Search found 23 matches
- Wed Oct 09, 2013 8:31 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Implementation quaternion rotation for Irrlicht scene node
- Replies: 0
- Views: 2310
Implementation quaternion rotation for Irrlicht scene node
Hello. My name is Sergey. I am game developer. I wrote tutorial about implementation quaternion rotation support for scene nodes in Irrlicht for OpenGL ES 1.0 and ES 2.0 drivers. This feature still not implemented in Irrlicht so I think this tutorial may be useful for you. This feature helps you to ...
- Mon Sep 05, 2011 4:44 pm
- Forum: Beginners Help
- Topic: NULL Driver. Transformation problem [solved]
- Replies: 4
- Views: 258
Re: NULL Driver. Transformation problem [solved]
I write modern and much faster driver. 30 000 triangles in scene is limit of Irrlicht OpenGL driver (render in ~10 ms).hybrid wrote:What's the purpose of yet another OpenGL driver?
Pure OpenGL with VBO draw over 1 000 000 triangles in 1.5 ms.
Also driver will be shader-based.
- Mon Sep 05, 2011 10:52 am
- Forum: Beginners Help
- Topic: NULL Driver. Transformation problem [solved]
- Replies: 4
- Views: 258
Re: NULL Driver. Transformation problem [SOLVED]
I fix it. I convert View matrix to left-hand system and change back face culling direction. So I change gluLookAt(pos.X, pos.Y, pos.Z, target.X, target.Y, target.Z, up.X, up.Y, up.Z); glFrontFace(GL_CCW); to gluLookAt(pos.X, pos.Y, pos.Z, target.X, target.Y, target.Z, up.X, up.Y, up.Z); glSc...
- Mon Sep 05, 2011 9:16 am
- Forum: Beginners Help
- Topic: NULL Driver. Transformation problem [solved]
- Replies: 4
- Views: 258
NULL Driver. Transformation problem [solved]
I am writing my own render using NULL driver and I got strange issue. For set up transformation I use code: m_irrnode->updateAbsolutePosition(); glMultMatrixf(m_irrnode->getAbsoluteTransformation().pointer()); After this I find that transformation of all objects become like mirror . Looks like s...
- Tue Jun 21, 2011 11:53 am
- Forum: Project Announcements
- Topic: Fatality racer game [Help Wanted]
- Replies: 9
- Views: 2544
Physics look rusty, it seemed to take ages for the car to slow down in the video (I am sure you were reversing/braking?). Physics is poor now. Out second programmer is physic specialist but he have no time now. a) offset the vehicle model on Y axis so the wheels cut into the ground a tiny fraction ...
- Tue Jun 21, 2011 10:42 am
- Forum: Project Announcements
- Topic: Fatality racer game [Help Wanted]
- Replies: 9
- Views: 2544
- Sun Jun 19, 2011 1:00 pm
- Forum: Project Announcements
- Topic: Fatality racer game [Help Wanted]
- Replies: 9
- Views: 2544
Thanks! I added video at the bottom of my first post. But this is not gameplay video. We have no gameplay yet(( And car physic is not so good. Also, the cars seem to be 'hovering' over the road rather than actually driving on the road We using PhysX as physic engine and physically wheels and other o...
- Sun Jun 19, 2011 11:15 am
- Forum: Project Announcements
- Topic: Fatality racer game [Help Wanted]
- Replies: 9
- Views: 2544
Fatality racer game [Help Wanted]
Fatality racer game is "Quake 3 on the wheels". It is some king of remake Rock N' Roll Racing game. We use Irrlicht Engine 1.7.2 as 3D engine with some modification and improvements. My name is Sergey. I am project lead programmer. Who we are We are Energy Shadow Team. 4 people - two prog...
- Thu Jun 09, 2011 8:26 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 173391
I download latest Powerwr SDK end EGL headers from khronos. Now I got errors that EglDisplay was not declared in COGLESDriver.cpp. That is right because _IRR_ANDROID_PLATEFORM_ is defined. COGLESDriver.h (382 line) #if defined(_IRR_COMPILE_WITH_IPHONE_DEVICE_) MIrrIPhoneDevice Device; GLuint ViewFra...
- Wed Jun 08, 2011 8:51 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 173391
I try to build IrrlichtAndroid (git version) and get many errors when compile COGLESDriver.cpp Looks like there is no gl.h. Also I have no this folders: $(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/Include $(HOME)/irrlicht/SDKPackage-ogles1/Builds/OGLES/LinuxPC/Include $(HOME)/irrlicht/SDKPackage...
- Wed Jun 08, 2011 3:33 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 170998
- Sat May 07, 2011 4:57 am
- Forum: Beginners Help
- Topic: Irrlicht iPhone problem
- Replies: 6
- Views: 616
- Fri May 06, 2011 1:16 pm
- Forum: Beginners Help
- Topic: Irrlicht iPhone problem
- Replies: 6
- Views: 616
- Fri May 06, 2011 5:30 am
- Forum: Beginners Help
- Topic: mipmap is broken...
- Replies: 2
- Views: 308
- Thu May 05, 2011 6:49 pm
- Forum: Beginners Help
- Topic: Irrlicht iPhone problem
- Replies: 6
- Views: 616