I have been looking at implementing a physics engine with my next irrlicht proejct but there are so many available I though I would get your opinions as the topics that I found when searching were a bit out of date.
From what I can gather there are four main contenders each with their own pros and ...
Search found 5 matches
- Sun Apr 18, 2010 2:24 am
- Forum: Beginners Help
- Topic: Physics Engines
- Replies: 7
- Views: 1033
- Mon Apr 12, 2010 7:52 am
- Forum: Beginners Help
- Topic: Game Environment Mapper
- Replies: 6
- Views: 496
- Mon Apr 12, 2010 6:04 am
- Forum: Beginners Help
- Topic: Game Environment Mapper
- Replies: 6
- Views: 496
- Mon Apr 12, 2010 5:44 am
- Forum: Everything 2d/3d Graphics
- Topic: Combining Textures
- Replies: 1
- Views: 1024
Combining Textures
Hi there,
I just exported my level from DeleD as an .obj. This means that It also exported the .mtl file. Is it possible in anyway to combine all the textures and data in the .mtl file into one texture and then just use this as the texture for the obj model?
Cheers
Qwerytuiop23
I just exported my level from DeleD as an .obj. This means that It also exported the .mtl file. Is it possible in anyway to combine all the textures and data in the .mtl file into one texture and then just use this as the texture for the obj model?
Cheers
Qwerytuiop23
- Sun Apr 11, 2010 7:19 am
- Forum: Beginners Help
- Topic: Game Environment Mapper
- Replies: 6
- Views: 496
Game Environment Mapper
Hi there,
I am very new to this whole irrlicht thing and was wondering what you would recommend to be the best format for my models for the environment. I mean to make the map (with buildings terrain etc) then load it into my game (duh obvious)., but am not sure on the format nor program to dot his ...
I am very new to this whole irrlicht thing and was wondering what you would recommend to be the best format for my models for the environment. I mean to make the map (with buildings terrain etc) then load it into my game (duh obvious)., but am not sure on the format nor program to dot his ...