Search found 4 matches

by Valodim
Thu Jun 24, 2010 10:35 pm
Forum: Project Announcements
Topic: Irrlicht i18n (Unicode, FreeType, etc.)
Replies: 176
Views: 115075

Ah. That's probably more time than I could spend on this matter myself, especially since I have next to no experience with Irrlicht's internals.

I guess I'll just stick to bitmap font billboards for now. Thanks for your time :)
by Valodim
Thu Jun 24, 2010 11:53 am
Forum: Project Announcements
Topic: Irrlicht i18n (Unicode, FreeType, etc.)
Replies: 176
Views: 115075

Wow, that's some quick replies around here.

Thanks for the insight.

Is getting your font class to work with billboards a very difficult endeavor? As in, could a quick dive into the irrlicht source be enough to implement this, or would that require some dedication?
by Valodim
Tue Jun 22, 2010 3:26 pm
Forum: Project Announcements
Topic: Irrlicht i18n (Unicode, FreeType, etc.)
Replies: 176
Views: 115075

Hey dude. Good work on those libs, works great for displaying text as 2d hud. However, I am having problems using it as font to display on a bilboard using addBillboardTextSceneNode(). The type check works and it compiles, but at runtime the content of the CGUITTFont pointer gets garbled right after...
by Valodim
Sun May 09, 2010 11:21 am
Forum: Bug reports
Topic: [fixed]Compile problems with Irrlicht on Fedora 11 (x86-64)
Replies: 7
Views: 3069

This worked perfectly for me too, thank you very much for sharing!