Thanks everyone !
@DtD - isn't 32-bit standard now?
@ Virion - What do you mean by culling?
@fennec - Yes, this is true, but if I could add more than 500 poly's for a gun and 2,000 poly's for a character, it would make it look a bit sharper.
EDIT: I am assuming that Irrlicht Supports Bump and ...
Search found 4 matches
- Wed Jun 02, 2010 8:16 pm
- Forum: Everything 2d/3d Graphics
- Topic: Polygon Count
- Replies: 4
- Views: 1520
- Wed Jun 02, 2010 7:25 am
- Forum: Everything 2d/3d Graphics
- Topic: Polygon Count
- Replies: 4
- Views: 1520
Polygon Count
Hello all,
I was wondering what irrlicht can handle as far as polygons are conserned. I would like to know what is/would be good for an FPS with Weapons, Characters, Levels, Misc.
Thanks,
-THYN
I was wondering what irrlicht can handle as far as polygons are conserned. I would like to know what is/would be good for an FPS with Weapons, Characters, Levels, Misc.
Thanks,
-THYN
- Sat May 22, 2010 3:51 am
- Forum: Beginners Help
- Topic: How to make .BSP files and others?
- Replies: 4
- Views: 527
- Mon May 17, 2010 1:05 am
- Forum: Beginners Help
- Topic: How to make .BSP files and others?
- Replies: 4
- Views: 527
How to make .BSP files and others?
Hello forum, so I am making maps and weapon models, but how do I make the files for irrlicht? I need to make .BSP, .SHADER, .ARENA, and .AAS files, but I have no clue where to start. I also do not know how to pack it all into a .pk3, so any help would be greatly appreciated. I just have a dummy map ...