Search found 23 matches
- Thu Apr 22, 2010 9:12 am
- Forum: Beginners Help
- Topic: Using Irrlicht with VB.net
- Replies: 8
- Views: 1203
If you have a .net wrapper you will be able to use Irrlicht from any .net language. I very much doubt there would be any tutorials for using Irrlicht with VB.NET though. I'm not convinced that language lends itself very well to 3d application development. If you think C++ is too big of a step from V...
- Thu Apr 22, 2010 8:59 am
- Forum: Beginners Help
- Topic: Changing vertex color of terrain.
- Replies: 5
- Views: 733
Thanks, I do it this way. I would like to change it without generating a new surface, but I guess its impossible. Iterrainscenenode->getMesh()->getMeshbuffer()->getVertices() And then modify the vertices in the array. Wouldn't that work? The terrain node has dynamic lod, so the meshbuffer is consta...
- Wed Apr 21, 2010 5:11 pm
- Forum: Beginners Help
- Topic: Changing vertex color of terrain.
- Replies: 5
- Views: 733
- Wed Apr 21, 2010 12:12 pm
- Forum: Beginners Help
- Topic: Changing vertex color of terrain.
- Replies: 5
- Views: 733
Re: Changing vertex color of terrain.
loadHeightmap allows you to set the vertex colour iirc.bonsalty wrote:Whats the best way to change the vertex color of the terrainscenenode , not the material color?
- Mon Apr 19, 2010 12:45 pm
- Forum: Bug reports
- Topic: BUG: TerrainScenenode reinit+camera pos+render=MEMLEAK
- Replies: 9
- Views: 919
- Mon Apr 19, 2010 8:25 am
- Forum: Beginners Help
- Topic: Generating terrain from a plain c++ array
- Replies: 41
- Views: 3270
Well, seeing the Nullpointer in the error obviously tells that either the device pointer is bogus If something is corrupting his memory then the pointer may very well have been invalidated. But it can't hurt to check if your device is indeed set. or the memory read file couldn't be created (which o...
- Sun Apr 18, 2010 11:15 pm
- Forum: Beginners Help
- Topic: Generating terrain from a plain c++ array
- Replies: 41
- Views: 3270
Acki is using WinXP and minGW. ... And are you using the precompiled version of Irrlicht or did you compile it yourself? maybe I should also mention that I'm using a selve-compiled version of Irr1.7.1 in release mode... ;) Self compiled seems to be the way to go here. I'd say try that if you haven'...
- Sun Apr 18, 2010 10:23 pm
- Forum: Beginners Help
- Topic: Generating terrain from a plain c++ array
- Replies: 41
- Views: 3270
- Sun Apr 18, 2010 9:02 pm
- Forum: Beginners Help
- Topic: Generating terrain from a plain c++ array
- Replies: 41
- Views: 3270
Larger sizes should work as expected, I did work with huge terrains some time ago. Was just to make sure that it's not the problems here. I didn't check any of the code for real, just checking with my eyes. No more time for anything else, sorry. Also no time for the debugging of the terrain node ye...
- Sun Apr 18, 2010 8:50 pm
- Forum: Beginners Help
- Topic: Generating terrain from a plain c++ array
- Replies: 41
- Views: 3270
Success! It all looks quite good in Irrlicht with this standard texture. Now I guess I'm going to have to try some different algorithms such as perlin noise. Hoping to perhaps turn this thing into a terrain generation library someday. Big thanks for all the support guys. I will try your code . Isnt ...
- Sun Apr 18, 2010 8:25 pm
- Forum: Beginners Help
- Topic: Generating terrain from a plain c++ array
- Replies: 41
- Views: 3270
Uuuuhm okaaaay. I just rebuilt Irrlicht engine in debug mode to start debugging my issue. Now everything works fine though. I'll try to rebuild in release mode as well and see if it is a compiler setting issue. Using my terrain generating function doesn't give the desired result yet. but at least I'...
- Sun Apr 18, 2010 8:09 pm
- Forum: Beginners Help
- Topic: Generating terrain from a plain c++ array
- Replies: 41
- Views: 3270
Even if no values would be generated, the array could be used. So it's obviously something else. Just try a debugger. I have been using a debugger. But since I used the precompiled version of irrlicht it doesn't have debug info built into it so I can only step through my own code atm. I'm going to ...
- Sun Apr 18, 2010 7:57 pm
- Forum: Beginners Help
- Topic: Generating terrain from a plain c++ array
- Replies: 41
- Views: 3270
What plaform/IDE/compiler are you using? I'll be trying with your function just to make sure it isn't my terrain generation at fault here. EDIT: It does not work for me. still getting a buffer overflow. Even after I disable all my generation code and replace it with your function. I'm using microsof...
- Sun Apr 18, 2010 6:36 pm
- Forum: Beginners Help
- Topic: Generating terrain from a plain c++ array
- Replies: 41
- Views: 3270
I'm about to give up on this. Can't seem to get it to work. Whenever I call the loadHeightMapRAW() function everything goes wrong. I don't get any errors from any of the other code if I comment out the call to loadHeightMapRAW(). Heres the complete code. All I excluded is the code that generates the...
- Sun Apr 18, 2010 4:50 pm
- Forum: Beginners Help
- Topic: Generating terrain from a plain c++ array
- Replies: 41
- Views: 3270
You don't have to cast addresses to void*, just take the address. And the size is sizeof(elementtype)*elementcount. Just make sure you use the correct numbers as RAW loader params as well, and don't give the RAW image to the usual constructor right away. By correct numbers you mean the amount of bi...