i think this is answer:
http://developer.nvidia.com/object/General_FAQ.html#t6
Search found 5 matches
- Mon Aug 02, 2010 1:25 pm
- Forum: Bug reports
- Topic: Problem with more than 4 texture layers - Irrlicht 1.7.1
- Replies: 10
- Views: 3235
- Sun May 23, 2010 10:44 am
- Forum: Bug reports
- Topic: [fixed]CIrrMeshWriter or CIrrMeshFileLoader bug.
- Replies: 1
- Views: 502
[fixed]CIrrMeshWriter or CIrrMeshFileLoader bug.
NOTE: my English is very bad :) ok, i use the code: ( load OBJ file ) node = smgr->addMeshSceneNode( smgr->getMesh( "../Media/Map/sponza_clean.obj" ) ); node->setMaterialFlag( EMF_LIGHTING, false ); Final results: http://img28.imageshack.us/img28/3937/shot22579.jpg now, i use the code con...
- Tue May 11, 2010 2:36 pm
- Forum: Advanced Help
- Topic: [OPENGL]Can not use MultiTexture?
- Replies: 6
- Views: 1101
Well, again sorry my English is very bad. Makes it difficult to understand your reply. PS: thanks Google Translate feature. :wink: If you are using DIRECTX, please continue to read on. About your question, this is my opinion. Above shader language is GLSL, So only run in OPENGL. So you can conversio...
- Mon May 03, 2010 5:16 am
- Forum: Advanced Help
- Topic: [OPENGL]Can not use MultiTexture?
- Replies: 6
- Views: 1101
- Sun May 02, 2010 12:54 pm
- Forum: Advanced Help
- Topic: [OPENGL]Can not use MultiTexture?
- Replies: 6
- Views: 1101
[OPENGL]Can not use MultiTexture?
Hi, every one. I testing OPENGL MultiTexture has trouble. :( see: http://cid-5d5624a46b4eca1c.skydrive.live.com/self.aspx/My%20Game%20Life/test.jpg the code: /** Example 010 Shaders This tutorial shows how to use shaders for D3D8, D3D9, and OpenGL with the engine and how to create new material types...