Thought I'd post a quick update.
I've updated TexGen quite a bit since I first posted here. There's a lot of new elements to use in creating a texture like an RGB channel splitter, a filter element and pixel point field.
I've still got to work on implementing an image loading element. I need to ...
Search found 3 matches
- Tue Jun 08, 2010 8:47 am
- Forum: Project Announcements
- Topic: TexGen: A Procedural texture generator
- Replies: 4
- Views: 3238
- Thu May 20, 2010 11:48 am
- Forum: Project Announcements
- Topic: TexGen: A Procedural texture generator
- Replies: 4
- Views: 3238
- Wed May 19, 2010 11:25 pm
- Forum: Project Announcements
- Topic: TexGen: A Procedural texture generator
- Replies: 4
- Views: 3238
TexGen: A Procedural texture generator
Hi all,
I'm in the process of creating a procedural texture generator, based on Irrlicht, for a small game that I'm slowly developing.
The idea is you basically string together various building blocks, like noise functions, blend function, etc to create the texture. That is then exported to an XML ...
I'm in the process of creating a procedural texture generator, based on Irrlicht, for a small game that I'm slowly developing.
The idea is you basically string together various building blocks, like noise functions, blend function, etc to create the texture. That is then exported to an XML ...