Search found 5 matches

by shine5128
Sun May 23, 2010 10:44 am
Forum: Bug reports
Topic: [fixed]CIrrMeshWriter or CIrrMeshFileLoader bug.
Replies: 1
Views: 486

[fixed]CIrrMeshWriter or CIrrMeshFileLoader bug.

NOTE: my English is very bad :) ok, i use the code: ( load OBJ file ) node = smgr->addMeshSceneNode( smgr->getMesh( "../Media/Map/sponza_clean.obj" ) ); node->setMaterialFlag( EMF_LIGHTING, false ); Final results: http://img28.imageshack.us/img28/3937/shot22579.jpg now, i use the code con...
by shine5128
Tue May 11, 2010 2:36 pm
Forum: Advanced Help
Topic: [OPENGL]Can not use MultiTexture?
Replies: 6
Views: 1042

Well, again sorry my English is very bad. Makes it difficult to understand your reply. PS: thanks Google Translate feature. :wink: If you are using DIRECTX, please continue to read on. About your question, this is my opinion. Above shader language is GLSL, So only run in OPENGL. So you can conversio...
by shine5128
Mon May 03, 2010 5:16 am
Forum: Advanced Help
Topic: [OPENGL]Can not use MultiTexture?
Replies: 6
Views: 1042

Wow! Thanks Viz_Fuerte! :wink:
by shine5128
Sun May 02, 2010 12:54 pm
Forum: Advanced Help
Topic: [OPENGL]Can not use MultiTexture?
Replies: 6
Views: 1042

[OPENGL]Can not use MultiTexture?

Hi, every one. I testing OPENGL MultiTexture has trouble. :( see: http://cid-5d5624a46b4eca1c.skydrive.live.com/self.aspx/My%20Game%20Life/test.jpg the code: /** Example 010 Shaders This tutorial shows how to use shaders for D3D8, D3D9, and OpenGL with the engine and how to create new material types...