Search found 3 matches
- Tue Jun 08, 2010 8:47 am
- Forum: Project Announcements
- Topic: TexGen: A Procedural texture generator
- Replies: 4
- Views: 3058
Thought I'd post a quick update. I've updated TexGen quite a bit since I first posted here. There's a lot of new elements to use in creating a texture like an RGB channel splitter, a filter element and pixel point field. I've still got to work on implementing an image loading element. I need to deci...
- Thu May 20, 2010 11:48 am
- Forum: Project Announcements
- Topic: TexGen: A Procedural texture generator
- Replies: 4
- Views: 3058
Thanks for your comments. I like the idea of the refresh() function, I'll look into doing that tonight if I get the chance. I want to go over a lot of the code again and clean it up sometime soon. Some of the code in there was written in a hurry early on when I just wanted to get it working. The inp...
- Wed May 19, 2010 11:25 pm
- Forum: Project Announcements
- Topic: TexGen: A Procedural texture generator
- Replies: 4
- Views: 3058
TexGen: A Procedural texture generator
Hi all, I'm in the process of creating a procedural texture generator, based on Irrlicht, for a small game that I'm slowly developing. The idea is you basically string together various building blocks, like noise functions, blend function, etc to create the texture. That is then exported to an XML f...