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- Mon Apr 19, 2010 2:57 am
- Forum: Game Programming
- Topic: Simulating a Tsunami
- Replies: 3
- Views: 2479
if you use 2d water height field to do this water animation, Frank Luna's water sample in Game Programming Gem 6 will be helpful. It use vs texture fetching, but you can just do it in CPU. if you want to simulate some breaking wave and more physical plausible simulation, you'll have to look at some ...