Search found 115 matches

by Dareltibus
Fri May 03, 2013 6:51 pm
Forum: Project Announcements
Topic: Educational game on structured programming
Replies: 3
Views: 2230

Re: Educational game on structured programming

very like it. I rarely say that ;)
by Dareltibus
Tue Apr 30, 2013 9:49 am
Forum: Beginners Help
Topic: C++ 2010 or 2012
Replies: 10
Views: 806

Re: C++ 2010 or 2012

if you want the new features you should go for clang. It compiles in no time, and provide very usefull warnings and errors thanks to VLLM.
unluckily is still hard getting a working installation of clang on windows but i've seen few tutorials recently. oh and it is compatible with GCC
by Dareltibus
Tue Apr 30, 2013 9:43 am
Forum: Off-topic
Topic: What do you think about italy?
Replies: 4
Views: 1752

Re: What do you think about italy?

I think that every italian should listen to your opinions, unluckily we here still belevie to only 1 media source, despite the disaster Berlusconi caused in italy, he was still able to get 25% of the votes. Media are all against the only political force that can beat Berlusconi (it's the first time ...
by Dareltibus
Mon Apr 29, 2013 3:16 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: How to be a Programmer
Replies: 1
Views: 2436

Re: How to be a Programmer

thanks, very nice article I add to favourites now :)
by Dareltibus
Sun Apr 28, 2013 3:10 pm
Forum: Off-topic
Topic: What do you think about italy?
Replies: 4
Views: 1752

What do you think about italy?

In particular wich are your opinions about:

-Italy medias
-Silvio Berlusconi
-Beppe Grillo
-Italian politics

I ask here because I really can't rely on local newspapers:/
one newspaper say a thing and the other one say the opposite. What should know a Italian from people living in other countries?
by Dareltibus
Mon Dec 03, 2012 10:24 pm
Forum: Everything 2d/3d Graphics
Topic: blender texture drawing
Replies: 8
Views: 3225

Re: blender texture drawing

use parallax grass drawed on cubes. or just drawed above the terrain offsetted again from ground level.
You *JUST* need a different texture for each triangle of the offsetted terrain, but result will be real-looking.
by Dareltibus
Mon Dec 03, 2012 10:21 pm
Forum: Open Discussion and Dev Announcements
Topic: gcc 4.6.x and gcc 4.7.x
Replies: 10
Views: 2910

Re: gcc 4.6.x and gcc 4.7.x

aaammmsterdddam wrote:Wait irrlicht is incompatible with gcc 4.7.x? (But it worked for me, 0 errors 2 warnings (linux - accurate math - shared object) *confused*)

enable

Code: Select all

 
-std=c++11
 
compiler flag
by Dareltibus
Mon Dec 03, 2012 10:17 pm
Forum: Off-topic
Topic: Your memory performance
Replies: 17
Views: 3527

Re: Your memory performance

no one have some In Topic timings ^^ ?
by Dareltibus
Mon Dec 03, 2012 10:15 pm
Forum: Game Programming
Topic: Code Design for my game
Replies: 7
Views: 3219

Re: Code Design for my game

Why no one make a irrlicht game-example using the above CuteAlien's suggestion?

A lot can be learned from his suggestions^^
by Dareltibus
Mon Dec 03, 2012 10:12 pm
Forum: Code Snippets
Topic: Using Qt Resources / Files with Irrlicht (IrrlichtQtFile)
Replies: 3
Views: 2087

Re: Using Qt Resources / Files with Irrlicht (IrrlichtQtFile

Nice, strange no one still answered :). some times ago I rember there was TONS of people asking for such embedding.
by Dareltibus
Sun Nov 18, 2012 9:29 am
Forum: Everything 2d/3d Graphics
Topic: 2d range trees?
Replies: 24
Views: 4542

Re: 2d range trees?

use recursive quatree. instead of having each node divided into 4 pieces you divide it in more (9/16 etc.) theorically should be faster even if it keeps O(logN) execution time. EDIT: or better just use a grid. you check nearby quads etc. and only accurate check for quads on corners of your range
by Dareltibus
Sun Nov 18, 2012 9:27 am
Forum: Beginners Help
Topic: Destruction in Irrlicht
Replies: 23
Views: 3089

Re: Destruction in Irrlicht

isn't physix limited to a object count of 65536 items? havin separated voxels can be quite limiting
by Dareltibus
Sun Nov 18, 2012 9:19 am
Forum: Off-topic
Topic: Your memory performance
Replies: 17
Views: 3527

Re: Your memory performance

that's not hotpath. :) code is runned as benchmark and so, is a benchmark, the sense it makes is to measure "new" time. and since is made for that every other usage is of course senseless.. anyway I have 2.3 ghz cpu (AMD opteron)
by Dareltibus
Fri Nov 16, 2012 12:34 pm
Forum: Off-topic
Topic: Your memory performance
Replies: 17
Views: 3527

Your memory performance

how much times takes to you to execute this code? (both debug and release optimized)   class Test{ // empty class   };   for(int i=0;i<10000000; i++) //ten millions allocations     {         Test * a = new Test;         delete a;     }       return 0;   on debug it required 4.22 seconds (roughly 39....