Search found 32 matches
- Thu Aug 19, 2010 1:55 pm
- Forum: Beginners Help
- Topic: Placing 3D "line" based on end points?
- Replies: 14
- Views: 836
Placing 3D "line" based on end points?
I've read via forum searches that just drawing a line doesn't give control over the line thickness in this release, and that you have to re-draw the line every display cycle. Given that, I want to depict edges connecting nodes of a 3D graph, and have concluded creating them with geometry seems the b...
- Wed Aug 18, 2010 3:42 pm
- Forum: Beginners Help
- Topic: Applying a MeshManipulator to an ISceneNode?
- Replies: 2
- Views: 396
- Tue Aug 17, 2010 6:15 pm
- Forum: Beginners Help
- Topic: Applying a MeshManipulator to an ISceneNode?
- Replies: 2
- Views: 396
Applying a MeshManipulator to an ISceneNode?
Apologies in advance for my confusion, but I'm stuck and it feels like I'm going over the same examples and just not getting it. Let's say I create a node in this manner: const SColor YELLOW = SColor(255, 255, 255, 0); ISceneManager *smgr = device->getSceneManager(); IMeshSceneNode* node=NULL; node ...
- Tue Aug 17, 2010 1:03 pm
- Forum: Beginners Help
- Topic: Trying to color a node created with an SMeshBuffer?
- Replies: 7
- Views: 430
- Mon Aug 16, 2010 5:15 pm
- Forum: Beginners Help
- Topic: Trying to color a node created with an SMeshBuffer?
- Replies: 7
- Views: 430
- Mon Aug 16, 2010 4:24 pm
- Forum: Beginners Help
- Topic: Trying to color a node created with an SMeshBuffer?
- Replies: 7
- Views: 430
- Mon Aug 16, 2010 3:27 pm
- Forum: Beginners Help
- Topic: Trying to color a node created with an SMeshBuffer?
- Replies: 7
- Views: 430
Trying to color a node created with an SMeshBuffer?
I'm trying to draw a basic box centered on the origin and then color it yellow, using an SMesh instead of reading the data in from a file. I have it mostly working, but for some reason I can't get the color to appear as anything but black. I have added a pair of lights between the node and the camer...
- Wed Jul 21, 2010 2:55 pm
- Forum: Beginners Help
- Topic: [SOLVED] Relenquish FPS Camera's hold on mouse movements?
- Replies: 2
- Views: 595
- Wed Jul 21, 2010 2:11 pm
- Forum: Beginners Help
- Topic: [SOLVED] Relenquish FPS Camera's hold on mouse movements?
- Replies: 2
- Views: 595
[SOLVED] Relenquish FPS Camera's hold on mouse movements?
I'm using a modified FPS Camera to move around and examine meshes of interest in the Irrlicht environment. I've noted that while the app is running the mouse is completely bound to the camera aiming function; even when I control-tab away from the app the mouse cursor won't leave the boundaries of th...
- Mon Jul 12, 2010 5:17 pm
- Forum: Beginners Help
- Topic: [SOLVED] Questions related to modifying the stock FPS camera
- Replies: 2
- Views: 327
Thanks, that's a big help. I've implemented that change, and most (if not all) of my issues cleared right up. So much for needing a whole thread! :lol: There's one more small thing but I might know how to handle it already. If I turn out to run into a brick wall I'll follow up here with any question...
- Mon Jul 12, 2010 2:19 pm
- Forum: Beginners Help
- Topic: [SOLVED] Questions related to modifying the stock FPS camera
- Replies: 2
- Views: 327
[SOLVED] Questions related to modifying the stock FPS camera
Hi again! I'm working to modify the FPS camera to include vertical movement, and am having mixed results. I figured I'd start a question thread and run through the issues I'm having in the hopes not only of getting things ironed out but of learning something in the process. 8) First, I needed a coup...
- Thu Jun 24, 2010 6:39 pm
- Forum: Beginners Help
- Topic: Unsuccessful attempt to use ambient lighting in OpenGL
- Replies: 6
- Views: 590
- Thu Jun 24, 2010 3:28 pm
- Forum: Beginners Help
- Topic: Unsuccessful attempt to use ambient lighting in OpenGL
- Replies: 6
- Views: 590
Hmm. Thanks, but that didn't seem to make any difference. Puzzling. I can get the color to show if I throw an explicit light into the scene with addLightSceneNode(), but it's shadowed and has to be placed and the size set. I'm just trying to get a universal, even lighting across all the surfaces of ...
- Thu Jun 24, 2010 3:06 pm
- Forum: Beginners Help
- Topic: Unsuccessful attempt to use ambient lighting in OpenGL
- Replies: 6
- Views: 590
Unsuccessful attempt to use ambient lighting in OpenGL
I have a simple .obj mesh whose material color is defined as yellow on the .mtl file. I've brought it into Irrlicht using the OpenGL option. I've then added ambient lighting as follows: smgr->setAmbientLight(video::SColorf(1.0f,1.0f,1.0f)); My understanding was the object would be lit by white ambie...
- Wed Jun 16, 2010 1:58 pm
- Forum: Beginners Help
- Topic: Mac (64-bit) 10.6 issues
- Replies: 7
- Views: 1273