qwerytuiop23
by qwertyuiop23
Sun Apr 11, 2010 7:19 am
Forum: Beginners Help
Topic: Game Environment Mapper
Replies: 6
Views: 496

Game Environment Mapper

Hi there,

I am very new to this whole irrlicht thing and was wondering what you would recommend to be the best format for my models for the environment. I mean to make the map (with buildings terrain etc) then load it into my game (duh obvious)., but am not sure on the format nor program to dot his ...