Hello. My name is Sergey. I am game developer.
I wrote tutorial about implementation quaternion rotation support for scene nodes in Irrlicht for OpenGL ES 1.0 and ES 2.0 drivers.
This feature still not implemented in Irrlicht so I think this tutorial may be useful for you. This feature helps you to ...
Search found 23 matches
- Wed Oct 09, 2013 8:31 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Implementation quaternion rotation for Irrlicht scene node
- Replies: 0
- Views: 2530
- Mon Sep 05, 2011 4:44 pm
- Forum: Beginners Help
- Topic: NULL Driver. Transformation problem [solved]
- Replies: 4
- Views: 347
Re: NULL Driver. Transformation problem [solved]
I write modern and much faster driver. 30 000 triangles in scene is limit of Irrlicht OpenGL driver (render in ~10 ms).hybrid wrote:What's the purpose of yet another OpenGL driver?
Pure OpenGL with VBO draw over 1 000 000 triangles in 1.5 ms.
Also driver will be shader-based.
- Mon Sep 05, 2011 10:52 am
- Forum: Beginners Help
- Topic: NULL Driver. Transformation problem [solved]
- Replies: 4
- Views: 347
Re: NULL Driver. Transformation problem [SOLVED]
I fix it.
I convert View matrix to left-hand system and change back face culling direction.
So I change
gluLookAt(pos.X, pos.Y, pos.Z, target.X, target.Y, target.Z, up.X, up.Y, up.Z);
glFrontFace(GL_CCW);
to
gluLookAt(pos.X, pos.Y, pos.Z, target.X, target.Y, target.Z, up.X, up.Y, up.Z ...
I convert View matrix to left-hand system and change back face culling direction.
So I change
gluLookAt(pos.X, pos.Y, pos.Z, target.X, target.Y, target.Z, up.X, up.Y, up.Z);
glFrontFace(GL_CCW);
to
gluLookAt(pos.X, pos.Y, pos.Z, target.X, target.Y, target.Z, up.X, up.Y, up.Z ...
- Mon Sep 05, 2011 9:16 am
- Forum: Beginners Help
- Topic: NULL Driver. Transformation problem [solved]
- Replies: 4
- Views: 347
NULL Driver. Transformation problem [solved]
I am writing my own render using NULL driver and I got strange issue.
For set up transformation I use code:
m_irrnode->updateAbsolutePosition();
glMultMatrixf(m_irrnode->getAbsoluteTransformation().pointer());
After this I find that transformation of all objects become like mirror . Looks ...
For set up transformation I use code:
m_irrnode->updateAbsolutePosition();
glMultMatrixf(m_irrnode->getAbsoluteTransformation().pointer());
After this I find that transformation of all objects become like mirror . Looks ...
- Tue Jun 21, 2011 11:53 am
- Forum: Project Announcements
- Topic: Fatality racer game [Help Wanted]
- Replies: 9
- Views: 2946
- Tue Jun 21, 2011 10:42 am
- Forum: Project Announcements
- Topic: Fatality racer game [Help Wanted]
- Replies: 9
- Views: 2946
- Sun Jun 19, 2011 1:00 pm
- Forum: Project Announcements
- Topic: Fatality racer game [Help Wanted]
- Replies: 9
- Views: 2946
- Sun Jun 19, 2011 11:15 am
- Forum: Project Announcements
- Topic: Fatality racer game [Help Wanted]
- Replies: 9
- Views: 2946
Fatality racer game [Help Wanted]
Fatality racer game is "Quake 3 on the wheels".
It is some king of remake Rock N' Roll Racing game.
We use Irrlicht Engine 1.7.2 as 3D engine with some modification and improvements.
My name is Sergey. I am project lead programmer.
Who we are
We are Energy Shadow Team. 4 people - two ...
It is some king of remake Rock N' Roll Racing game.
We use Irrlicht Engine 1.7.2 as 3D engine with some modification and improvements.
My name is Sergey. I am project lead programmer.
Who we are
We are Energy Shadow Team. 4 people - two ...
- Thu Jun 09, 2011 8:26 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 212381
- Wed Jun 08, 2011 8:51 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 212381
- Wed Jun 08, 2011 3:33 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 243396
- Sat May 07, 2011 4:57 am
- Forum: Beginners Help
- Topic: Irrlicht iPhone problem
- Replies: 6
- Views: 680
- Fri May 06, 2011 1:16 pm
- Forum: Beginners Help
- Topic: Irrlicht iPhone problem
- Replies: 6
- Views: 680
- Fri May 06, 2011 5:30 am
- Forum: Beginners Help
- Topic: mipmap is broken...
- Replies: 2
- Views: 383
- Thu May 05, 2011 6:49 pm
- Forum: Beginners Help
- Topic: Irrlicht iPhone problem
- Replies: 6
- Views: 680