Search found 6 matches

by _Sareth_
Wed May 12, 2010 10:12 am
Forum: Everything 2d/3d Graphics
Topic: .max &.bip to irrlicht mesh
Replies: 16
Views: 4668

My modelling knowledge is shallow :D Um, did you tried simply using the verison from http://www.onigirl.com/pipeline/ and it doesn`t work for sure? It is not that "special" plugin, not a patch, and it sould work on most Max versions without much headache. It should appear in the "expo...
by _Sareth_
Mon May 10, 2010 10:51 pm
Forum: Everything 2d/3d Graphics
Topic: .max &.bip to irrlicht mesh
Replies: 16
Views: 4668

Trouble had been solved when mesh was exported with tangents
I used KW X-port

Does anyone know where is b3d pipeline for 3d max 9? :)
by _Sareth_
Mon May 10, 2010 10:40 pm
Forum: Beginners Help
Topic: Animation end detecting
Replies: 2
Views: 567

Acki wrote:try to use an animation end callback
thanks
it works fine
by _Sareth_
Sun May 09, 2010 9:00 pm
Forum: Beginners Help
Topic: Animation end detecting
Replies: 2
Views: 567

Animation end detecting

This is noob question :) I have .x meshes with animations. Each animation must plays one time, then it must changes to idle mesh. Main question: how can I detect end of animation. I'd tried to use construction like this: (executes in loop) if(node->getFrameNr() >= node->getEndFrame() - 1) { node->re...
by _Sareth_
Wed May 05, 2010 5:19 pm
Forum: Everything 2d/3d Graphics
Topic: .max &.bip to irrlicht mesh
Replies: 16
Views: 4668

shadowslair , thanks for your response I have some problems with KWXPort too Maybe .x is not good solution. Then I tried to find b3d pipeline on site onigirl.com/pipeline. I can't find max9 patch. There's post about version 0.8 compiled for 3d max 9 on their forum. But there is not url to max9_patc...
by _Sareth_
Tue May 04, 2010 12:43 pm
Forum: Everything 2d/3d Graphics
Topic: .max &.bip to irrlicht mesh
Replies: 16
Views: 4668

I have some troubles with export to .x animated mesh in panda directx

If mesh is exported with bones, some parts of mesh stand in wrong places.