to make it simple can some tell me how the matrix4 is build
0 1 2 3
4 5 6 7
8 9 10 11
12 13 14 15
0 4 8 12
1 5 9 13
2 6 10 14
3 7 11 15
I need this so I can access the 3º Row
ty
Search found 13 matches
- Thu Jul 05, 2012 3:55 pm
- Forum: Beginners Help
- Topic: how to scale world space -1 in z direction !?
- Replies: 2
- Views: 379
- Thu Jul 05, 2012 1:38 pm
- Forum: Beginners Help
- Topic: how to scale world space -1 in z direction !?
- Replies: 2
- Views: 379
how to scale world space -1 in z direction !?
hi all
I need to change the view matrix to scale world space by -1 in the z-direction.
To do this, i need to flip the sign of the _31, _32, _33, and _34 member of the D3DMATRIX structure of view matrix.
i think i need to do something like this
core::matrix4 viewMatrix = driver->getTransform ...
I need to change the view matrix to scale world space by -1 in the z-direction.
To do this, i need to flip the sign of the _31, _32, _33, and _34 member of the D3DMATRIX structure of view matrix.
i think i need to do something like this
core::matrix4 viewMatrix = driver->getTransform ...
- Mon Feb 13, 2012 3:08 pm
- Forum: Beginners Help
- Topic: BackBuffer
- Replies: 2
- Views: 282
Re: BackBuffer
Thanks serengeor
it solved my problem
it solved my problem
- Mon Feb 13, 2012 2:51 pm
- Forum: Beginners Help
- Topic: BackBuffer
- Replies: 2
- Views: 282
BackBuffer
Hi
I need an information, i have searched the forum but i didnt find, its possible to change the back buffer colour in run time mode.
i define it in the beginScene but then i need to change it is possible to do this? if yes please help me
Thanks in advance
Ghus
I need an information, i have searched the forum but i didnt find, its possible to change the back buffer colour in run time mode.
i define it in the beginScene but then i need to change it is possible to do this? if yes please help me
Thanks in advance
Ghus
- Thu Nov 17, 2011 5:51 pm
- Forum: Beginners Help
- Topic: Tranparent Window
- Replies: 6
- Views: 433
Re: Tranparent Window
hi
thanks for all the replys it helped me to start searching
i found this parameter WithAlphaChannel in the SIrrlichtCreationParameters
documentation:
bool irr::SIrrlichtCreationParameters::WithAlphaChannel
Whether the main framebuffer uses an alpha channel.
In some situations it might be ...
thanks for all the replys it helped me to start searching
i found this parameter WithAlphaChannel in the SIrrlichtCreationParameters
documentation:
bool irr::SIrrlichtCreationParameters::WithAlphaChannel
Whether the main framebuffer uses an alpha channel.
In some situations it might be ...
- Mon Nov 14, 2011 11:15 am
- Forum: Beginners Help
- Topic: Tranparent Window
- Replies: 6
- Views: 433
Tranparent Window
hi
can anyone tell me if it is possible to set the background of the main irrlicht window fully/partial transparent
i tryied this
driver->beginScene(true, true, video::SColor(0,0,0,0));
but i only get a black screen, i cant see throught it :(
thanks in advance
note: i am using Linux Ubuntu ...
can anyone tell me if it is possible to set the background of the main irrlicht window fully/partial transparent
i tryied this
driver->beginScene(true, true, video::SColor(0,0,0,0));
but i only get a black screen, i cant see throught it :(
thanks in advance
note: i am using Linux Ubuntu ...
- Tue Aug 30, 2011 1:55 pm
- Forum: Advanced Help
- Topic: getSceneNodeMaterialFromScreenCoordinatesBB
- Replies: 1
- Views: 344
getSceneNodeMaterialFromScreenCoordinatesBB
hi
call someone tell me if this is possible and point the way please
getSceneNode Material FromScreenCoordinatesBB
for a project that i am developing it would be nice if i can get the material layer from a node by clicking on it
so i could change its propertie if the material is green i would ...
call someone tell me if this is possible and point the way please
getSceneNode Material FromScreenCoordinatesBB
for a project that i am developing it would be nice if i can get the material layer from a node by clicking on it
so i could change its propertie if the material is green i would ...
- Fri Apr 29, 2011 1:59 pm
- Forum: Bug reports
- Topic: 1.7.1 GUI-Editor: No scrollbar in toolwindow
- Replies: 5
- Views: 1971
- Mon Feb 14, 2011 3:10 pm
- Forum: Project Announcements
- Topic: IrrAR - Irrlicht and Augmented Reality
- Replies: 90
- Views: 65198
help
hi linuxman
i think i can help but i creat another problem
if you swap this
#if (AR_DEFAULT_PIXEL_FORMAT == AR_PIXEL_FORMAT_BGR)
for this
#if (AR_DEFAULT_PIXEL_FORMAT == AR_PIXEL_FORMAT_RGB)
It will work but the colours of the web cam wont be accurate
can anyone help me with this =P
i think i can help but i creat another problem
if you swap this
#if (AR_DEFAULT_PIXEL_FORMAT == AR_PIXEL_FORMAT_BGR)
for this
#if (AR_DEFAULT_PIXEL_FORMAT == AR_PIXEL_FORMAT_RGB)
It will work but the colours of the web cam wont be accurate
can anyone help me with this =P
- Fri Jun 04, 2010 12:28 am
- Forum: Beginners Help
- Topic: spline !?
- Replies: 5
- Views: 605
- Thu Jun 03, 2010 1:44 am
- Forum: Beginners Help
- Topic: spline !?
- Replies: 5
- Views: 605
spline !?
i have an array of positions and rotations of an object
how can i make the object to follow a path like in the spline but i need the rotation also
i have searched the forum but didn't find what i need
could somebody give me a tip
how can i make the object to follow a path like in the spline but i need the rotation also
i have searched the forum but didn't find what i need
could somebody give me a tip
- Tue Jun 01, 2010 11:07 pm
- Forum: Project Announcements
- Topic: IrrAR - Irrlicht and Augmented Reality
- Replies: 90
- Views: 65198
linkage problems
i have a problem of linkage i think
can someone tell me what libs and sources must be included and where
to this work fine in ubuntu with code blocks
i have a lot of this errors
../../../ARToolKit/lib/libARvideo.a(video.o): In function `ar2VideoCapStop':
video.c:(.text+0x95): undefined ...
can someone tell me what libs and sources must be included and where
to this work fine in ubuntu with code blocks
i have a lot of this errors
../../../ARToolKit/lib/libARvideo.a(video.o): In function `ar2VideoCapStop':
video.c:(.text+0x95): undefined ...
- Wed May 12, 2010 5:54 pm
- Forum: Project Announcements
- Topic: IrrAR - Irrlicht and Augmented Reality
- Replies: 90
- Views: 65198
problem with irrAR0.3 + irrlicht1.7.1
hi
i read the above posts but i am facing a problem geeting it to work
error C2440: 'initializing' : cannot convert from 'const irr::core::dimension2d<T>' to 'irr::core::dimension2d<T>'
error C2440: 'initializing' : cannot convert from 'const irr::core::dimension2d<T>' to 'irr::core ...
i read the above posts but i am facing a problem geeting it to work
error C2440: 'initializing' : cannot convert from 'const irr::core::dimension2d<T>' to 'irr::core::dimension2d<T>'
error C2440: 'initializing' : cannot convert from 'const irr::core::dimension2d<T>' to 'irr::core ...