Search found 6 matches
- Wed May 12, 2010 10:12 am
- Forum: Everything 2d/3d Graphics
- Topic: .max &.bip to irrlicht mesh
- Replies: 16
- Views: 4668
- Mon May 10, 2010 10:51 pm
- Forum: Everything 2d/3d Graphics
- Topic: .max &.bip to irrlicht mesh
- Replies: 16
- Views: 4668
- Mon May 10, 2010 10:40 pm
- Forum: Beginners Help
- Topic: Animation end detecting
- Replies: 2
- Views: 567
thanksAcki wrote:try to use an animation end callback
it works fine
- Sun May 09, 2010 9:00 pm
- Forum: Beginners Help
- Topic: Animation end detecting
- Replies: 2
- Views: 567
Animation end detecting
This is noob question :) I have .x meshes with animations. Each animation must plays one time, then it must changes to idle mesh. Main question: how can I detect end of animation. I'd tried to use construction like this: (executes in loop) if(node->getFrameNr() >= node->getEndFrame() - 1) { node->re...
- Wed May 05, 2010 5:19 pm
- Forum: Everything 2d/3d Graphics
- Topic: .max &.bip to irrlicht mesh
- Replies: 16
- Views: 4668
shadowslair , thanks for your response I have some problems with KWXPort too Maybe .x is not good solution. Then I tried to find b3d pipeline on site onigirl.com/pipeline. I can't find max9 patch. There's post about version 0.8 compiled for 3d max 9 on their forum. But there is not url to max9_patc...
- Tue May 04, 2010 12:43 pm
- Forum: Everything 2d/3d Graphics
- Topic: .max &.bip to irrlicht mesh
- Replies: 16
- Views: 4668