Search found 115 matches
- Fri May 03, 2013 6:51 pm
- Forum: Project Announcements
- Topic: Educational game on structured programming
- Replies: 3
- Views: 2230
Re: Educational game on structured programming
very like it. I rarely say that
- Tue Apr 30, 2013 9:49 am
- Forum: Beginners Help
- Topic: C++ 2010 or 2012
- Replies: 10
- Views: 806
Re: C++ 2010 or 2012
if you want the new features you should go for clang. It compiles in no time, and provide very usefull warnings and errors thanks to VLLM.
unluckily is still hard getting a working installation of clang on windows but i've seen few tutorials recently. oh and it is compatible with GCC
unluckily is still hard getting a working installation of clang on windows but i've seen few tutorials recently. oh and it is compatible with GCC
- Tue Apr 30, 2013 9:43 am
- Forum: Off-topic
- Topic: What do you think about italy?
- Replies: 4
- Views: 1752
Re: What do you think about italy?
I think that every italian should listen to your opinions, unluckily we here still belevie to only 1 media source, despite the disaster Berlusconi caused in italy, he was still able to get 25% of the votes. Media are all against the only political force that can beat Berlusconi (it's the first time ...
- Mon Apr 29, 2013 3:16 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to be a Programmer
- Replies: 1
- Views: 2436
Re: How to be a Programmer
thanks, very nice article I add to favourites now
- Sun Apr 28, 2013 3:14 pm
- Forum: Project Announcements
- Topic: Build A World - new massive game, using Irrlicht
- Replies: 434
- Views: 684036
Re: Build A World - new massive game, using Irrlicht
O_O astonishing game
- Sun Apr 28, 2013 3:10 pm
- Forum: Off-topic
- Topic: What do you think about italy?
- Replies: 4
- Views: 1752
What do you think about italy?
In particular wich are your opinions about:
-Italy medias
-Silvio Berlusconi
-Beppe Grillo
-Italian politics
I ask here because I really can't rely on local newspapers:/
one newspaper say a thing and the other one say the opposite. What should know a Italian from people living in other countries?
-Italy medias
-Silvio Berlusconi
-Beppe Grillo
-Italian politics
I ask here because I really can't rely on local newspapers:/
one newspaper say a thing and the other one say the opposite. What should know a Italian from people living in other countries?
- Mon Dec 03, 2012 10:24 pm
- Forum: Everything 2d/3d Graphics
- Topic: blender texture drawing
- Replies: 8
- Views: 3225
Re: blender texture drawing
use parallax grass drawed on cubes. or just drawed above the terrain offsetted again from ground level.
You *JUST* need a different texture for each triangle of the offsetted terrain, but result will be real-looking.
You *JUST* need a different texture for each triangle of the offsetted terrain, but result will be real-looking.
- Mon Dec 03, 2012 10:21 pm
- Forum: Open Discussion and Dev Announcements
- Topic: gcc 4.6.x and gcc 4.7.x
- Replies: 10
- Views: 2910
Re: gcc 4.6.x and gcc 4.7.x
aaammmsterdddam wrote:Wait irrlicht is incompatible with gcc 4.7.x? (But it worked for me, 0 errors 2 warnings (linux - accurate math - shared object) *confused*)
enable
Code: Select all
-std=c++11
- Mon Dec 03, 2012 10:17 pm
- Forum: Off-topic
- Topic: Your memory performance
- Replies: 17
- Views: 3527
Re: Your memory performance
no one have some In Topic timings ^^ ?
- Mon Dec 03, 2012 10:15 pm
- Forum: Game Programming
- Topic: Code Design for my game
- Replies: 7
- Views: 3219
Re: Code Design for my game
Why no one make a irrlicht game-example using the above CuteAlien's suggestion?
A lot can be learned from his suggestions^^
A lot can be learned from his suggestions^^
- Mon Dec 03, 2012 10:12 pm
- Forum: Code Snippets
- Topic: Using Qt Resources / Files with Irrlicht (IrrlichtQtFile)
- Replies: 3
- Views: 2087
Re: Using Qt Resources / Files with Irrlicht (IrrlichtQtFile
Nice, strange no one still answered . some times ago I rember there was TONS of people asking for such embedding.
- Sun Nov 18, 2012 9:29 am
- Forum: Everything 2d/3d Graphics
- Topic: 2d range trees?
- Replies: 24
- Views: 4542
Re: 2d range trees?
use recursive quatree. instead of having each node divided into 4 pieces you divide it in more (9/16 etc.) theorically should be faster even if it keeps O(logN) execution time. EDIT: or better just use a grid. you check nearby quads etc. and only accurate check for quads on corners of your range
- Sun Nov 18, 2012 9:27 am
- Forum: Beginners Help
- Topic: Destruction in Irrlicht
- Replies: 23
- Views: 3089
Re: Destruction in Irrlicht
isn't physix limited to a object count of 65536 items? havin separated voxels can be quite limiting
- Sun Nov 18, 2012 9:19 am
- Forum: Off-topic
- Topic: Your memory performance
- Replies: 17
- Views: 3527
Re: Your memory performance
that's not hotpath. code is runned as benchmark and so, is a benchmark, the sense it makes is to measure "new" time. and since is made for that every other usage is of course senseless.. anyway I have 2.3 ghz cpu (AMD opteron)
- Fri Nov 16, 2012 12:34 pm
- Forum: Off-topic
- Topic: Your memory performance
- Replies: 17
- Views: 3527
Your memory performance
how much times takes to you to execute this code? (both debug and release optimized) class Test{ // empty class }; for(int i=0;i<10000000; i++) //ten millions allocations { Test * a = new Test; delete a; } return 0; on debug it required 4.22 seconds (roughly 39....