Search found 6 matches

by Mewtwo
Fri Apr 30, 2010 11:20 pm
Forum: Advanced Help
Topic: Texture coding a segmentation fault
Replies: 11
Views: 2063

Hi guys

We spent a few hours trying to sort this problem out and we think it was due to multiple threads (with the BOOST library) running in our game so it wasn't really anything to do with irrlicht!

thanks for the help
by Mewtwo
Wed Apr 28, 2010 10:52 pm
Forum: Advanced Help
Topic: Texture coding a segmentation fault
Replies: 11
Views: 2063

hybrid wrote:Aha :o I guess your system is simply borked. Either you have some memory corruption somewhere, or your drivers/hardware are going to die.
It does it on another machine, (and this one before we went 32-bit).

Anything else we can do..?
by Mewtwo
Wed Apr 28, 2010 11:48 am
Forum: Advanced Help
Topic: Texture coding a segmentation fault
Replies: 11
Views: 2063

I finally had a seg fault when loading a texture caused by...

COpenGLTexture.cpp:477

Code: Select all

glGenTextures(1, &TextureName);
by Mewtwo
Tue Apr 27, 2010 9:50 pm
Forum: Advanced Help
Topic: Texture coding a segmentation fault
Replies: 11
Views: 2063

Thanks for the reply. We have moved to 32-bit (as we have had to move to using IrrKlang). Now there are no more seg faults (as of yet, we haven't had time to properly test it), but now the textures don't load. The first texture is fine, then the rest don't appear, but they say they are loaded! I've ...
by Mewtwo
Tue Apr 27, 2010 4:17 pm
Forum: Advanced Help
Topic: Texture coding a segmentation fault
Replies: 11
Views: 2063

The function below causes our problem, specifically the line in bold. The function will be fine for the first texture but will bail on the second run of the function. If you need more information feel free to ask. std::string wall = pick_wall(diff, game_type); if (wall.find(QU_WALLS_DIR) != std::str...
by Mewtwo
Fri Apr 23, 2010 12:33 pm
Forum: Advanced Help
Topic: Texture coding a segmentation fault
Replies: 11
Views: 2063

Texture coding a segmentation fault

Hi, I'm having some problems when loading textures in Irrlicht. Currently when using driver->getTexture("filename") it causes a segmentation fault, but only for some textures and only on loading the second texture (some of the time). There is no other error message (such as a "Could n...